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Biomancer - sleep is OP. Take some key units out of the battle for two turns oh my.
Lancers - avoid like the plague unless you got them for free. They are too easy to kill and don't do much damage.
mods - use grounding harness (protect against stagger is hot), bioregeneration (this counters most aoe/tac ops), and ceberal poison (80% chance to stun a unit is wtf).
If you're looking for units to mass later on, try harriers with blinding mod, stagger mod, and evasive mod, or go with the bombardier (it's slow, but it has good range as far as amazon units go). The tyrannosaurs are just too short range.
The secret tech can also help your playstyle; if you go xenoplague the parasitic infections give -2 biochemical resistance which gives your archers a lot more dps.
Hero on a lancer +2 more lancers and 3 echo walkers. The whole stack moves 40 so good campaign range. And all tier 2 so relatively affordable to spam. You just have to play aggressively in fights. Trying to stationary gun wall doesnt work.
Also suggest stacks of harriers to support. The voidtech flyer is a nice 40 range support unit to mix in with either stack type.
Definitely go for the animal taming tac op. This is a source of cheap and easy units that you definitely should go for. You can fill out an extra stack of units to join on the flanks of your main force easily.
The first tree monster unit is very helpful. Immobilized units are easier to hit and it has that shields buffs. Its not deep in the tree so definitely go for it soonish.
Amazons get the most variety of and often the most powerful variants of the tier 2 secret tech unit (Void, Prom and Celestian especially). Its easy to rush this tech and they usually add another layer of depth to your starting army.
Also having an equal number of Arborean Sentinels and Lancers means your lancers will have 7 shields in defense mode. That's pretty insane for a tier 2 unit without many mods.
It's something I've noticed, and I've found it allows great synergy between Huntresses when paired with an Arboreal Sentinel or Laser T-rex to work as mobile cover.
And the harrier stacks work surprisingly well. Especially when combined with a proper laser mod, they can literally destroy any unit attempting to flank or alphastrike exposed targets from an impressive range.
I am curious if anyone knows which Secret Tech provides additional attack range.