Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
(The setting of Scythe was inspired by Różalski's paintings).
https://jakubrozalski.artstation.com
https://stonemaiergames.com/games/scythe
Yep. Jakub Rozalski had his art posted on Kotaku. Jamey Stegmaier, designer and owner of Stonemaier games, saw the article contacted Jakub to create a board game based on his artwork. The game was called Scythe and had a successful kickstarter. It is a highly praised boardgame and sold quite well considering how thin the margins are on the tabletop industry. The popularity of the world sprouted to Iron Harvest.
Jakub tends to make fictional worlds and makes paintings based on these worlds. Scythe is based on his "1920+" world but he has other worlds such as "Wolfpack" and a few others.