Sonic Adventure DX

Sonic Adventure DX

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How does this game have very positive reviews?
The game is completely terrible. It's designed bad, it plays bad, it controls bad. Practically everything about this game is bad.

The pinball thing was cool though. Just kidding, that was bad too.
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Εμφάνιση 31-45 από 687 σχόλια
Αναρτήθηκε αρχικά από Spagetti:
The game was made in 1999 for the Dreamcast then the Gamecube in 2001. What do expect sonic forces graphics. Also if your gonna hate on the game then why are you here complaining???? Thats like listening to song just so you can hate on it only now your complaining about an amplomorphic blue hedgehog.:steamsalty:

Spyro 1 and 2 was released on PS1 around the same time and looks way better despite being on weaker hardware, while also having much better cutscene presentation. Spyro 3 one year later blew this game out of the water. All these games used a cartoony art style with anthromorphic characters.

Also, the Steam and PS3/360 versions actually made Adventure DX look worse than its GCN and Dreamcast counterparts despite displaying at a higher resolution. Not to mention Adventure 2 makes Adventure 1 look primitive in comparison. However, this was more likely due to the fact that this was Sonic Team's first attempt at 3D with room to improve later on.
Αναρτήθηκε αρχικά από NBOX21:
Αναρτήθηκε αρχικά από Spagetti:
The game was made in 1999 for the Dreamcast then the Gamecube in 2001. What do expect sonic forces graphics. Also if your gonna hate on the game then why are you here complaining???? Thats like listening to song just so you can hate on it only now your complaining about an amplomorphic blue hedgehog.:steamsalty:

Spyro 1 and 2 was released on PS1 around the same time and looks way better
Time to take off those nostalgia glasses xD
Αναρτήθηκε αρχικά από Spagetti:
The game was made in 1999 for the Dreamcast then the Gamecube in 2001. What do expect sonic forces graphics. Also if your gonna hate on the game then why are you here complaining???? Thats like listening to song just so you can hate on it only now your complaining about an amplomorphic blue hedgehog.:steamsalty:


what part of my post complained about the graphics? the gameplay is bad.
Αναρτήθηκε αρχικά από plastronic:
Αναρτήθηκε αρχικά από Spagetti:
The game was made in 1999 for the Dreamcast then the Gamecube in 2001. What do expect sonic forces graphics. Also if your gonna hate on the game then why are you here complaining???? Thats like listening to song just so you can hate on it only now your complaining about an amplomorphic blue hedgehog.:steamsalty:


what part of my post complained about the graphics? I'm bad at the gameplay.
Fixed it for you
Αναρτήθηκε αρχικά από plastronic:
what part of my post complained about the graphics?

Nothing. Yet someone else brought it up anyway. Honestly, despite what I said earlier, the graphics are fine for a 1999 release, cutscenes notwithstanding.
Αναρτήθηκε αρχικά από mdesaleah:
Αναρτήθηκε αρχικά από NBOX21:

Spyro 1 and 2 was released on PS1 around the same time and looks way better
Time to take off those nostalgia glasses xD
I don’t think it’s a matter of graphics being technically superior in SADX but rather the visually appealing colourful art style of the Spyro games.
Αναρτήθηκε αρχικά από Duckilous:
I don’t think it’s a matter of graphics being technically superior in SADX but rather the visually appealing colourful art style of the Spyro games.

That, the texture quality, and the cutscene animations in those games all tie in to the overall graphical and visual presentation which make for more appealing games to look at overall. It's a bit of all of these things combined, not just graphics, that make for a visually appealing game.
Αναρτήθηκε αρχικά από Duckilous:
Αναρτήθηκε αρχικά από mdesaleah:
Time to take off those nostalgia glasses xD
I don’t think it’s a matter of graphics being technically superior in SADX but rather the visually appealing colourful art style of the Spyro games.
And Adventure isnt equally as appealing? Nostalgia glasses. Spyro follows its own style, Sonic follows its own style. Comparing the two in style is pointless.
Τελευταία επεξεργασία από mdesaleah; 28 Μαρ 2020, 5:06
Αναρτήθηκε αρχικά από mdesaleah:
And Adventure isnt equally as appealing? Nostalgia glasses. Spyro follows its own style, Sonic follows its own style. Comparing the two in style is pointless.

Cutscenes notwithstanding, you make a fair point. They're both appealing for different reasons.
Αναρτήθηκε αρχικά από NBOX21:
Αναρτήθηκε αρχικά από mdesaleah:
And Adventure isnt equally as appealing? Nostalgia glasses. Spyro follows its own style, Sonic follows its own style. Comparing the two in style is pointless.

Cutscenes notwithstanding, you make a fair point. They're both appealing for different reasons.
Cutscenes look fine for when they released, CGI fmv still looks decent.
Τελευταία επεξεργασία από mdesaleah; 28 Μαρ 2020, 13:33
Αναρτήθηκε αρχικά από mdesaleah:
Cutscenes look fine for when they released, CGI fmv still looks decent.
Especially the opening cutscene! FMVs were a concept that was far ahead of its time and used in a lot of 90s games for good reason.
Ikagura (Αποκλεισμένος) 28 Μαρ 2020, 14:39 
Nostalgia blindess, that's as simple as that.

It also justify why some games are still being liked despite being objectively mediocre or bad.
Τελευταία επεξεργασία από Ikagura; 28 Μαρ 2020, 14:48
Αναρτήθηκε αρχικά από NBOX21:
Αναρτήθηκε αρχικά από mdesaleah:
Cutscenes look fine for when they released, CGI fmv still looks decent.
Especially the opening cutscene! FMVs were a concept that was far ahead of its time and used in a lot of 90s games for good reason.
Very. Perfect Chaos in specific looks great with the water effects
Αναρτήθηκε αρχικά από mdesaleah:
Αναρτήθηκε αρχικά από Duckilous:
I don’t think it’s a matter of graphics being technically superior in SADX but rather the visually appealing colourful art style of the Spyro games.
And Adventure isnt equally as appealing? Nostalgia glasses. Spyro follows its own style, Sonic follows its own style. Comparing the two in style is pointless.
I’m not the same guy you were speaking to and I never said Sonic Adventure (the original Dreamcast version of course) wasn’t as visually appealing.
Either way, that’s not an excuse to disrespect other people’s opinions whether it’s influenced by nostalgia or not.
If you asked me, both games looks great in their own ways but you can’t really compare them at all because there’s clearly a difference in the art direction between the two games.
Spyro has this cartoony pastel art style while Sonic went towards a mixture of realism and anime.
It’s all subjective from here on which visual style looks more preferable to the individual.

Since we came from a long way on how technically advanced graphics look, the retro low-poly graphics of the PS1/N64 generation would be seen as its own visual style rather than a limitation these days that indie developers would use as the art direction for their games.
Τελευταία επεξεργασία από Duckilous; 29 Μαρ 2020, 1:26
Ikagura (Αποκλεισμένος) 29 Μαρ 2020, 1:32 
Sorry but the game isn't visually appealing because the Dreamcast is too modern to have that retro low poly charm
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