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I'd watch this video if you haven't already.
These mods are pretty much what I use when I play SADX or SA2B.
The chao garden is actually much better, at least on GameCube, compared to the Dreamcast original. The GameCube version takes advantage of the GBA instead of the VMU and can be used with the Tiny Chao Garden in Sonic Advance if you have that. But in every version that isn't the Dreamcast original, you can look at your chao's stats on-screen as opposed to requiring a VMU to look at them, the black market was originally an online only service before being discontinued thus no longer being possible to obtain everything while on every other version, it works more or less the same as it did in Sonic Adventure 2 without the need of online. The chao garden in general has some changes and overhauls to be closer to that of SA2 rather than the original Dreamcast version.
If you ask me, there are a few changes to the DX version that make the overall experience a lot better than the original Dreamcast version. One of those being how the original game didn't let you skip cutscenes which can really drag on repeat playthroughs or if you don't care about the story and want to focus on the game. The music no longer resets when entering a new screen and the game runs at 60FPS as opposed to 30 during gameplay.
Does Better SADX include any mod or feature not present by default with the mod loader, and are both usable at the same time to get the best possible experience? It seems that the latest version of BetterSADX uses the mod loader at its core, so I guess they *are* compatible.
Also I've seen there was a bug with some characters' eyes in SA2B (at the very least Rouge), and that there's a mod to fix that. Since it's not mentioned in the video, do you know if there are any other fixes (and not gameplay or content tweaks) that I should be aware of? And do you know if there is a mod to use higher quality videos in SADX without resorting to the AI-upscaled ones? Nevermind, apparently the Dreamcast Conversion mod takes care of that already.
Thanks for the info!
Sounds like most remaining issues have to do with the game's design and not with porting bugs, and that the DX version had some good changes to fix long-standing problems at least.
• https://sadxmodinstaller.unreliable.network
Didn't know that either, so thanks as well x)
And yes, keep in mind that the game is using a modified version of Sonic Jam's Sonic World engine, has been thought as a RPG at first (thus the hub, the character upgrades and the many cutscenes) and was a rushed early Dreamcast game.
Actually even the original game is glitchy to a certain extend (DX just made it even worse).
PS: There are also two different PC versions of the game, the Steam one here (which is basically a port of the HD version) and the original Windows version from 2004 (which came from the Gamecube) which means that this version is basically the port of a port of a port of the remaster (I know, it's confusing).
I remember watching that video a while back, but thanks anyway. And yeah, the Steam port is based off a game ported too many times already x)
I didn't know the engine was an improved version of Sonic Jam's though, so thanks for this interesting insight into the game's development.