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Ironic since before Forces, Colors had the worst of the boost gameplay.
Seaside Hill was already a water level, and Asteroid Coaster had the best 3D design in Colors. Its also a space level, so it would fit the trend.
Not only would it have been a much better difficulty curve to possibly make for a more challenging final level, but it would also fit the theme of being a final level a lot better than Planet Wisp does. It's also much faster paced than Planet Wisp was, so it could still keep the flow going, along with a slightly different selection of wisps that don't slow the game down nearly as much.
Asteroid Coaster indeed would be better. They should also have done a Generations version of End of the World as the Final Stage you play right before fighting the Time Eater, switching between the two Sonics in lieu of modern Sonic doing 2D sections, like switching between Modern Sonic and Werehog in Eggmanland, or between all characters in the original End of the World and Cannon's Core.
Obviously this would use all of Generations' levels as opposed to just 2006's ones but with new areas mixed into the regular stages.
Also, they should have given us either Casino Park/Bingo Highway or Egg Fleet/Final Fortress for the Heroes entry as Green Hill was already the tropical island stage. Personally I'd just have given every era a lot more stages in general as well as include Shadow the Hedgehog stages too i.e. Shadow stages where Sonic was a mission character, like Space Gadget and Final Haunt.
Regardless, the wisps were much better implemented in the DS version of Colours which was a completely different game. I also don't mind long stages if I'm having a fun time, which is why I wish more of Planet Wisp (both acts) was more like the opening section.
The Spike Wisp is also very stiff.