Age of Wonders: Planetfall

Age of Wonders: Planetfall

View Stats:
Reignner Feb 26, 2020 @ 11:28am
how do you evolve wildlife?
im playing as an amazon and have one of my starting animals at max rank. but am unsure how its supposed to "evolve"? also my game is running on like 6 fps on medium graphics so if i could get some help id greatly apprecitate it
< >
Showing 1-12 of 12 comments
Hieronymous Feb 26, 2020 @ 11:50am 
They evolve when they reach max level
Orclover Feb 26, 2020 @ 12:11pm 
Once it levels up enough and hits prime rank (max level) it kicks to the next evolution, kinda like how the kirko grubs do the same thing and I think a few other critters. Not all of them do that though and none of them do it past rank III critters. Its kind of a pain keeping them alive through every fight but some of them turn out alright. Theres a couple like the kitty that I do not think level up at all, at least past rank II. The hopperhounds are pretty nice at rank III and can be end game useful with a few mods. Beatle Babies die too much to keep them alive usually but they turn into the big poppas and die almost as much. Not sure about some of the others, hope somebody else can point them out. Wish amazons could take the whales and turtles in the ocean, would make building a defensive navy a lot easier.

For other evolving units:

The Kirko ones are "ok" but they only turn into 2 rank II and become slightly more useful critters, random mind you. Usually not worth the energy to make them until you get the big melee guy that pumps them out whenever he eats somebody, and then only for fun.

The Heritor do not evolve so much as when their ghost guys hit max level they get a new ability that lets them take over another unit permently, almost any other unit that isnt mindless. Up to rank III with a mod. Makes it worth it to run around a squad or two of these guys with your other armies so you can fill out some of the other races units that you like. It takes a while to level them up but I kinda like them.

Honestly for evolving critters the psi-fish pretty good even if they start off kinda lame, sirens are amazing with a couple mods and make more psi-fish along the way. Glad they don't turn into those almost useless Medusa. But you can just buy sirens when you hit freindly, so no need to babysit and level up the smaller units. I always end up sending off their free lower level units to explore/die once I can buy sirens.

But the best for evolving is the Xenoplague. Lil spore podling dudes are deceptively dangerous and having a couple stacks of Tier III evolved mommas is Game Over for the AI.

Anybody else know about the evolving critters? Especially the animals?

For graphics issues, start buy turning off shadows, and everything else way down.
Last edited by Orclover; Feb 26, 2020 @ 12:12pm
Reignner Feb 26, 2020 @ 12:25pm 
Originally posted by Orclover:
Once it levels up enough and hits prime rank (max level) it kicks to the next evolution, kinda like how the kirko grubs do the same thing and I think a few other critters. Not all of them do that though and none of them do it past rank III critters. Its kind of a pain keeping them alive through every fight but some of them turn out alright. Theres a couple like the kitty that I do not think level up at all, at least past rank II. The hopperhounds are pretty nice at rank III and can be end game useful with a few mods. Beatle Babies die too much to keep them alive usually but they turn into the big poppas and die almost as much. Not sure about some of the others, hope somebody else can point them out. Wish amazons could take the whales and turtles in the ocean, would make building a defensive navy a lot easier.

For other evolving units:

The Kirko ones are "ok" but they only turn into 2 rank II and become slightly more useful critters, random mind you. Usually not worth the energy to make them until you get the big melee guy that pumps them out whenever he eats somebody, and then only for fun.

The Heritor do not evolve so much as when their ghost guys hit max level they get a new ability that lets them take over another unit permently, almost any other unit that isnt mindless. Up to rank III with a mod. Makes it worth it to run around a squad or two of these guys with your other armies so you can fill out some of the other races units that you like. It takes a while to level them up but I kinda like them.

Honestly for evolving critters the psi-fish pretty good even if they start off kinda lame, sirens are amazing with a couple mods and make more psi-fish along the way. Glad they don't turn into those almost useless Medusa. But you can just buy sirens when you hit freindly, so no need to babysit and level up the smaller units. I always end up sending off their free lower level units to explore/die once I can buy sirens.

But the best for evolving is the Xenoplague. Lil spore podling dudes are deceptively dangerous and having a couple stacks of Tier III evolved mommas is Game Over for the AI.

Anybody else know about the evolving critters? Especially the animals?

For graphics issues, start buy turning off shadows, and everything else way down.

hey thanks a bunch
Midas Feb 26, 2020 @ 12:38pm 
Incidentally, I evolved a quartzite unit I got from a quest in a recent game. I didn't know player-controlled ones even could evolve. Having one of those big elemental rock wurms in an army would be pretty awesome.
Stretch Feb 26, 2020 @ 1:16pm 
How do you capture more animals as well by the way?
CrUsHeR Feb 26, 2020 @ 1:45pm 
Originally posted by Stretch:
How do you capture more animals as well by the way?

