Age of Wonders: Planetfall

Age of Wonders: Planetfall

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Shockwave Mar 25, 2020 @ 2:38pm
Drawing in adjacent stacks when allies involved.
I generally play with a partner on fixed teams. In our recent game i was at "friendship" level with the autonoms and they were at war with them. When the autonoms came for her I decided to help her out and stood next to her stack with mine, but when she was attacked I was not draw into the battle.

This is my fixed alliance ally.... I should at the very least be given a choice to join or not even if it means war. It should be a situation where I get to say "if you attack my ally it will mean war" and join the battle. I shouldn't have to pre-declare war on my friendly faction just in case they decide to attack my ally.
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Showing 1-15 of 49 comments
Midas Mar 25, 2020 @ 3:10pm 
You can join normally. In this particular case, if you were not at war with the automotons, it might not have let you join since fighting a battle is a hostile action and normally would immediately put you at war with them. Having an ally automatically drag you in could be a problem in that case.

Otherwise, you understand how the rule of adjacency works, right? The battle takes place on the targeted hex, and all surrounding stacks can be involved. So you want to be standing next to the target, not your ally necessarily.
Shockwave Mar 25, 2020 @ 4:53pm 
Originally posted by Midas:
You can join normally. In this particular case, if you were not at war with the automotons, it might not have let you join since fighting a battle is a hostile action and normally would immediately put you at war with them. Having an ally automatically drag you in could be a problem in that case.

Otherwise, you understand how the rule of adjacency works, right? The battle takes place on the targeted hex, and all surrounding stacks can be involved. So you want to be standing next to the target, not your ally necessarily.

You understand how the rule of adjacency works right? When the person says they are standing next to their ally when their ally is attacked.... it means they DO want to be standing next to their ally, since "being attacked" means they ARE the target.

But that's ok, you can condescendingly explain the rule, while illustrating that you didn't read the comment. I gave no indication I didn't understand the rule. It's the same rule since shadowmagic at least. My post included the fact that I understood the rule.
harleyquinrazer Mar 25, 2020 @ 5:45pm 
Working as intended. If I had an alliance with the AI in AOW3 and got dragged into combat because of the adjacency rule I'd be forced to participate without a declaration of war.

This game appears to be designed to eliminate undeclared war, since the implications of being dragged into a battle you didn't declare war beforehand with no say in the matter cannot be understated. In the interests of gameplay flow, there is no reason why the uninvolved player should have a prompt. Either declare war beforehand and then show the mutual support, or don't bother.
leon feargus Mar 25, 2020 @ 10:03pm 
Originally posted by Shockwave:
Originally posted by Midas:
You can join normally. In this particular case, if you were not at war with the automotons, it might not have let you join since fighting a battle is a hostile action and normally would immediately put you at war with them. Having an ally automatically drag you in could be a problem in that case.

Otherwise, you understand how the rule of adjacency works, right? The battle takes place on the targeted hex, and all surrounding stacks can be involved. So you want to be standing next to the target, not your ally necessarily.

You understand how the rule of adjacency works right? When the person says they are standing next to their ally when their ally is attacked.... it means they DO want to be standing next to their ally, since "being attacked" means they ARE the target.

But that's ok, you can condescendingly explain the rule, while illustrating that you didn't read the comment. I gave no indication I didn't understand the rule. It's the same rule since shadowmagic at least. My post included the fact that I understood the rule.

I think what Midas was getting at here is that you want to be sure that the attacking army was not targeting a structure. I learned the hard way that when you have 2 armies defending a city but 1 of those armies is adjacent to a cosmite node, then an attacking army can attack the node and only the adjacent army will be defending it.

Last edited by leon feargus; Mar 25, 2020 @ 10:05pm
jagholin Mar 26, 2020 @ 3:55am 
Originally posted by Shockwave:
You understand how the rule of adjacency works right? When the person says they are standing next to their ally when their ally is attacked.... it means they DO want to be standing next to their ally, since "being attacked" means they ARE the target.

But that's ok, you can condescendingly explain the rule, while illustrating that you didn't read the comment. I gave no indication I didn't understand the rule. It's the same rule since shadowmagic at least. My post included the fact that I understood the rule.

