Genesis Alpha One Deluxe Edition

Genesis Alpha One Deluxe Edition

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nDervish Sep 9, 2020 @ 2:11pm
How to deal with eternal spores?
A while back, while fighting off pirate boarders, I discovered a leviathan (the starfish-squid aliens) infestation in my crew deck, which I had built just above the tractor beam. So I cleaned them out, then dismantled the entire deck and rebuilt it another level higher to stop spores from phasing through space to get there from the tractor room.

Now I was fighting off another pirate attack and discovered leviathans up there again. After cleaning them up, I took one last run through and noticed an above-deck spore cloud just hanging around. Sat there and watched it for a good couple minutes, and it didn't do anything - didn't try to settle into a lichen, didn't disperse, didn't move. Just sat there.

I set up some defenses near the cloud and left to do some other stuff and came back about 10 minutes later. Spore cloud had moved down the corridor, but it was still there. And it had spawned some leviathan nests in the crawlspaces.

Is there anything I can do to encourage the spore cloud to go away?

I assume not, in which case I guess my options are to either put a CR3P up there on leviathan-hunting duty, or dismantle the crew deck again and rebuild it in a completely different area.

(And before you complain about my having built the crew deck there in the first place, I deliberately put it in the dirty section of the ship to try out an idea I read here of having quarters on one end of the dirty section and recreational facilities on the other end, so that off-duty commanders would patrol the halls as they walked back and forth between their quarters and the bar. Unfortunately, that doesn't seem to have worked out for me - they've all been just sitting in the bar and never going back to their bunks.)
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Showing 1-13 of 13 comments
Lucius Confucius Sep 9, 2020 @ 2:58pm 
Try using a flamethrower on the cloud?
They don't explain the mechanics as to how those spores get there. At this point i just assume that they game will randomly spawn them in places. the best thing to do is to build you ship with the mindset that it will be infested, and have a cleaning routine.

i find that the best strategy is to build your hanger, deposit, refinery and tractor beam in the same place, and build two big meaty combat bots there to guard the place. have the clones gather the resources, and make a sweep of parts of the ship.

Now the caveat is that space ghost thingy. i am not sure if it summons levithians, or if it just sends out an emp wave to ruin your ship. a veteran crew with good weapons + combat bot make short work of it, but STILL you want to be there to keep that ♥♥♥♥ from getting loose.

I also make sure to steal every turret from the pirates, and upon returning from a pirate ship i place them under the floors. getting mk3 turrets is a must and putting them every where needs to happen.

i really wish that we can assign clones or bots to do this job. or even have a ship scanner that scans the ship for eggs and spores.
Xane Tempest Sep 9, 2020 @ 7:25pm 
from what I have seen, spores have a small chance of spawning in any area of your ship.
I sealed off all my decks other than the very bottom one with the beam and hangar (and refinery) but even when there is no physical way to GET to areas, spores can appear there. My entire storage deck was infested despite not even having a way to access the crawlspace.

Make up some clever lore about them seeping through the hull or sticking to shoes if you like, but the tragic answer is that they will be spawned at random, all over.
Raumschiffo  [developer] Sep 9, 2020 @ 11:59pm 
Spores spawn at the same places where aliens are spawned: hangar, deposit, greenhouse and refinery when a crate is processed or the harvester returns. At the tractor beam when a resource is beamed on board.
They board the ship from spore cloud hazards. Spores can be spawned from activated infestations.

There is always a cause for them. We do not spawn them randomly on the ship.
nDervish Sep 10, 2020 @ 12:05am 
Yes, yes, but this isn't random spores magically appearing at random places around my ship. This is one spore cloud which has wandered up and down a single hallway for over an hour of gameplay time.

And I'm skeptical about the random spores magically appearing in random places anyhow, given that I've never seen anything of the sort despite more hours in-game than I care to admit. I have seen spores wander fairly far before settling, I have seen that they can jump across one square of empty space on the shipbuilding grid, and I have seen (in the case of this undying cloud) that above-deck spore clouds can spawn below-deck nests (which explains your storage deck being infested despite no crawlspace access), but I have never seen aliens or lichens popping up in a place that wasn't easily explained.

Edit, since I cross-posted with the dev: Thanks for confirming that there are no magical random spores! Any tips for getting rid of this spore cloud that never dies?
Last edited by nDervish; Sep 10, 2020 @ 12:06am
Raumschiffo  [developer] Sep 10, 2020 @ 12:19am 
Originally posted by nDervish:
Edit, since I cross-posted with the dev: Thanks for confirming that there are no magical random spores! Any tips for getting rid of this spore cloud that never dies?

Default solution to weird stuff in Genesis: Destruct the module where the spore is and rebuild it.
Xane Tempest Sep 10, 2020 @ 8:29am 
Originally posted by Raumschiffo:
There is always a cause for them. We do not spawn them randomly on the ship.
But they can (and often have) jump between floors and rooms that are not connected
Originally posted by Raumschiffo:
Originally posted by nDervish:
Edit, since I cross-posted with the dev: Thanks for confirming that there are no magical random spores! Any tips for getting rid of this spore cloud that never dies?

Default solution to weird stuff in Genesis: Destruct the module where the spore is and rebuild it.

If i do that, do i lose my reinforcements? Honestly, i think the best solution is a new module where the clones scan the ship and mark modules that have spores on them. They don't even have to clean it up, i can do that myself.

Also, can the clones have more levels? i would like to see a higher level clone that can reset a node if they see one that needs it.
Duodecimus Sep 10, 2020 @ 11:56pm 
Doesn't fire damage kill spore clouds? They seem to vanish when I laser them.
Daemonfall Sep 25, 2020 @ 10:17am 
I can confirm that the spores seem to jump across different decks. I had a spore cloud get stuck on the stairs in the tractor beam room. It never went away and kept spawning eggs upwards to the next two floors until I dismantled the room. I finally moved the tractor room to a far corner of the ship next to the refinery.
Rovole Sep 26, 2020 @ 7:18pm 
Originally posted by Duodecimus:
Doesn't fire damage kill spore clouds? They seem to vanish when I laser them.
I've thought this as well but it might be simply despawning due to time elapsed. It can't hurt to try, though, instead of allowing them to create nests and destroying them when the opportunity arises.
darksol92 Oct 2, 2020 @ 5:09pm 
Originally posted by Daemonfall:
I can confirm that the spores seem to jump across different decks. I had a spore cloud get stuck on the stairs in the tractor beam room. It never went away and kept spawning eggs upwards to the next two floors until I dismantled the room. I finally moved the tractor room to a far corner of the ship next to the refinery.
Do you have a turbolift nearby? The spores seem to be able to use the turbolift to jump decks VERY efficiently. In addition the tubolift has a crawlspace below it on every deck it crosses which can get out of hand pretty quickly.
Daemonfall Oct 5, 2020 @ 11:53am 
Originally posted by darksol92:
Originally posted by Daemonfall:
I can confirm that the spores seem to jump across different decks. I had a spore cloud get stuck on the stairs in the tractor beam room. It never went away and kept spawning eggs upwards to the next two floors until I dismantled the room. I finally moved the tractor room to a far corner of the ship next to the refinery.
Do you have a turbolift nearby? The spores seem to be able to use the turbolift to jump decks VERY efficiently. In addition the tubolift has a crawlspace below it on every deck it crosses which can get out of hand pretty quickly.
Yes, there was a turbolift nearby. That must have been the problem. Thank you!
Last edited by Daemonfall; Oct 5, 2020 @ 11:54am
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Date Posted: Sep 9, 2020 @ 2:11pm
Posts: 13