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I'll agree its a fun and unique ability. I'd just prefer if it's wasn't balanced to be terrible. Stuff is more fun when it's at least somewhat useful.
If they didn't cost cosmite I could see them being a cheap unit you could spam and bring in as reinforcements to a real squad, and they could copy whatever is available and do the job poorly but without any real cost.
An unmodded unit in a game all about modding units is just boring dead-weight after the first few turns.
Please forgive my ignorance, where is the empire upgrade at in the tech tree to allow Infiltrators to holoshift into tier 3 units? I can't seem to find it to save my life.
Thanks.
Yes, you can copy a healer, but all other factions have their own basic healers. The propagator has a healing ability and will stay useful later in the game.
Yes, you can copy a ranged unit, but why? You have plenty of fire-power.
Yes, you can copy a flying unit, but flying is mostly useful on the strategic map.
Copying a melee unit seems to be your best bet, since you might not get access to melee until later.
No, you can't ever copy t3 units. Research will unlock the ability to copy machines.
All in all the unit is not worthless. It brings versatility (additional damage channel for instance), has the same useful ability as the syndicate runner for survivability (only in morphed state) has evasive and stagger, I think. I just don't think this warrants the 10 cosmite cost, especially considering you can't equip mods.
I hope it gets buffed.
- Less/no cosmite cost
- High tier research to copy t3 units
- Moddability (I wonder why this is the only unit in the game that can't be modded)
Either one of these would be fine.
Thank you, I thought I was losing my mind.