Sonic Generations

Sonic Generations

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Mynder 2014 年 1 月 2 日 下午 12:39
What is your least favorite level in Sonic History?
Mine is Eggmanland
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正在显示第 76 - 90 条,共 103 条留言
billyhatcher643 2016 年 12 月 25 日 下午 7:03 
引用自 litbolt
引用自 Hyperactivy
OHHHHH i havent played the game since i was 10 [...]

Ah. :plunger:

Well, if you ever get a chance to play it again, I'd be curious what you think of it now.

sonic heroes is still a really good game i love it i even played the prototype too
litbolt 2016 年 12 月 25 日 下午 7:37 
引用自 NiGHTSfan
sonic heroes is still a really good game i love it i even played the prototype too

Oh, did someone get a hold of a beta build or something? How different is it from the final?
billyhatcher643 2016 年 12 月 25 日 下午 8:00 
引用自 litbolt
引用自 NiGHTSfan
sonic heroes is still a really good game i love it i even played the prototype too

Oh, did someone get a hold of a beta build or something? How different is it from the final?

no its still the same
Hyperactivy 2016 年 12 月 26 日 上午 2:09 
引用自 litbolt
引用自 Hyperactivy
OHHHHH i havent played the game since i was 10 [...]

Ah. :plunger:

Well, if you ever get a chance to play it again, I'd be curious what you think of it now.
I wonder the same thing. I do have the games discs however theyre busted and im not going to play crack.
RamuRami~ 2017 年 2 月 4 日 下午 4:42 
what about planet wisp Generations
Dark Redshift 2017 年 2 月 7 日 上午 11:13 
引用自 litbolt

SA2: ^ I'm with Trigger the Cat. Mad Space. There are many to choose from in this game, but this level gives you some idea of how Super Mario Galaxy might feel if Nintendo never gave it a play-test before releasing it.

Damn straight. The mirrored hints don't help either; they're easier enough to figure out in Battle as only the first one is mirrored text, but in the original, all of the hints are mirrored.

引用自 litbolt
HEROES: I can't pick just one. This game is one giant disappointment.

I find more fault with the difficulty curves than the level design unless we're talking special stages due to handling issues. The Generations 3DS special stages are OK so far. (I've finally got a 2DS for playing that version)

引用自 litbolt
SHADOW: The Doom and Lost Impact. These levels take place on Space Colony Ark, and every single corridor looks the same. Getting lost is inevitable.

I liked pretty much all of the levels in Shadow but I disliked certain missions in a few levels.

For those two, the Doom's light and dark missions can indeed be boring if you don't know where to go. Just as well I've been spoiled by FPS's like Marathon, Pathways into Darkness and Rise of the Triad.

Lost Impact was a little similar for Maria but nowhere near as bad. it was also nice to see the GUN soliders not shooting me for once.

The only major ones I really hated were:

Lethal Highway hero without the shadow rifle

Iron Jungle hero

Mad Matrix dark

引用自 litbolt
06: End of the World, any character. If you have played it no explanation is necessary. If you have not, no explanation is possible. (unless you look it up on youtube of course)

Can't really argue with that either, though I quite like the stage.

If you want a really hard way to play this level: don't go after any lanterns. Just avoid the black holes and find shortcuts around them if and when they block the main path.

Maybe the fixed version(s) could have the stage progressivly collapse and be sucked into the singularities also, like it's being eaten by langoliers if you take too long. Better kept to the remake(s) however as they probably couldn't manage it on the original without making it unplayable if you like to try no lantern runs like I do.

最后由 Dark Redshift 编辑于; 2017 年 3 月 5 日 上午 7:40
Dark Redshift 2017 年 2 月 7 日 上午 11:43 
引用自 litbolt

I like the idea behind Sonic Heroes. I like having separate characters for combat, speed, and platforming. I like gaining levels and watching my charcter's attacks grow more and more powerful. I love the different special attacks, and I actually even like how the characters talk to each other while you're playing.

My problem with this game is the execution of these ideas. Simple movement is imprecise, especially at speed. The later stages, especially the forest and rail levels, have many small platforms and narrow pathways that are easy to fall from. Knuckles and the other strong guys often rocket forward when you attack, which can easily lead to falling deaths. There's just a general lack of polish to almost everything about Heroes.

I'm glad you like it, and it's not like I *hate* Heroes, it just could've been better and I have a hard time seeing past that.

That's what I think too.

The overly cartoonish style and crappy english dialog are another issue with the game.

Considering that the Adventure games were to help prepare us mentally for Shadow and Sonic 2006 as well as any more dark Sonics, having a game with a poor attempt at the 2D games' outer facade of cartoonishness made the natural progression to the third stage of the "Human Growth mirror" model rather jarring to veterans of the Mega Drive games.

That didn't make Sonic Heroes bad though; just poorly executed like Sonic 2006 was, though Heroes didn't end up being an Autistic Game*.



