Age of Wonders: Planetfall

Age of Wonders: Planetfall

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Faust Jun 14, 2020 @ 9:44am
DVAR late game question
I have played quite a lot of games in Planetfall. But so far I realised that I never use DVAR final unit in combat, for it only produces subpar results. Am I doing something wrong? What modules do you place on this thing? So far the best combination of troops for me were Barons as support element to tanks and artillery. And rock crusher feels like very expensive toy, that not worth it's price or unkeep.
PS: Usually I look at how AI use units, to see what successfull combinations are possible, but problem is that even AI don't use it successfully.
Last edited by Faust; Jun 14, 2020 @ 9:46am
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Showing 1-10 of 10 comments
Midas Jun 14, 2020 @ 12:16pm 
It's probably the worst T4, there's no secret to figure out.
Stardustfire Jun 14, 2020 @ 2:35pm 
you dont use it for fight, you just make all enemy city sectors unuseable with it for the enemy. you can f... up all races exept amazons with that (or even amazons too? never tryed to use there terraforming magic on that landtype)
one of the many flaws PF got compared to older ones, terraforming is just ireversabel for most races. so the few that can do it can cripple others hard.
Last edited by Stardustfire; Jun 14, 2020 @ 2:37pm
Midas Jun 14, 2020 @ 3:29pm 
Originally posted by Stardustfire:
you dont use it for fight, you just make all enemy city sectors unuseable with it for the enemy. you can f... up all races exept amazons with that (or even amazons too? never tryed to use there terraforming magic on that landtype)
one of the many flaws PF got compared to older ones, terraforming is just ireversabel for most races. so the few that can do it can cripple others hard.

I would still say it ♥♥♥♥♥ even amazons. They get both a terrain and climate terraform, but unless they're okay with literally all their sectors being arcadian forests, it's still a pretty hard hit.

However, this is also a level of endgame disruption that is kinda worthless. Theoretically you can make use of this, but the time it would take to actually have an impact combined with how late in the game it would have to be, I feel like the actual impact would be pretty trivial.

Against an actual player who has carefully-established colonies essential to their warmachine, you could pull some nasty sabotage, but it might be too little too late.
enricofermi2 Jun 15, 2020 @ 12:08am 
I think DVAR have several good units, but bad mods. Which makes them scale worse.

Look at the Kirko T3 mod that refills your movement points on kill. It's just way better than anything the DVAR have.

I don't think DVAR have a single value t2/t3 mod that you just really want to put on all your units. Just situational stuff that grants a bit of armor and some random ability you probally don't care about.
Last edited by enricofermi2; Jun 15, 2020 @ 12:08am
sandman25dcsss Jun 15, 2020 @ 12:28am 
You can include explosive mods in racial mods since they are exclusive for dvars and then dvar mods become amazing. They can't even be stolen by shakarns!
Last edited by sandman25dcsss; Jun 15, 2020 @ 12:28am
sandman25dcsss Jun 15, 2020 @ 12:33am 
I guess earth crusher is final answer to melee. 9 armour in defense mode, 15 passive damage to adjacent units. The latest patch solved issue with focus:venom/flame for ignoring armour so the unit can be almost immortal. And if it dies, you just reconstruct it with racial mod for baron/foreman.
Last edited by sandman25dcsss; Jun 15, 2020 @ 12:34am
melkathi Jun 15, 2020 @ 1:54am 
Originally posted by Stardustfire:
you dont use it for fight, you just make all enemy city sectors unuseable with it for the enemy. you can f... up all races exept amazons with that (or even amazons too? never tryed to use there terraforming magic on that landtype)
one of the many flaws PF got compared to older ones, terraforming is just ireversabel for most races. so the few that can do it can cripple others hard.

I think the counter argument is that you too can research all Dvar tech by infiltrating them or stealing one city. By the time t4 units are a thing, everyone should have access to all tech trees.
Which just creates a different problem if everyone uses the same end game combinations regardless of what they started out...
Faust Jun 15, 2020 @ 10:18am 
So it seems I haven't missed anything. I love barons, exavator tanks and rocket arty, but never managed to make T4 work for me. What I feel funny is the fact, that by default melee attack of giant grinder does not deal massive impact or concussion.
PS: Thanks for the answers guys.
Last edited by Faust; Jun 15, 2020 @ 10:21am
Midas Jun 15, 2020 @ 10:26am 
Originally posted by Faust:
So it seems I haven't missed anything. I love barons, exavator tanks and rocket arty, but never managed to make T4 work for me. What I feel funny is the fact, that by default melee attack of giant grinder does not deal massive impact or concussion.
PS: Thanks for the answers guys.

Actually, come to think of it, since it's a huge grinding wheel, it should generate resources for killing things with its grinding wheels. That'd be far more useful than the weird sector cracking mechanic it has.
Faust Jun 15, 2020 @ 2:47pm 
Sector cracking is fine, but I agree - bonus for grinding enemies, even symbolic one would be nice.
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Date Posted: Jun 14, 2020 @ 9:44am
Posts: 10