There is no reason to take anything personally. Many people read the forum, not just you, and some might have the same question you have. Some might not know how basic mechanics work yet, in which case reminding the reader on details like these is useful. also you didn't "indicate" anything, so your reaction is even more puzzling

And i don't see a problem here, really. Consider 3 parties, A, B and C. A and B are in war with each other, C is in defensive pact/ally with both A and B. Lets just say the same situation as described earlier, B attacks A, an army of C is close enough so it can join. If C joins the battle, who would be their opponent? they can't attack neither A nor B since they dont have war with either. They can't declare war on the same turn, since it always takes 2 turns to go from pact/non-aggression to war state. Even if they were neutral, you have a situation where C can be dragged into war without active consent or have to respond to the situation that doesnt involve them directly not on their turn -> you have +1 blocking wait state in a multiplayer game. The problem here is thet the mere fact of your ally being in a war doesn't translate into you having similar diplomatic state.
jagholin Mar 26, 2020 @ 4:45am 
Here is another thought experiment. Say we have factions A and B (allies), C declares war on A and attacks on the same turn. B has to wait their turn to respond. Is this an issue?

My answer would be no. Here are some points:
- You can't defeat someone in 1 turn reallistically speaking. Even in overwhelming odds, armies still require time to move and you have to get 2 targets(Commander and HQ) to kill anyone. Something like this might be possible in the early game, but your opponent has to be somewhat reckless, nvm garrisons that protect cities are relatively strong early(and HQ has additional garrison strength anyway)
- Surprise attacks are part of strategy since ancient times, so of course they are effective. No need to dilute their impact, since
- There is no such thing as a surprise attack. If opponent can outmaneuver you and get their armies into advantageous position they have all rights to exploit said position. Gathering Intelligence on potential foes is something that has to be commonsense. In planetfall you can even see stacks in fog of war, something which no other 4x game does.
- From the B's point of view. he can now accept A's call to war and attack C's armies that likely got out of position in a reckless attack. AI falls into this trap all the time - it doesn't consider allied armies as threats and gets too greedy in initial attack.
sandman25dcsss Mar 26, 2020 @ 4:55am 
Well, I did defeat an AI in one turn. You can declare war when having your army adjacent to enemy capital. There is no delay when going from neutral to war.
jagholin Mar 26, 2020 @ 5:07am 
Artificial Idiot and its inability to sense danger is entirely different issue and not really relevant here.
Midas Mar 26, 2020 @ 10:32am 
Originally posted by leon feargus:
Originally posted by Shockwave:

You understand how the rule of adjacency works right? When the person says they are standing next to their ally when their ally is attacked.... it means they DO want to be standing next to their ally, since "being attacked" means they ARE the target.

But that's ok, you can condescendingly explain the rule, while illustrating that you didn't read the comment. I gave no indication I didn't understand the rule. It's the same rule since shadowmagic at least. My post included the fact that I understood the rule.

I think what Midas was getting at here is that you want to be sure that the attacking army was not targeting a structure. I learned the hard way that when you have 2 armies defending a city but 1 of those armies is adjacent to a cosmite node, then an attacking army can attack the node and only the adjacent army will be defending it.

He's salty because he can't win an argument, so now he assumes everything I say is hostile lmao
Shockwave Mar 26, 2020 @ 1:12pm 
Originally posted by harleyquinrazer:
Working as intended. If I had an alliance with the AI in AOW3 and got dragged into combat because of the adjacency rule I'd be forced to participate without a declaration of war.

This game appears to be designed to eliminate undeclared war, since the implications of being dragged into a battle you didn't declare war beforehand with no say in the matter cannot be understated. In the interests of gameplay flow, there is no reason why the uninvolved player should have a prompt. Either declare war beforehand and then show the mutual support, or don't bother.

I disagree 100%. If I am allied with two factions and I have troops in the city of one faction, realistically there is zero reason I can not defend the city. I am not put to a choice between my allies until this point. There is no way for someone to "conquer" a city around my troops. A prompt is warrented. I shouldn't have to "predeclare" war... just in case they decide to attack. When two loyalties are at odds I should get the choice.