Besides, the shift with Shadow didn't bother me at all as I was a kid at the time so I didn't care. I liked it when things that looked *gagging noises* "kid friendly" had more adult content in them such as guns and that, Shadow did for the most part what I wanted and I was all over it when it came out like Robby Coltrane on a plate of chips.

That's also why I prefer subbed anime to dubbed (except Hellsing and Hellsing Ultimate's dubs): they do exactly that too, and anyone who remembers it differently to more kid friendly is probably thinking of the dubs, especially ones by 4s.hits.

I've even started learning Japanese because of that, and I have new, better respect for the country now.


*An Autistic game is my own name for a video game that many dislike, but it actually isn't that bad. The name for the "genre" for want of a better word I named after my own Asperger's Syndrome. (so not low function like some would expect)

The game in question must also have some major flaws with it to count as an autistic game, i.e. technical flaws, or chunks of story or levels being cut, whether to meet deadlines or some other reason.

When one or more people see or push past those flaws and/or are able to circumvent them, they may see that the game itself isn't all that bad at all and the flaws it does have are keeping it from being fully good in everyone's eyes, at which point it becomes an AG.

Sonic 2006, Tomb Raider the Angel of Darkness and Prince of Persia Warrior Within are examples of this type of game.

Shadow the Hedgehog however, is a good game with no technical flaws -besides possible compatability issues when played backwards compatible on newer 360 models- to justify any hate, so it can't be considered an autistic game.
最后由 Dark Redshift 编辑于; 2017 年 2 月 7 日 上午 11:48
litbolt 2017 年 2 月 12 日 上午 3:04 
引用自 Dark Redshift
I find more fault with the difficulty curves than the level design unless we're talking special stages due to handling issues. The Generations 3DS special stages are OK so far. (I've finally got a 2DS for playing that version)

I played Heroes again for a bit after I wrote that, and should have said the special stages, heh. *In some ways* the regular levels aren't as bad as I remembered.

引用自 Dark Redshift
Shadow the Hedgehog however, is a good game with no technical flaws -besides possible compatability issues when played backwards compatible on newer 360 models- to justify any hate, so it can't be considered an autistic game.

Shadow the Hedgehog has the best controls of any 3D Sonic until Lost World, in my opinion. I feel like *most* deaths are my fault, at any rate.
billyhatcher643 2017 年 2 月 12 日 上午 9:41 
引用自 litbolt
引用自 Dark Redshift
I find more fault with the difficulty curves than the level design unless we're talking special stages due to handling issues. The Generations 3DS special stages are OK so far. (I've finally got a 2DS for playing that version)

I played Heroes again for a bit after I wrote that, and should have said the special stages, heh. *In some ways* the regular levels aren't as bad as I remembered.

引用自 Dark Redshift
Shadow the Hedgehog however, is a good game with no technical flaws -besides possible compatability issues when played backwards compatible on newer 360 models- to justify any hate, so it can't be considered an autistic game.

Shadow the Hedgehog has the best controls of any 3D Sonic until Lost World, in my opinion. I feel like *most* deaths are my fault, at any rate.

lol i hardly died in sonic lost wolrd the only levels i died in were the stupid snowball level and the final world
Dark Redshift 2017 年 2 月 13 日 上午 1:05 
引用自 litbolt
引用自 Dark Redshift
I find more fault with the difficulty curves than the level design unless we're talking special stages due to handling issues. The Generations 3DS special stages are OK so far. (I've finally got a 2DS for playing that version)

I played Heroes again for a bit after I wrote that, and should have said the special stages, heh. *In some ways* the regular levels aren't as bad as I remembered.

引用自 Dark Redshift
Shadow the Hedgehog however, is a good game with no technical flaws -besides possible compatability issues when played backwards compatible on newer 360 models- to justify any hate, so it can't be considered an autistic game.

Shadow the Hedgehog has the best controls of any 3D Sonic until Lost World, in my opinion. I feel like *most* deaths are my fault, at any rate.

Yeah. Of the regular levels, I only didn't like the Chaotix levels but not as much as the special stages, as at least they were trying something different that wasn't a half a.ssed fishing game. The diffculty curves were more of an issue anyway; Team Rose is a bit too easy and Chaotix's one varied for each level.

The Chaotix Robot Storm was one of the worst boss fights however, until I learned thanks to youtube that you could just spam that team's team blast.

Shadow's controls were indeed the best. I wish the shooting mechanics were a little more refined though, so I don't have to keep jumping and shooting suspended in the air for better aiming, like Max Payne forgot how Bullet Time and momentum worked.

The vehicles were also great and you didn't even need them half the time; they were just an added layer of protection and they were mostly fun to drive. The sections that required vehicles made sense: air saucers for crossing lava, toxic waste sluices, and the Marathon 2 pfhor slime pools in the Black Comet, and Black Hawks and Volts for crossing abysses and open space.