There is a tactical operation for that. Works best if the target is rooted or sleeping.
Frosty the Pyro Feb 27, 2020 @ 6:05pm 
so litle pigs and evolve to big pigs.
octowale cane evolve to elder octowale (oddly the turtle guys cant evolve to turtle hatchmother)
quartzite buggos can evolve to quartzite gorilas, but gorillas dont turn into worms
lil hoperhounds (green) can turn into meduim hoperhounds (red) can turn into big hopperhounds (black/orange)
Beatle babys turn into big beatles, which is nice if you get em via mind control cus they have that resurection mod

I think thats it for the animals.

https://minionsart.github.io/aowp/Pages/Units/AnimalUnits.html
just look for the metamorhpasis ability
Neput 234 Feb 29, 2020 @ 9:53pm 
The guaranteed way is:

1: Start as Amazon

2: Research Animal Mind Control / Befriend Animal tactical Operation

3: Get / Capture / Buy with influence a Vanguard Settlement / Colony

4: Research and Build the "Training Center" in the Vanguard Colony
( Vanguard Society Tech, that anyone can research regardless of their starting faction )

5: Get them "jacked in" to do some Virtual Training in the said Vanguard Colony.
( Works even on turning Psi Fish Tier 1 units into Tier 3 units, just take forever at 3 XP per turn )
harleyquinrazer Feb 29, 2020 @ 9:58pm 
Originally posted by Neput Z34:
The guaranteed way is:

1: Start as Amazon

2: Research Animal Mind Control / Befriend Animal tactical Operation

3: Get / Capture / Buy with influence a Vanguard Settlement / Colony

4: Research and Build the "Training Center" in the Vanguard Colony
( Vanguard Society Tech, that anyone can research regardless of their starting faction )

5: Get them "jacked in" to do some Virtual Training in the said Vanguard Colony.
( Works even on turning Psi Fish Tier 1 units into Tier 3 units, just take forever at 3 XP per turn )

Unless they changed something in this patch, doctrine techs for each faction are unique and only available if you start as that faction. So players cannot build the D-VAR happiness building unless they started as Dvar and can research the first doctrine. Likewise, players won't get the training centre since it's the first doctrine tech for Vanguard which is only available when starting as that faction.

If anything, it's doable when starting as Vanguard. Requires players to capture an Amazon colony and then research the military technology which grants animal mind control.
Neput 234 Feb 29, 2020 @ 10:37pm 
Originally posted by harleyquinrazer:
Unless they changed something in this patch, doctrine techs for each faction are unique and only available if you start as that faction. So players cannot build the D-VAR happiness building unless they started as Dvar and can research the first doctrine. Likewise, players won't get the training centre since it's the first doctrine tech for Vanguard which is only available when starting as that faction.

If anything, it's doable when starting as Vanguard. Requires players to capture an Amazon colony and then research the military technology which grants animal mind control.

You are correct, I got it backwards

The Amazons get bonuses for animal under their control so they are more useful under their control, then other factions.

Unless a captured Vanguard Colony gets to keep its "Training Center" if it is already built.
Then again that is more of mid~late game strategy since i have no idea how AI prioritizes colony development.
fang Mar 2, 2020 @ 4:39am 
There's a little exploit that you can use if you want to evolve your units. If you have Revelations DLC just explore anomaly site. You get 2 ex per turn(3xp if you have archaeology expert if I'm not mistaken).
Also if you find location where when you take it gives all your units level up use it for prime rank. It's match more efficient to get 25xp than 5 or 10.
harleyquinrazer Mar 2, 2020 @ 8:22am 
Originally posted by Neput Z34:

You are correct, I got it backwards

The Amazons get bonuses for animal under their control so they are more useful under their control, then other factions.

Unless a captured Vanguard Colony gets to keep its "Training Center" if it is already built.
Then again that is more of mid~late game strategy since i have no idea how AI prioritizes colony development.

Unique faction buildings (training centre, Dvar Bulwark etc.) do not carry over when another player conquers the settlement. Want the Training Centre? Play as Vanguard. That's the only way.

The "cheap" way of levelling up animals to their final forms is only possible if playing as Vanguard and in control of an Amazon colony. Reminder: Animals under the Vanguard aren't as strong compared to playing as the Amazon, even if ranks are easy to come by.
Last edited by harleyquinrazer; Mar 2, 2020 @ 8:23am
< >
Showing 1-12 of 12 comments
Per page: 1530 50

Date Posted: Feb 26, 2020 @ 11:28am
Posts: 12