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Ps. What better influence spendings do you mean?
Of course buying settlements has higher priority than buying growth units as dvar, but it is true for all NPC and all races, right? My question is related to situation when player claims to sit on max influence every turn, I believe it is not optimal play. Buy settlements, mods, units, clear locations etc. Buying non-growth units can be better than buying growth units depending on race, but it is still a purchase of units.
Planetfall feels like someone tried to take 3 and make it more balanced, but forgot to make it fun.
The AI issue isn’t an issue. It’s a design choice that’s it is important to understand.
Here are the key features you need to know about.
1. Declaring war without casus beli creates a happiness penalty in your empire. This affects the AI too.
2. Building on sectors adjacent to the enemy gives them casus beli. So does trespass and a few other things. Generally, it’s the stuff that makes sense.
3. There is also a covert op that manufactures casus beli out of nothing. If it succeeds you won’t even know it happened. You can resist it by researching along the bottom line of the society tree, or running the purge counter op.
4. The AI wants to behave like a human player, not like an rpg character. This means it will declare war on you when doing so will help it win, just like a human. To be friends with an AI faction over the long term it needs to be far away, and you need to get it to ally status before you pass certain victory conditions thresholds. If you don’t it will reason that being nice to you will make it lose and you win, and go hostile just like a person would.
Age of Wonders 3 is a great game and many features are more polished or user friendly than Planetfall. But the key AI issues won’t change. The AoW3 AI wants to win, and if you want to be friends with it long term you need to ally and have joint victory enabled. If your friendship is just a tool for tricking the AI into leaving you alone while you win, it will terminate it and attack.
This is very important for understanding Triumph games, as opposed to many others. The AI is simulating a human player. Not an in character npc. And the human wants to win the game.
Personally Total War Warhammer has basically made AoW3 redundant for me. Meanwhile terrestrial sci fi 4x games are few and far between so its nice.
When you look up 'meadow(s)' in the help files it's a non-existent entry.
Sectors adjacent to the starting colony appear to be 'grassland'.
Is this supposed to be... helpful, a puzzle, a bug, a joke, or wtf to a newbie?
Have watched the last days the total player count on both games and for the moment AOW 3 have sometimes more players there the nin Planetfall. When they wan´t it to be as good as AOW 3 they must fix and change a lot of things.
In AOW3 the map sizes were given here:
https://aow.triumph.net/forums/topic/map-size-revealed-s-m-l-or-xl-map/#post-29124
In Planetfall, even on Tiny, the map size is 73 x (49 IIRC), and 97 x 71 on Small.
So, is this a misperception of scale? As Planetfall maps are actually bigger?
Perhaps it's the lack of an 'edge' due to East West scrolling that reinforces the illusion, maybe?