The triangle jump was also the best one in the series, and I love finding similar versions of it in other games, like Prince of Persia Two Thrones, Mirror's Edge Catalyst and Titanfall 2.
最后由 Dark Redshift 编辑于; 2017 年 2 月 13 日 上午 1:08
litbolt 2017 年 2 月 14 日 上午 12:01 
引用自 Dark Redshift
*An Autistic game is my own name for a video game that many dislike, but it actually isn't that bad. The name for the "genre" for want of a better word I named after my own Asperger's Syndrome. (so not low function like some would expect)

The game in question must also have some major flaws with it to count as an autistic game, i.e. technical flaws, or chunks of story or levels being cut, whether to meet deadlines or some other reason.

When one or more people see or push past those flaws and/or are able to circumvent them, they may see that the game itself isn't all that bad at all and the flaws it does have are keeping it from being fully good in everyone's eyes, at which point it becomes an AG.

Sonic 2006, Tomb Raider the Angel of Darkness and Prince of Persia Warrior Within are examples of this type of game.

Interesting take on it. "There is no beauty that hath not some strangeness in its proportions," as Francis Bacon said. Now I think about it, I spend more of my time playing "flawed gems" like Sonic, Borderlands, Alan Wake etc, rather than Mario, Halo or Gears of War. I've played all of them and like them, but... It's easier to do well at Mario than Sonic, ironically because it's simply better made.

I keep coming back to Sonic and trying to do better. I'll bitсh and moan on message boards about the controls, and how I don't always feel like deaths are my fault, or whatever, but the simple fact is I'm still playing it.

引用自 Dark Redshift
Shadow's controls were indeed the best. I wish the shooting mechanics were a little more refined though, so I don't have to keep jumping and shooting suspended in the air for better aiming, like Max Payne forgot how Bullet Time and momentum worked.

[...]

The triangle jump was also the best one in the series, and I love finding similar versions of it in other games, like Prince of Persia Two Thrones, Mirror's Edge Catalyst and Titanfall 2.

Yeah, they shoud've ripped off Ratchet and Clank's shooting mechanics.

Wall running is fun, isn't it? I'm glad they added it back in Lost World.
最后由 litbolt 编辑于; 2017 年 2 月 14 日 上午 12:08
billyhatcher643 2017 年 2 月 14 日 上午 12:13 
引用自 litbolt
引用自 Dark Redshift
*An Autistic game is my own name for a video game that many dislike, but it actually isn't that bad. The name for the "genre" for want of a better word I named after my own Asperger's Syndrome. (so not low function like some would expect)

The game in question must also have some major flaws with it to count as an autistic game, i.e. technical flaws, or chunks of story or levels being cut, whether to meet deadlines or some other reason.

When one or more people see or push past those flaws and/or are able to circumvent them, they may see that the game itself isn't all that bad at all and the flaws it does have are keeping it from being fully good in everyone's eyes, at which point it becomes an AG.

Sonic 2006, Tomb Raider the Angel of Darkness and Prince of Persia Warrior Within are examples of this type of game.

Interesting take on it. "There is no beauty that hath not some strangeness in its proportions," as Francis Bacon said. Now I think about it, I spend more of my time playing "flawed gems" like Sonic, Borderlands, Alan Wake etc, rather than Mario, Halo or Gears of War. I've played all of them and like them, but... It's easier to do well at Mario than Sonic, ironically because it's simply better made.

I keep coming back to Sonic and trying to do better. I'll bitсh and moan on message boards about the controls, and how I don't always feel like deaths are my fault, or whatever, but the simple fact is I'm still playing it.

引用自 Dark Redshift
Shadow's controls were indeed the best. I wish the shooting mechanics were a little more refined though, so I don't have to keep jumping and shooting suspended in the air for better aiming, like Max Payne forgot how Bullet Time and momentum worked.

[...]

The triangle jump was also the best one in the series, and I love finding similar versions of it in other games, like Prince of Persia Two Thrones, Mirror's Edge Catalyst and Titanfall 2.

Yeah, they shoud've ripped off Ratchet and Clank's shooting mechanics.

Wall running is fun, isn't it? I'm glad they added it back in Lost World.

yea wall running was in sonic generations
litbolt 2017 年 2 月 14 日 上午 2:16 
引用自 NiGHTSfan
yea wall running was in sonic generations

Which level was it in?
billyhatcher643 2017 年 2 月 14 日 上午 2:29 
引用自 litbolt
引用自 NiGHTSfan
yea wall running was in sonic generations

Which level was it in?

on city escape on the final part of the truck run
Dark Redshift 2017 年 2 月 14 日 上午 11:00 
引用自 litbolt
引用自 NiGHTSfan
yea wall running was in sonic generations

Which level was it in?

Speed Highway, a small slope in Crisis City, the end of City Escape, and small minor sections here and there in Seaside Hill.
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发帖日期: 2014 年 1 月 2 日 下午 12:39
回复数: 103