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I think you might have been able to delete the lift and rebuild it to get down, at the very least you could've just waited for the lift to explode and then rebuild it instantly with no penalty since it takes like five to ten seconds for rooms to start breaking down from no power or broken power nodes and lifts only cost a single unit of power to build.
Additional important info: Modules also start to breakdown when they are not connected to the bridge.
One thing I have noticed is that if I am standing in a corridor and I delete an adjacent room then it'll put me on the bridge, bit of an immersion breaker but could be a way to get out of a pickle.
One strategy could be to destroy the module containing the blip then rebuild it, might lose a clone and whatever else was in there at the time (I've never tried it), or at least isolate that section so that it will naturally just self-destruct. Stops the spread at least.
Basically I had no idea what exactly was happening at that point and the event kinda left me confused. That's why I wanted to know what I can do there in the future. It felt like all I could do at that point was just watching my demise on the top deck without any options.
I think I actually recorded that:
Here around 5h 35m 15s[www.twitch.tv]
Is there any chance we could get ladders as a place able part of the maintenance tunnels in the event that power goes out? Star Trek style crouching in the jefferies tubes is cool already, but the ladders are missing :)
**edit**
And thanks for all the answers so far
Second from watching the stream you linked I can tell you what happened, I went back in the stream and at 5h 32m 55s you can see at the bottom of the screen (under the controls) a transport bot put a resource in a deposit and an enemy spawns, it manages to make it underneath the floor at which point only you could stop it (or the tiny security robot designed to go under the floors if you have one), it then spends the next five minutes running around attacking power nodes while you're on the map/build screen (don't know if you didn't see it or you did but ignored it), eventually it caused enough damage that hallways and rooms(?) started to breakdown and explode, at some point it either destroyed or disconnected a reactor which made it so you didn't have enough power and shut your entire ship down which caused it to eventually explode.
In the future you need to babysit the resources from a planet when they are put in both the deposits and the refinery so that you can kill anything that's hiding inside the boxes. Or if you don't want to do that you could do what I do and place turrets in the refinery and the hallways just outside the deposits so that all aliens get blasted soon after they pop out of the boxes. By the way, everything I just typed also applies to the hanger and tractor beam as well.