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ATK - Attack is how much damage you deal to the enemy. Generally the formula is (Atk * 4 - enemyDef * 2) times some modifier.
DEF - Defense lowers how much damage an enemy does to you
MAG - How much magic damage you do to the enemy
MDEF - Magic Defense lowers how much magic damage an enemy deals to you
AGI - Agiliy is how fast your stamina bar goes up in battle. High agility makes you have more attacks quicker.
LUCK - Controls a lot of things, like how often you get critical hits (double damage), how much experience points you get, how often the enemy misses you, etc.
Also if you want specific damage formulas you can find them on the Wikia here[foreverhome.wikia.com].
I figured it would add a small modifier to the agility stat if anything. Interesting design choice.
Devs say Luck increases crit chance, but why is my Sandra crit chance lower than Enda when Sandra has 55 luck and enda only 32.
Sandra crit chance is 12.33% while Enda is 20.85%.
Throg: +0% crit
Asera: +3% crit
Xero: +4% crit
Burns: +4% crit
Sandra: +4% crit
Kina: +5% crit
Enda: +6% crit
Slash: +8% crit
And then most of Enda's weapons add crit as well.
I should list out all the base stats on the wiki when I find time.
1. Does any of the stats increase healing power?
2. Some shards have a "Cannot exceed x%", is this talking about the stacked effect from other similar shards or from all sources? (Like items), so for example: Mag spike "cannot exceed x%" does this mean even if you use several mag shards you can't exceed that number? Does items count towards it as well?
3. Is there a way to see a more "verbose" explanation of skills and item effects? Because a skill/item saying "increase attack by a small/great amount" isn't very clear, how small is small? 10%, 20%? This is what I mean, would be nice to actually know the numbers.