You do get drawn in when you are at "peace" with the faction, but not "Friendship".
harleyquinrazer Mar 26, 2020 @ 5:18pm 
Originally posted by Shockwave:

I disagree 100%. If I am allied with two factions and I have troops in the city of one faction, realistically there is zero reason I can not defend the city. I am not put to a choice between my allies until this point. There is no way for someone to "conquer" a city around my troops. A prompt is warrented. I shouldn't have to "predeclare" war... just in case they decide to attack. When two loyalties are at odds I should get the choice.

You do get drawn in when you are at "peace" with the faction, but not "Friendship".

Are you describing a situation between two AI factions as you imagine it to be, or as it works in the game as of now?

There's a big difference between sieging a colony and unintentional field battles from what I can see.

Also, your original example talks about NPC factions, which don't have the same diplomatic system to AI competitors. Being friends with the NPC faction to me is the equivalent of signing a non-aggression pact with an AI faction, and from memory I'm very sure I'm not allowed to participate in a battle against an AI faction I have a pact with if my AI ally attacks the NAP signatory. The allied AI at this point will be using the call to war function to get me to join or lose the alliance.
Shockwave Mar 26, 2020 @ 5:56pm 
Originally posted by harleyquinrazer:
Originally posted by Shockwave:

I disagree 100%. If I am allied with two factions and I have troops in the city of one faction, realistically there is zero reason I can not defend the city. I am not put to a choice between my allies until this point. There is no way for someone to "conquer" a city around my troops. A prompt is warrented. I shouldn't have to "predeclare" war... just in case they decide to attack. When two loyalties are at odds I should get the choice.

You do get drawn in when you are at "peace" with the faction, but not "Friendship".

Are you describing a situation between two AI factions as you imagine it to be, or as it works in the game as of now?

There's a big difference between sieging a colony and unintentional field battles from what I can see.

Also, your original example talks about NPC factions, which don't have the same diplomatic system to AI competitors. Being friends with the NPC faction to me is the equivalent of signing a non-aggression pact with an AI faction, and from memory I'm very sure I'm not allowed to participate in a battle against an AI faction I have a pact with if my AI ally attacks the NAP signatory. The allied AI at this point will be using the call to war function to get me to join or lose the alliance.

No, as the original post stated, this was a case of TEAMS (fixed alliances) with another human player. They were at war with the NPC faction and I was friends. But WE each had a stack defending my teammates's city against the opposing team (we tend to each have troops in each other cities to better utilize Tac ops and not get bored in tac combat).

So when the NPC faction declared war and blitzed the city, I was not drawn in on the defense of the city. In my view that's a flaw in the game, especially on team games. That team is the premier alliance, and this way it actually penalizes joint defenses which are preferrable for the reasons mentioned above.
harleyquinrazer Mar 26, 2020 @ 6:07pm 
I lost the connection between fixed alliances and automatically inheriting the ally's diplomatic states against NPC factions.

Your ally is at war with the NPC faction and you're not. Ally's colony is attacked by the NPC faction, you don't join in battle unless you also declare war. If you're going to betray your friendship with the NPC, be official about it. If the aggressor was an AI competitor that you were not at war with, you'd be getting the call to arms decision if the alliance was formed after the state of war is declared to get you to form up or drop out of the alliance.

If you don't like how the current diplomatic situation between playable and NPC factions plays out now, might be a better idea to petition for a change on the official forums. NPC factions here don't work the same way the previous game handled the neutral factions, presumably to avoid backstabbing the faction in battle while ostensibly remaining friendly and retaining the option to purchase units from the dwellings.
sandman25dcsss Mar 26, 2020 @ 11:59pm 
I like current situation more. If I want to have a war, I declare war. The game should not declare it for me or give me the dialog every time.
Last edited by sandman25dcsss; Mar 27, 2020 @ 12:00am
Midas Mar 27, 2020 @ 1:03am 
Arguably you should be aligning with your allies if you want to be able to defend them anyways. If you could be allied with a neutral who is at war with your ally and not have to declare war them to fight them, what would even be the point of being able to declare war in the first place?
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Date Posted: Mar 25, 2020 @ 2:38pm
Posts: 49