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What a great world to live in.
Memories.
Stuff like this reminds me just how good the dev team is and how great it is that much of the same crew who made the original game made this one.
Don't get me wrong I like the Paragons too and my problem with the Autonoms is I can't integrate any of their mods with the Dvar.
It makes me wonder why the Devs integrated them in the Dvar campaign. In the Vanguard campaign those juicy paragon mods worked out.
In any event, NPC factions are great. So much more content than AOW3.
As for the Paragon, I usually make a point of wiping them out on general principles. Bloody parasites...
Paragon
They are the elites that live thanks to implants and cybernetics, And they live a memory of the Empire as Vanguards. They isnt evil, just try survive and keep elite status
I like them because I can easily integrate them with Vanguards.Give you low-tier melee unit,
which is enough to give jetpack. They have some nice modifications like intelligent ammunition or reactive shield
Spacers are druggys and cannibals, looking like mad max, stupid like that orcs but free people.
They have some nice melee mods And great doctrine that will give you energy for every enemy unit killed.
Autonoms just clearing robots or not :)
have great cooperation with synthesis, and mechanized races like Dvars
You are probably right. I have to admit I am not experienced in planetfall yet and my experience could just be from poor decisions on the tech tree.
I started doing the research to get the flamethrower guys, there were a lot of Dvar vehicles but since I researched the class specific (not race specific) units first, I didn't get vehicles until much later.
I found vanguard worked great off the bat with them because of the laser tech.
I am trying to make Dvar my favorite player faction, but I am having a little trouble. A lot of players love them because of the early game trenchers, but I am having difficulty at that T3 spot midgame. Probably just me.
I love their T1-T2 units. Their like a perfect set of tits.
As for the Paragon, I have mixed feelings about them. If you ever played warhammer 40k to me their like the Emperor of Man entombed on the golden throne trying to hold humanity together. But, unlike the lore in that universe their motives are far from altruistic. I decided to back them up in the Vanguard campaign because their motives aligned. If I was the bugs I would probably crush them.
Here's my interpretation: Massive underworld criminal cartel with incredible (and sinister) mind-bending powers; alien-but-noble insectoids on a quest to free themselves from their legacy as oppressed laborers; Borg-like techno-zombies who see natural life as a curse and "integration" as salvation; humans who are struggling to find and return to the "normalcy" of the space union after finding that everything was destroyed in their absence; former humans whose genetic adaptations allow them to independently establish a mining-centric, wealthy and tech-savvy culture; and self-determined and independent colonists who used their own know-how to overcome the threats to their continued survival while forming a symbiotic relationship with the natural wildlife around them.
I haven't played through the whole game yet. But, how are Paragon different from the Assembly? Aren't they technically the same thing? If answering my question involves a spoiler please don't tell me.
As I recall Assembly start out as a super solider program, Paragon were the upper class citizens of the Star Union.
More lore here:
https://www.youtube.com/watch?v=_HjJRHvxXfU
I see, both cyborgs though...
That's a no no. lol.