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For best results, I suggest human with health/armor/speed boosts, 2 shields, 2 turrents, alien healing, laser pistol for longer rang combat with unlimited ammo, and power/shotgun for fast & close range annihilation.
More importantly, if I'm not being shot at when I arrive, I don't move a single step, so that I don't wake any unaware enemies. Turning in place is fine, so I can check the immediate area for dormant threats, and a quick look at the ship map to find a safe place nearby (and a safe-ish route there) where I can hole up and examine the map in more detail to make an overall plan for my assault.
When I have a minute, I'll also swap out the shield alien power for healing, since the shield takes too long to recharge to be that useful outside of surviving a rough entry.
As far as the rest of equipment, I tend to carry 3 each of turrets and energy barriers (since the target ship's weapon locker often holds 1-2 of each, so I want to have room to take them), but rarely actually use either. My default weapon loadout (at all times) is laser pistol/energy rifle, but I'll beam back to my ship to change it up if the enemy forces call for it - usually swapping out the pistol for a mini-flak if I have it, although an iron thrower is great for huge swarms of bipedal foes. When you return to your ship to resupply or change loadout, you'll usually return to the spot you left from, but sometimes you'll be sent back to your original beam-in point, so be ready if you didn't clear that when you initially arrived.
I get teleported into space (and dies) some times.
I have been shot my monsters in the crawlspace regularly. Last wreck I entered had hundreds of Tier 3 Infernos
I've also found harm touch saves me here alot, you will often spawn into a room full of pirates but just harm touch bombing with some clones will solve the issue, no wreck or pirate ship seems to have infinite spawns.
Shields of course help but only deploy them if you know you'll win the fight or if you're really lithium rich cause if you die they go poof.
But yeah the biggest thing is find the respawn chamber and treat your own clone as expendable (because it is) because at the end of the day you have to act like the pirates and just throw clone after clone at it. Oh and actually measure if the ship is worth it cause you get some free ammo on each ship but it does cost ammo to farm those so it's best to just go for targeted hits in them (as maze like as they can be).
Also remember you can teleport out whenever and you will come back to the same spot, if you don't have healing and there are no healing stations on the wreck then tp back and heal up from your own biomass reserves if you can can spare them. Like it's pretty easy to just blind sprint until the shooting stops then teleport or if you hold right click while also holding left click you can move while teleporting if you want to be silly about it (this can save you sometimes lol) Edit: maybe my save was bugged or something but i've only gotten this to work once since i booted the game but i can't make it work again so i guess this isn't a real thing or it's just buggy if it is
Eventually they become pretty routine as you get used to just refilling your respawn chamber over and over (finally a reason to put a clone in the clone lab lol)...you can get pretty quick at clearing them out. Pirate ships can take a couple minutes if you you're lucky and spawn in a really busy area or around alot of storage to aggro them.
All of my experience so far with these has been a run on hero difficulty with the maximum pirate spawn so I've had to clear alot of these ships just to find some peace and resources
I use shield aura and the crawl spaces to go through the pirate ships makes things a whole lot easier. Activate shield aura, pop out of crawl space, kill pirates, hide, repeat.
Just hope I'm not developing a phobia of turrets, in access tunnels. That eerie laser sight, slowly sweeping across the tunnels... "Did it see me? DOES IT KNOW?"
Actually attacking alone seems kinda strange (but doable), when enemies beams 3-4 ppl in one wave and few waves at all when they attack