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Guns don't get made less effective by what you're standing on, what makes you weak is how easy you are to be sunk into the waves, and how much slower it is than land movement.
Remember, you are slower and you take more damage. A ship can easily sit comfortably out of range, dart in, and burst a target down. Or run away and poke at the edges, because any effort to split your forces results in the split units being pounced and destroyed.
I don't think realism is the issue, but the entire mechanic is just really awkward and needs to be rebalanced. I expect that wont happen until the water DLC that makes oceans actually important in some way though.
Ships should have some free-action skill like "broadside" that allows them do do double damage to transports for a turn, with a cooldown of 2 turns say.
and subs that submerge should be entirely untargetable by anything other than other ships or aquatic units, not just harder to hit. as a non aquatic, you should only be able to target them when they surface to attack.
I think those two things would balance out the combat a bit better, and make ship building or recruiting aquatic units (like the whales, penguins, etc) more important.