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Has anyone tried cheat engine with this game?!
I tried to search the gold amount, but without any success! I've tried all the types, without fast-scan, on all memory regions and yet I can't find the address for gold.
Now I'm actually more curious than anything else! Has anyone had any success with it?
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Showing 1-7 of 7 comments
flyingwv May 9, 2020 @ 5:41pm 
It should just be a 4 byte value, but the trick is you have to search for the value x 2 + 1, so if it's 100 gold your searching for, you need to search for 201 to get a hit. I was able to find HP and MP, but the game crashed on me.
no_idea_for_a_name May 10, 2020 @ 11:09pm 
Oh, wow, great find! How did you find that out? Did you check the assembly or is there a program that lets you list all the memory locations that have been modified since a certain point in time?
I wonder what's codified on that LSb, considering that, from what you're saying, it's always set. Or is there any other reason to do a: var = (val << 1) | 1; of a certain value?
And is the same true for the other values that you've found?
Last edited by no_idea_for_a_name; May 10, 2020 @ 11:12pm
FoppyOmega  [developer] May 13, 2020 @ 10:15am 
I'll pretend I didn't see this thread -_-

Lol but seriously I'm very interested in this! If people want it I could add a cheat menu somewhere in game (which I would totally put behind an old-school konami code style button sequence).
Well, probably what I like is something that not so many other people would be interested in, so it's probably not worth your time to add it to the game.
What I would like is not exactly a cheat mode per se. For example, I've never used god-mode in any game, since I don't find that interesting. What I like to do sometimes in rpgs is to modify the stats of playable characters(usually to change the power dynamics inside the team), either by changing them directly in memory, or by adding stat altering items to the inventory. In fact usually, when I can, I don't really use a memory editor to do that, but a save-game editor.

By the way, why do you encode values like that? What's the reason for the LSbit always being set? Just curious.
Cynical_Gamer May 15, 2020 @ 2:40pm 
I wouldn't mind this - I like to speed run through JRPGs after I beat them the first time and I usually use CE to speed things along. I like the idea of hiding it behind a button sequence code too.
Last edited by Cynical_Gamer; May 15, 2020 @ 2:41pm
FoppyOmega  [developer] May 20, 2020 @ 6:09pm 
All value encoding is done through the RPG VX Ace engine on the backend and can't be accessed through the given editor. The ruby code is exposed for most event manipulation but lower level things like string encoding and system level commands are hidden. Though in newer RPGMaker engines I've heard that everything is exposed.
Originally posted by FoppyOmega:
All value encoding is done through the RPG VX Ace engine on the backend and can't be accessed through the given editor. The ruby code is exposed for most event manipulation but lower level things like string encoding and system level commands are hidden. Though in newer RPGMaker engines I've heard that everything is exposed.
I see. Thanks for the information!
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