Age of Wonders: Planetfall

Age of Wonders: Planetfall

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The Paragon are kinda depressing.
Everything I know about lore comes from reading descriptions and looking at units/models (haven't played the campaign) and I gotta say I feel pretty bad for the Paragons. From my understanding the Empire collapsed from some major event that i'm sure the campaign I will probably never play would reveal, and the Paragon are the remnants that faced the great fall.

The majority of them are clearly brainwashed at best and cyber zombies at worst. Their leadership is clinging onto what holdings they have left amongst the upstart new Empires, crazed maniacs, Pirates and experiments gone horribly wrong, and the worst part from what i've seen is that Paragon leadership went insane due to their poorly maintained implants. With society in essence collapsing, no amount of super advanced magical technology can be maintained without supplylines. While Spacers are just as bad off, I would say they were born into the world whereas the Pirates/Marauders seem to be escaped bio-creatures or major faction defectors, whereas the majority of the Paragons are probably old enough to have remebered pre-fall life. (inb4 vanguard I know they are cryo-frozen(?) and the Assembly are in essence semi-immortal cyborgs and the Kir'ko have a genetic memory in the form of a nascent hivemind)

Gotta say, I love them, they perfectly fit the Fallen Empire Trope dangerous, xenophobic, advanced tech bordering magic and detached from reality and filled with visions of grandeur that hide the depths of desperation they cling to just to continue to survive.

I'm pretty sure the campaign sub-verts or disproves my theories, I don't mind spoilers, but the Paragons kinda depress me and I always ally with them despite the fact that they are probably evil.
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Showing 1-15 of 27 comments
Emperor Fooble Aug 22, 2019 @ 10:39pm 
Paragon are also my favourite NPC faction!
Sifer2 Aug 22, 2019 @ 10:44pm 
The campaign doesn't go into much more detail on them in particular. Its focus is more on the 6 main factions. They are neat I agree because of how they help sell the fallen empire bit. The Spacers are what is left of the plebs. The Paragon are all that's left of the elite. Neither being in any shape to restore the Empire. Which is where the 6 up an comer factions play in.
Emperor Fooble Aug 23, 2019 @ 12:09am 
And of the six you have - former criminals forced into servitude, murderous Zerg bugs, slavers, genocidal cyborgs, post human misandrists and self absorbed xenophobes.

What a great world to live in.
Flushing Aug 23, 2019 @ 4:51am 
I am starting to like to Autonoms. If you remember AOW has a long history. Their script sounds exactly like the "Spirit of Magic", which was the quest giver from quest stones or when you built the shrine of magic from AOW2.

Memories.

Stuff like this reminds me just how good the dev team is and how great it is that much of the same crew who made the original game made this one.

Don't get me wrong I like the Paragons too and my problem with the Autonoms is I can't integrate any of their mods with the Dvar.

It makes me wonder why the Devs integrated them in the Dvar campaign. In the Vanguard campaign those juicy paragon mods worked out.

In any event, NPC factions are great. So much more content than AOW3.


MattStriker Aug 23, 2019 @ 5:00am 
The Autonom do buff up Dvar vehicles quite significantly with their network, and full Autonom stacks are frighteningly powerful (the only reason they don't utterly steamroll competent players all the time is that the AI is stupid and will always put the Monitors in exposed positions).

As for the Paragon, I usually make a point of wiping them out on general principles. Bloody parasites...
Wintermute Aug 23, 2019 @ 5:09am 
They also employ sex-bots in combat. Easily best subfaction in the game.
Billy Lee Aug 23, 2019 @ 5:22am 
Hmm, for me you are a little mistaken, the campaign does not explain everything but gives a few more.
Paragon
They are the elites that live thanks to implants and cybernetics, And they live a memory of the Empire as Vanguards. They isnt evil, just try survive and keep elite status

I like them because I can easily integrate them with Vanguards.Give you low-tier melee unit,
which is enough to give jetpack. They have some nice modifications like intelligent ammunition or reactive shield

Spacers are druggys and cannibals, looking like mad max, stupid like that orcs but free people.
They have some nice melee mods And great doctrine that will give you energy for every enemy unit killed.

Autonoms just clearing robots or not :)
have great cooperation with synthesis, and mechanized races like Dvars
Flushing Aug 23, 2019 @ 5:51am 
Originally posted by MattStriker:
The Autonom do buff up Dvar vehicles quite significantly with their network, and full Autonom stacks are frighteningly powerful (the only reason they don't utterly steamroll competent players all the time is that the AI is stupid and will always put the Monitors in exposed positions).

As for the Paragon, I usually make a point of wiping them out on general principles. Bloody parasites...

You are probably right. I have to admit I am not experienced in planetfall yet and my experience could just be from poor decisions on the tech tree.

