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And then it depends if you need more damage per hit or more hits per turn (some mobs are very special).
Each character has its pro and cons, and some mobs/bosses are impossible to win with other formations than recommended in the guide.
That said, I personally grew rather fond of Throg by the end of the game. Since his magic attacks mostly consume TP instead of MP, you're a lot more free to cut loose with him. And IIRC more of his moves (than most other characters) have damage or effectiveness that scale with his TP, which means you can also hoard it for a major strike. I used to do insane damage with the guy using that technique.
It is really mentioned in the character guide.
S:
Xero - Boss killer with huge single target damage
Enda - Best healer, and even Tatsumaki is good damage
A:
Burns - His buffs are just too good. Chaos trance + Attack Trance on Xero = instant win. The one that doubles everyone's max HP is useful too
Sandra - Drowns are amazing and almost required on bosses. The scruffs team heal is super useful and doesn't need MP.
Throg - Great at moving around TP and big Summon damage. Tons of shard slots early.
Asera - Can hit every element and has great mag damage. The devices that revive and heal everyone are clutch. Prism Link is totally useless.
B:
Slash - Great magic damage but reaaaally slow. Physical damage is just okay. Buffs are just okay. Flare shield is useful but niche. Can take a lot of hits.
Eidol - Spamming Light Dash works well and Macrocosm is great. Otherwise too breakable.
Honestly nobody's lower than B. It's pretty well balanced.