Sonic Generations

Sonic Generations

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Why is Shadow The Hedgehog not on Steam?!?
Or Sonic 2006 for that matter!!
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Loot Hunter の投稿を引用:
Gordikk の投稿を引用:
6. Sonic and the Secret Rings
7. Sonic and the Black Knight
Aren't those require motion controller?
So did Twilight Princess but they ported that to Gamecube.
NBOX21 2021年1月25日 19時09分 
Gordikk の投稿を引用:
Loot Hunter の投稿を引用:
Aren't those require motion controller?
So did Twilight Princess but they ported that to Gamecube.
Wrong, it was a GameCube game first during development that got ported to the Wii with motion controls as a launch title.
Josh 2021年1月25日 19時16分 
NBOX21 の投稿を引用:
Cheese の投稿を引用:
Because I find Wii Colors mediocre, feel everything above it deserves a port more especially if they can make improvements to the experience doing so (higher quality audio for Advance and Rush games, no gap in the middle of the screen with the Rush games, the expected improvements for Sonic 3 & Knuckles, etc.), and Colors is already able to be played with a good frame rate and higher resolution on PC through questionable means.
It's not even really low on the list anyway. It's only beat out by Unleashed HD, classic remakes, and handheld games.
Not to mention we have Sonic Forces on Steam, which is pretty much Sonic Colours in HD in many ways, from the short levels to the excessive 2D and underwhelming 3D level design and the awful script, atrocious story and character flanderisation (same writers too). Heck, even the final boss is basically the same as Colours.
brutal but true
NBOX21 の投稿を引用:
Gordikk の投稿を引用:
So did Twilight Princess but they ported that to Gamecube.
Wrong, it was a GameCube game first during development that got ported to the Wii with motion controls as a launch title.
The main point is that motion controls can be ported out.
Cheese 2021年1月25日 21時48分 
Loot Hunter の投稿を引用:
P.S. I'm not sure what's the point of bringing mobile remakes of classics that's already here. Are those that different?
Yes.[sonic.fandom.com]
Loot Hunter の投稿を引用:
P.S. I'm not sure what's the point of bringing mobile remakes of classics that's already here. Are those that different?
Whitehead did a good job improving the games in a great way (widescreen, smooth rotations, etc...)

NBOX21 の投稿を引用:
Gordikk の投稿を引用:
So did Twilight Princess but they ported that to Gamecube.
Wrong, it was a GameCube game first during development that got ported to the Wii with motion controls as a launch title.
That's also why Breath of the Wild had the Sheika Tablet even in the Switch version, it was supposed to be for the Wii U pad.
Cheese の投稿を引用:
Out of curiosity, how would you guys prioritize porting certain Sonic games over others?

1. Shadow the Hedgehog (Uncensored/Uncut remaster. Graphics based on Xbox version)

2. Sonic P-06 (i.e. Fixed New Sonic with improved levels, better adventure field design and the ability to replay levels from such ala SA1, rebalanced gameplay, a proper New Game mode as was dummied out of the original, new levels including optional secret ones replacing the side mission system etc. some of which as seen in the P-06 demos)

2A. Sonic 2006 (Original New Sonic with problems intact, to come as a free download alongside Sonic P-06 for a laugh as if to say "aren't you glad the game doesn't handle like this anymore?" Similar to System Shock 1's modern remaster/sourceport coming with the original DOS game with the horrid controls)

3. Sonic World Adventure Unleashed (rebalanced port of World Adventure's 360 version ala Better SA1DX or SA2 Battle -which should at least involve changing the medal system and having all adventure fields connect naturally like Sonic 2006 & SA1 without a map screen- with toggles for the unchanged gameplay for purists. PS2/Wii version as an extra or DLC optional)

4. Perfect emulation for SA2 Dreamcast to go with SA2B, Dreamcast graphics and special effects intact.

5. Sonic Heroes & Riders (Based on the Xbox & PC versions together, with Zero Gravity being PS2)

6. GBA Classics: Sonic Advance Trilogy, Pinball Party, Battle -not to be confused with SA2B- and Pocket Adventure (Advance 2's special stage system needs serious rebalancing, Advance 3's chao hunt system replaced with simply clearing the zone to unlock the special stage spring keys and the Pocket Adventure special stages need a complete overhaul)

7. Sonic R remaster (with a lot more tracks and music, some closure to the overarching story Quantum Redshift, Lego Racers 1+2, Mad Dash or Diddy Kong Racing style, mod and custom track support and bonus tracks based on other Classic Sonic levels like in SRB2, both retail and cut tracks e.g. Genocide City, Cyber City (the Good Future version of the former), Spring Stadium, Wing Fortress etc. and graphics based on the Saturn version crossed with the improvements of the PC one, like PC mods can provide)

8. Sonic Rush Duology (remaster of both games with full voice acting in both Japanese & English with the original cast instead of rare mute cutscenes & glorified puppet shows, 3D Adventure fields replacing the map screen/Southern Island point N click menu, like the 3D hub area in Sonic Jam on Saturn, which can extend to the sailing too if they can get away with it, get rid of the horrible side mission system in Rush Adventure, replacing it with secret levels ideal Sonic P-06 style and make the Johnny race special stages suck less)

9. Sonic 3D Flickies Island Saturn Director's Cut (Straight port of the Saturn/PC version with its own Saturn specific edition of the Director's Cut mod, Saturn graphics effects intact and with a toggle to switch between the Saturn & PC special stages like in NiGHTS)

10. Knuckles Chaotix
最近の変更はDark Redshiftが行いました; 2021年1月26日 11時16分
Dark Redshift の投稿を引用:
Shadow the Hedgehog (Uncensored/Uncut remaster. Graphics based on Xbox version)

Sonic Heroes & Riders (Based on the Xbox & PC versions together, with Zero Gravity being PS2)
Almost forgot that the XBOX versions of those games used higher quality FMVs due to the bigger storage format. The GameCube versions had to compress these cutscenes to fit on a smaller disc capacity hence why they play at a lower quality while the PC version of Heroes also had similar compression for the FMVs to get the game to fit on 2 CD-ROMs instead of one DVD like the XBOX and PS2 versions.

