Instalar Steam
iniciar sesión
|
idioma
简体中文 (Chino simplificado)
繁體中文 (Chino tradicional)
日本語 (Japonés)
한국어 (Coreano)
ไทย (Tailandés)
български (Búlgaro)
Čeština (Checo)
Dansk (Danés)
Deutsch (Alemán)
English (Inglés)
Español - España
Ελληνικά (Griego)
Français (Francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (Húngaro)
Nederlands (Holandés)
Norsk (Noruego)
Polski (Polaco)
Português (Portugués de Portugal)
Português - Brasil (Portugués - Brasil)
Română (Rumano)
Русский (Ruso)
Suomi (Finés)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Informar de un error de traducción
wow really dude the wherehog levels were fun i loved beating the ♥♥♥♥ out of the bad guys and also sonic lost world rail grinding levels really thoes were easy once u get used to them
ok wow really i enjoyed the hell out of every level in planet wisp and they were really easy dude also rail canyon was easy i didnt really die at all on thoes levels
I honestly despised Planet Wisp in Generations for both modern and especially classic sonic. The levels themselves were way too long and were just boring imo and were boring to look at (apart from the start of the modern sonic stage which looks pretty with the forest etc). Also railway canyon was annoying because of the constant rail grinding
I did play Sonic R PC but I don't remember much of it, bad level wise.
Sonic 3: Marble Garden Zone
Sonic 3D Blast PC: Volcano Valley as an example only (can't remember any other bad ones)
Sonic Adventure 1 1998 version: all of Big the Scat's levels
Sonic Adventure 2 Dreamcast: Mad space, many of the side missions and the Chao raising. (Battle too)
Sonic Heroes: Difficult to say
Shadow the Hedgehog: None unless you count the "destroy the fleeing vehicle" missions (except Air Fleet's one) and Mad Matrix dark mission (off the top of my head)
Sonic the Hedgehog 2006: All town missions and Silver's Dusty Desert only due to the irritating minigolf at the end.
Sonic Unleashed: never got that far due to the horrible coin/medal hunting and the tedious drunkard photography so I can't say.
Sonic Generations: Seaside Hill because it's just a second first level; a nice level nonetheless but it's just that Casino Park, Mystic Mansion or Final Fortress would be more appropriate for the Heroes section, and Planet Wisp because it's a stupid idea for a final level: It should have been the penultimate level and the final one should have been End of the World from Sonic 2006, but with all the Generations levels instead with classic Sonic doing the 2D sections only and modern Sonic doing 3D only, just before the Time Eater fight.
Sonic Pinball Party: The Samba de Amigo table due to being rather boring and Eggman's story stage due to unfair and near impossible to beat design.
Sonic Advance 3: all levels, but only when hunting for those bloody chao. Otherwise all stages are fine.
Sonic Rush: Hard to say but all bosses on normal to start with and definately some special stages.
Sonic Rush Adventure: Johnny race special stages and 99% of the side missions.
I dot know if you knew this or not but apparently Sega actually let the fans decide which levels from each game were to be put in. They asked people to vote a level for each sonic game so saying things like 'planet wisp because its a stupid idea for a final level' is kinda unneccessary as that was what the fans asked. Also, Seaside Hill was a great level and probably my favourite in the game tbh
Don't get me wrong; Seaside Hill is a nice level but Green Hill was our coastal level and some of the other levels in heroes were very good as a mid game level option. It could at least be kept as long as another was added though as I never liked the "one level per game" method both Generations versions have.
I didn't know it was a fan vote and also, I said that Planet Wisp should be the penultimate one and a Generations version of End of the World accessed through the Final Boss gate just before the Time Eater could be the final level. So not to throw it away completely, just add a ultimate test level in the last story section following the modern era, like Cannon's Core, the Last Way and the original End of the World.
I am a very strong Sonic fan myself, but I just didn't know about the votes and didn't have access to some of the media platforms at the time.
Still, having some more levels in Generations overall would be great, such as Final Fortress, White Acropolis and Kingdom Valley. Some Shadow levels too would also be nice, like Final Haunt and Space Gadget. (levels that Sonic actually appeared in)
so what if they were too long theyre fun and colors wasnt that long anyways i could finish the levels in less than 5 minutes
Sonic The Hedgehog 2:Chemical Planet Zone
Sonic The Hedgehog 3/and knuckled:Carnival Night
Sonic Adventure:Big The Fat's levels
Sonic Adventure 2:Never Played
Sonic Heroes:None
Sonic Unleashed (Wii):Eggmanland
Sonic Unleashed (PS3):None
Sonic Generations:Final Boss