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I wonder what's codified on that LSb, considering that, from what you're saying, it's always set. Or is there any other reason to do a: var = (val << 1) | 1; of a certain value?
And is the same true for the other values that you've found?
Lol but seriously I'm very interested in this! If people want it I could add a cheat menu somewhere in game (which I would totally put behind an old-school konami code style button sequence).
What I would like is not exactly a cheat mode per se. For example, I've never used god-mode in any game, since I don't find that interesting. What I like to do sometimes in rpgs is to modify the stats of playable characters(usually to change the power dynamics inside the team), either by changing them directly in memory, or by adding stat altering items to the inventory. In fact usually, when I can, I don't really use a memory editor to do that, but a save-game editor.
By the way, why do you encode values like that? What's the reason for the LSbit always being set? Just curious.