With the exception of the Riders games, basing them off the PS2 versions wouldn't be ideal either seeing as those versions also lacked several graphical effects while also having worse frame-rates and load times than the other versions, Shadow especially.
最近の変更はNBOX21が行いました; 2021年1月28日 3時05分
Dark Redshift の投稿を引用:
Cheese の投稿を引用:
Out of curiosity, how would you guys prioritize porting certain Sonic games over others?

1. Shadow the Hedgehog (Uncensored/Uncut remaster. Graphics based on Xbox version)

2. Sonic P-06 (i.e. Fixed New Sonic with improved levels, better adventure field design and the ability to replay levels from such ala SA1, rebalanced gameplay, a proper New Game mode as was dummied out of the original, new levels including optional secret ones replacing the side mission system etc. some of which as seen in the P-06 demos)

2A. Sonic 2006 (Original New Sonic with problems intact, to come as a free download alongside Sonic P-06 for a laugh as if to say "aren't you glad the game doesn't handle like this anymore?" Similar to System Shock 1's modern remaster/sourceport coming with the original DOS game with the horrid controls)

3. Sonic World Adventure Unleashed (rebalanced port of World Adventure's 360 version ala Better SA1DX or SA2 Battle -which should at least involve changing the medal system and having all adventure fields connect naturally like Sonic 2006 & SA1 without a map screen- with toggles for the unchanged gameplay for purists. PS2/Wii version as an extra or DLC optional)

4. Perfect emulation for SA2 Dreamcast to go with SA2B, Dreamcast graphics and special effects intact.

5. Sonic Heroes & Riders (Based on the Xbox & PC versions together, with Zero Gravity being PS2)

6. GBA Classics: Sonic Advance Trilogy, Pinball Party, Battle -not to be confused with SA2B- and Pocket Adventure (Advance 2's special stage system needs serious rebalancing, Advance 3's chao hunt system replaced with simply clearing the zone to unlock the special stage spring keys and the Pocket Adventure special stages need a complete overhaul)

7. Sonic R remaster (with a lot more tracks and music, some closure to the overarching story Quantum Redshift, Lego Racers 1+2, Mad Dash or Diddy Kong Racing style, mod and custom track support and bonus tracks based on other Classic Sonic levels like in SRB2, both retail and cut tracks e.g. Genocide City, Cyber City (the Good Future version of the former), Spring Stadium, Wing Fortress etc. and graphics based on the Saturn version crossed with the improvements of the PC one, like PC mods can provide)

8. Sonic Rush Duology (remaster of both games with full voice acting in both Japanese & English with the original cast instead of rare mute cutscenes & glorified puppet shows, 3D Adventure fields replacing the map screen/Southern Island point N click menu, like the 3D hub area in Sonic Jam on Saturn, which can extend to the sailing too if they can get away with it, get rid of the horrible side mission system in Rush Adventure, replacing it with secret levels ideal Sonic P-06 style and make the Johnny race special stages suck less)

9. Sonic 3D Flickies Island Saturn Director's Cut (Straight port of the Saturn/PC version with its own Saturn specific edition of the Director's Cut mod, Saturn graphics effects intact and with a toggle to switch between the Saturn & PC special stages like in NiGHTS)

10. Knuckles Chaotix
What did I just read? Why would you want the 2006 with the glitches?
They'll never remaster Sonic R, especially since there's TSR and that R wasn't made by Sega themselves.

Finally, instead of just Chaotix, having a full Sega CD and 32X compilation would be nice.
NBOX21 の投稿を引用:
Dark Redshift の投稿を引用:
Shadow the Hedgehog (Uncensored/Uncut remaster. Graphics based on Xbox version)

Sonic Heroes & Riders (Based on the Xbox & PC versions together, with Zero Gravity being PS2)
Almost forgot that the XBOX versions of those games used higher quality FMVs due to the bigger storage format. The GameCube versions had to compress these cutscenes to fit on a smaller disc capacity hence why they play at a lower quality while the PC version of Heroes also had similar compression for the FMVs to get the game to fit on 2 CD-ROMs instead of one DVD like the XBOX and PS2 versions.

With the exception of the Riders games, basing them off the PS2 versions wouldn't be ideal either seeing as those versions also lacked several graphical effects while also having worse frame-rates and load times than the other versions, Shadow especially.

I know. That's why I said the Xbox versions would be a base, with only Zero Gravity having a PS2 one as that game didn't have an Xbox port.
they only release games with a good reception.
Scottish Echidna の投稿を引用:
they only release games with a good reception.
Lost World is on Steam...
Scottish Echidna の投稿を引用:
they only release games with a good reception.
Then explain why Heroes and World Adventure (Unleashed) aren't here, but Lost World (originally a Wii U exclusive) is. If we can get the latter, we can get Shadow, Sonic P-06 (i.e. the fixed remake of 2006) and the former two games above, just to name four of them.
最近の変更はDark Redshiftが行いました; 2021年1月29日 7時19分
Sonic Forces and Sonic Lost World are on Steam, if they allow such ♥♥♥♥♥♥ games there I don't see why not xD
Cheese 2021年1月29日 10時58分 
HaxoFelyne の投稿を引用:
Sonic Forces and Sonic Lost World are on Steam, if they allow such ♥♥♥♥♥♥ games there I don't see why not xD
Sonic Forces didn't have a reception before it was made available here.
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