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https://www.youtube.com/watch?v=IFddTMjiWsY
But no one would Sonic 2006 any mercy. One YTer went insane over that game. One thing it got it right was that Shadow used Chaos Control to kick Silver in the face.
You think "no one would show Sonic 2006 any mercy"? Think again.
Aaaaaaaaand the best point made out of all of this:
https://www.youtube.com/watch?v=YH3o5LNJuFA
What about Sonic Genesis via emulator? I tried Sonic Genesis and its a bad port of Sonic 1. That's only 3 as of current bad games; Persona 3, Sonic 2006, Sonic Genesis but just wait until I play Mega Man X6 HD. Oh and Wolfenstien the New Order is what I consider a flop because I died in that game several times.
While it's not perfect, it's still decent. Also... Sonic 2006 being bad? That's your opinion.
https://www.youtube.com/watch?v=3JFLqHGNijc
This isn't a post made to discuss your irrational hatred of a game enough to say "no, people should not have the option to buy this game", it's a post made to say "we want the option to play it."
Don't want to play 2006 on PC? Then just don't buy it when it releases. I didn't think so many people would struggle with such a simple concept. I know, it's crazy, not buying something you don't like.
But nooooo, you have to tell us what we want and tell us what we can/can't purchase. Right, because we're suddenly not legal adults anymore at 18 and need to be babied around by some prick online. How about you ♥♥♥♥ off and let people enjoy what they enjoy?
Well, just wait until Mega Man X6 HD comes out. I made that game look easy on the PS2 on the X Collection.
Or it might be bundled with X1-8 for the PS4.
https://www.youtube.com/watch?v=H4IlJNY8OBk
Still Loading... I'm sure the rerelease of Sonic 06 will have bugfixes, less loading times & less people going crazy over it.
https://www.youtube.com/watch?v=3JFLqHGNijc
Unlikely, but possible. Even if they don't, modders will.
Why would anyone expect the game on an SSD (or even an HDD for that matter) to load slower than on disc?
Thanks for the videos but I'm going to have to debunk the "Unity is bad" myth.
https://www.youtube.com/watch?v=RlQtW4Fzizw
Reasons I prefer other game engines to Unity (Especially XNA):
1) They represent real industry work more accurately
2) 2D engines work off pixels, so Unity should provide that option as well. Spoilers: it doesn't.
3) The way you "attach scripts to things" in Unity is ass backwards, to the point where game maker studio and unreal engine both have better systems for that.
4) Unity either forces you to use their built in tools or modify its source code. Why can't I just code things in how I want to do them? For instance, why is the only effective collision system their unoptimized and buggy rigidbodies? Why can't I specify my own physics engine that doesn't rely on that? Because using things like mesh colliders in an efficient way means you have to change their source code to make it work right.
5) Updates aren't given in-app, they require a whole re-download and re-installation of the entire engine. UE4 has no issues with this with their launcher app. Imagine having to install an entire new game on Steam every time a patch comes out, including files that weren't changed, and then having to manually uninstall the previous game's version. Their reasoning? "Well we just rebuild it fully because we don't know how to patch." Do these people know how proper source control works? Not only does this utterly kill SSDs faster (as there's more read/writes than just patching), but it's also very frustrating when you just want to set and forget. Imagine running a game studio and having to do this on every single machine you have. I'd go crazy even if it were 5 machines for how often they make small patches. This is unacceptable for a professional game engine.
6) It forces frame independency. You want frames to be locked to multiple settings, thus giving users the option to have proper sync between monitor Hz and FPS? Too bad, they have to deal with input lag either way. Because locking framerates in Unity doesn't remove frame independency. It first takes already locked frames (tech works in Hz), unlocks them (using deltaSpeed variables), and then RE LOCKS those frames to a """"consistent"""" FPS (that still tends to drop more than it should). This causes input lag. Vsync? Also causes input lag. Gsync? Requires expensive setups and only applies to Nvidia currently. This is unacceptable, especially for speedy, timing-based games.
But if you can overlook literally all of that, including your better and easier options that are less likely to cause drive failures, then sure. Unity is a "good engine". Oh, and btw you're talking to someone who actually uses Unity. It's just I happen to also use Microsoft XNA, Monogame, and Unreal Engine 4 as well.
Once again, I lament the lack of a thumbs up button for posts like this one.