I started doing the research to get the flamethrower guys, there were a lot of Dvar vehicles but since I researched the class specific (not race specific) units first, I didn't get vehicles until much later.

I found vanguard worked great off the bat with them because of the laser tech.

I am trying to make Dvar my favorite player faction, but I am having a little trouble. A lot of players love them because of the early game trenchers, but I am having difficulty at that T3 spot midgame. Probably just me.

I love their T1-T2 units. Their like a perfect set of tits.

As for the Paragon, I have mixed feelings about them. If you ever played warhammer 40k to me their like the Emperor of Man entombed on the golden throne trying to hold humanity together. But, unlike the lore in that universe their motives are far from altruistic. I decided to back them up in the Vanguard campaign because their motives aligned. If I was the bugs I would probably crush them.
Last edited by Flushing; Aug 23, 2019 @ 5:53am
DasaKamov Aug 23, 2019 @ 6:47am 
Originally posted by Emperor Fooble:
And of the six you have - former criminals forced into servitude, murderous Zerg bugs, slavers, genocidal cyborgs, post human misandrists and self absorbed xenophobes.

What a great world to live in.
You see what you want to see, I suppose. ;)

Here's my interpretation: Massive underworld criminal cartel with incredible (and sinister) mind-bending powers; alien-but-noble insectoids on a quest to free themselves from their legacy as oppressed laborers; Borg-like techno-zombies who see natural life as a curse and "integration" as salvation; humans who are struggling to find and return to the "normalcy" of the space union after finding that everything was destroyed in their absence; former humans whose genetic adaptations allow them to independently establish a mining-centric, wealthy and tech-savvy culture; and self-determined and independent colonists who used their own know-how to overcome the threats to their continued survival while forming a symbiotic relationship with the natural wildlife around them.
Last edited by DasaKamov; Aug 23, 2019 @ 6:49am
Flushing Aug 23, 2019 @ 8:27am 
Originally posted by DasaKamov:
Originally posted by Emperor Fooble:
And of the six you have - former criminals forced into servitude, murderous Zerg bugs, slavers, genocidal cyborgs, post human misandrists and self absorbed xenophobes.

What a great world to live in.
You see what you want to see, I suppose. ;)

Here's my interpretation: Massive underworld criminal cartel with incredible (and sinister) mind-bending powers; alien-but-noble insectoids on a quest to free themselves from their legacy as oppressed laborers; Borg-like techno-zombies who see natural life as a curse and "integration" as salvation; humans who are struggling to find and return to the "normalcy" of the space union after finding that everything was destroyed in their absence; former humans whose genetic adaptations allow them to independently establish a mining-centric, wealthy and tech-savvy culture; and self-determined and independent colonists who used their own know-how to overcome the threats to their continued survival while forming a symbiotic relationship with the natural wildlife around them.

I haven't played through the whole game yet. But, how are Paragon different from the Assembly? Aren't they technically the same thing? If answering my question involves a spoiler please don't tell me.
ArgoBletchley Aug 23, 2019 @ 8:33am 
Originally posted by Flushing:

I haven't played through the whole game yet. But, how are Paragon different from the Assembly? Aren't they technically the same thing? If answering my question involves a spoiler please don't tell me.

As I recall Assembly start out as a super solider program, Paragon were the upper class citizens of the Star Union.

More lore here:
https://www.youtube.com/watch?v=_HjJRHvxXfU
Flushing Aug 23, 2019 @ 9:24am 
Originally posted by ArgoBletchley:
Originally posted by Flushing:

I haven't played through the whole game yet. But, how are Paragon different from the Assembly? Aren't they technically the same thing? If answering my question involves a spoiler please don't tell me.

As I recall Assembly start out as a super solider program, Paragon were the upper class citizens of the Star Union.

More lore here:
https://www.youtube.com/watch?v=_HjJRHvxXfU

I see, both cyborgs though...
Gouf Aug 23, 2019 @ 9:47am 
Yeah they are one of my favorite NPC factions(other is spacer) hope both of them becoming playable factions
Flushing Aug 23, 2019 @ 9:56am 
It's funny how the Devs stole the NPC pleasure bots from the last Guardian's of the Galaxy movie. Remember the bots from the planet "Contraxia" from the marvel cinematic universe.

That's a no no. lol.

DasaKamov Aug 23, 2019 @ 10:08am 
Originally posted by Flushing:
It's funny how the Devs stole the NPC pleasure bots from the last Guardian's of the Galaxy movie
Well, not necessarily. The idea of "humans creating robots/androids for physical/emotional needs" has been around since 1950s pulp-fiction comic books.
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Date Posted: Aug 22, 2019 @ 10:11pm
Posts: 27