Sonic Generations

Sonic Generations

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PLANET WISP CAN BITE MY A$$
COMMENT REASONS WHY, SO WE ALL CAN SAY "YEA PLANET WISP SUCKS"
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Showing 1-15 of 15 comments
mdesaleah Dec 1, 2022 @ 3:56pm 
Its easily the worst level in the game yeah. Too many constant pauses for Wisps, and more emphasis on block platforming (which is accurate to the source).

Ironic since before Forces, Colors had the worst of the boost gameplay.
Last edited by mdesaleah; Dec 1, 2022 @ 3:57pm
JackMadeThis Dec 1, 2022 @ 4:12pm 
yes greg heffley agrees
josephjojoaaron Dec 2, 2022 @ 5:09am 
planet wisp bad
Fishsold13r Dec 2, 2022 @ 8:48am 
SHOULD HAVE BEEN AQUATIC PARK
mdesaleah Dec 2, 2022 @ 4:12pm 
Originally posted by Fishsold13r:
SHOULD HAVE BEEN AQUATIC PARK
Asteroid Coaster

Seaside Hill was already a water level, and Asteroid Coaster had the best 3D design in Colors. Its also a space level, so it would fit the trend.
NBOX21 Dec 2, 2022 @ 4:43pm 
Originally posted by mdesaleah:
Originally posted by Fishsold13r:
SHOULD HAVE BEEN AQUATIC PARK
Asteroid Coaster

Seaside Hill was already a water level, and Asteroid Coaster had the best 3D design in Colors. Its also a space level, so it would fit the trend.
Absolutely this.

Not only would it have been a much better difficulty curve to possibly make for a more challenging final level, but it would also fit the theme of being a final level a lot better than Planet Wisp does. It's also much faster paced than Planet Wisp was, so it could still keep the flow going, along with a slightly different selection of wisps that don't slow the game down nearly as much.
Dark Redshift Dec 3, 2022 @ 8:38am 
Originally posted by mdesaleah:
Originally posted by Fishsold13r:
SHOULD HAVE BEEN AQUATIC PARK
Asteroid Coaster

Seaside Hill was already a water level, and Asteroid Coaster had the best 3D design in Colors. Its also a space level, so it would fit the trend.

Asteroid Coaster indeed would be better. They should also have done a Generations version of End of the World as the Final Stage you play right before fighting the Time Eater, switching between the two Sonics in lieu of modern Sonic doing 2D sections, like switching between Modern Sonic and Werehog in Eggmanland, or between all characters in the original End of the World and Cannon's Core.

Obviously this would use all of Generations' levels as opposed to just 2006's ones but with new areas mixed into the regular stages.

Also, they should have given us either Casino Park/Bingo Highway or Egg Fleet/Final Fortress for the Heroes entry as Green Hill was already the tropical island stage. Personally I'd just have given every era a lot more stages in general as well as include Shadow the Hedgehog stages too i.e. Shadow stages where Sonic was a mission character, like Space Gadget and Final Haunt.
The first part of the modern level is great but once you get to the factory part where it's all 2D platforming the enjoyment and quality goes down quick
Dark Redshift Dec 5, 2022 @ 2:18pm 
Originally posted by TheOtherDiscord:
The first part of the modern level is great but once you get to the factory part where it's all 2D platforming the enjoyment and quality goes down quick
I agree. The forest bit is pretty fun, especially the 3D parts. Then it's the same as most of classic level: sawblades sawblades sawblades wisps sawblades.
Burny Dec 8, 2022 @ 4:50am 
I don't even mind the stage that much if it weren't for the astronomical amount of bugs it has. A QA team of monkeys would've done a better job than what SEGA had at the time.
KJGamer Dec 17, 2022 @ 8:31pm 
Wisps are tedious and the whole stage is really long and unfun
NBOX21 Dec 17, 2022 @ 10:33pm 
Originally posted by KJTVGamer:
Wisps are tedious and the whole stage is really long and unfun
Eh, only some of the wisps from Colours were tedious. I thought the rocket wisp was cool to use on occasion, and the drill wisp can be a bit of fun given how it changes the game without breaking the flow that is Sonic gameplay as well as adding replay value to the levels. Spike, however, stands out for being tedious due to how slow it can get and how awkward it handles.

Regardless, the wisps were much better implemented in the DS version of Colours which was a completely different game. I also don't mind long stages if I'm having a fun time, which is why I wish more of Planet Wisp (both acts) was more like the opening section.
18keno Dec 19, 2022 @ 6:50pm 
haha planet wisp sucks! wooo!!!!
IT’S TOO LONG AND ANNOYING :DSTghost:
Xemχia Mar 18, 2023 @ 1:52pm 
Act 1 is too long and Act 2 has too many 2D sections. Not bad, but could be a LOT better.
The Spike Wisp is also very stiff.
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Date Posted: Dec 1, 2022 @ 3:50pm
Posts: 15