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But yeah, Perfect Chaos... ugh! Died on the last segment dozens of times in a row due to misjudging jumps on those floating platforms! They're a lot farther apart than they look...
I agree. These games are classics.
I think a big problem with both Crisis City and the final boss was a lack of explanation. E.g., Crisis City's giant fire tornado didn't make sense at first, and getting rings seemed impossible on the last level (until you figure out that going slow makes it harder and it's better to just go fast and hope you catch them in the wake than go slow and miss them all without any following you anyway).
It's a good game though, and I think they have a lot of good stuff to build on. They just need to leave the annoying stuff out, which they keep insisting on keeping in the game for some reason, probably what put some people off of the Planet Wisp levels too (strange too, isn't Sonic Colours apparently just as good as generations?)