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they have maphacks on all difficulties.
It makes certain playstyles impossible because of the AI early game rushing ruining everything.
After testing this several times the AI clearly gets an Energy bonus.
I just wish the devs were clear on what they get like on Civ they tell you the handicaps & bonuses.
Does anyone have the numbers?
here you go, it's using the old names for the ai so squire to emperor.
Bottom line is how many more cities than the player it's allowed to have.
From StrategicAI.rpk
Thanks! 👍🏿
In this game it is probably more prominent, because of how the battles work. Ever used auto-resolve in a "safe battle", only to find out that the AI loses 2 of 6 units? And then you play it yourself, walk out with 100% health and not even tactical ops used?
Well the AI is playing against itself - so whatever advantage you have as a human player because you can learn its weaknesses and try different tactics, is also the disadvantage of AI players. It uses the same risky or useless maneuvers all the time, losing lots of units just when clearing marauder camps.
Same reason why the AI wars are often a stalemate for dozens of turns, either they lose about equal amounts of units, or they sit around for decades because it doesn't attack army stacks of equal strength.
And despite the bonuses, the AI is also bad at managing the resources it has. Usually the AI can't even afford the energy costs of tactical ops, because it spends everything on more units. Same with cosmite, because it builds everything with as many mods as possible, it stops building new colonizers at some point. You may see large/enormous maps at turn ~100 where entire continents are still mostly unclaimed.