Genesis Alpha One Deluxe Edition

Genesis Alpha One Deluxe Edition

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Ship Assault is broken
Not only is having to invade an enemy ship solo completely nuts, specially since all enemy vessels have crews in the dozens, but for some reason the teleporter beam insists on beaming me right in the line of fire of a turret 60% of the time, which means an almost certain instakill since the gun can fill you with holes while you're completely blind.

As it stands the idea of boarding enemy vessels is interesting, but it's simply not implemented properly.
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Showing 1-15 of 23 comments
Varon Sep 6, 2020 @ 10:38pm 
I've personally never been beamed into a room with a turret that I can recall but it often has 1-3 guys if not 1-3 who will enter the room immediately, I suggest bringing a few shields and potentially a turret to cover flanking attacks or drop in a room before bailing. As for the turret insta death im not sure if you've got bad rng or maybe its what happens with critical level areas.
vanguardian1 Sep 6, 2020 @ 11:33pm 
A few days ago I beamed into a Workshop 3 with no oxygen and was immediately under attack by at least 2 turrents, probably 3. I managed to get 2 shields up, but that didn't keep me alive long enough to do anything. They carved me up nicely. :(

For best results, I suggest human with health/armor/speed boosts, 2 shields, 2 turrents, alien healing, laser pistol for longer rang combat with unlimited ammo, and power/shotgun for fast & close range annihilation.
Last edited by vanguardian1; Sep 6, 2020 @ 11:40pm
nDervish Sep 7, 2020 @ 2:59am 
Appearing in front of a turret or in a heavily-populated room is always a nuisance, no doubt, so I generally prefer to go in with the "shield" alien upgrade active and charged, so that I can get a moment of invulnerability if needed, then duck under the deck plating, which is usually safer, since at least the monsters down there don't shoot at me. For some reason, I seem to arrive in recreational areas (mostly cantinas, but also bars and rarely zen pools) the majority of the time, which can make cause lots of problems with swarming, since they tend to have lots of adjacent rooms, but they also provide easy access to crawlways if needed.

More importantly, if I'm not being shot at when I arrive, I don't move a single step, so that I don't wake any unaware enemies. Turning in place is fine, so I can check the immediate area for dormant threats, and a quick look at the ship map to find a safe place nearby (and a safe-ish route there) where I can hole up and examine the map in more detail to make an overall plan for my assault.

When I have a minute, I'll also swap out the shield alien power for healing, since the shield takes too long to recharge to be that useful outside of surviving a rough entry.

As far as the rest of equipment, I tend to carry 3 each of turrets and energy barriers (since the target ship's weapon locker often holds 1-2 of each, so I want to have room to take them), but rarely actually use either. My default weapon loadout (at all times) is laser pistol/energy rifle, but I'll beam back to my ship to change it up if the enemy forces call for it - usually swapping out the pistol for a mini-flak if I have it, although an iron thrower is great for huge swarms of bipedal foes. When you return to your ship to resupply or change loadout, you'll usually return to the spot you left from, but sometimes you'll be sent back to your original beam-in point, so be ready if you didn't clear that when you initially arrived.
Black Ram Sep 7, 2020 @ 5:15am 
You think that's bad?
I get teleported into space (and dies) some times.
son-goku Sep 7, 2020 @ 6:35am 
Originally posted by nDervish:
Appearing in front of a turret or in a heavily-populated room is always a nuisance, no doubt, so I generally prefer to go in with the "shield" alien upgrade active and charged, so that I can get a moment of invulnerability if needed, then duck under the deck plating, which is usually safer, since at least the monsters down there don't shoot at me. For some reason, I seem to arrive in recreational areas (mostly cantinas, but also bars and rarely zen pools) the majority of the time, which can make cause lots of problems with swarming, since they tend to have lots of adjacent rooms, but they also provide easy access to crawlways if needed.
.

I have been shot my monsters in the crawlspace regularly. Last wreck I entered had hundreds of Tier 3 Infernos
Lazorlink Sep 7, 2020 @ 7:16am 
Well at least you guys are able to board lol. IM one of the lucky ones who cant get it to even show up when im in system with them. Says no ship in range.
nDervish Sep 7, 2020 @ 7:35am 
Originally posted by Lazorlink:
Well at least you guys are able to board lol. IM one of the lucky ones who cant get it to even show up when im in system with them. Says no ship in range.
A couple days ago, people figured out that this is caused by having the galaxy map display zoomed in. Zoom all the way out before you engage your hyperdrive and it should work properly.
Wingnut Mcmoomoo Sep 7, 2020 @ 7:33pm 
Been clearing alot of wrecks and pirates lately and honestly if you get a really bad spawn the best thing to do is just run, run until you get a good place to fight. As far as I can tell, wherever you die your will be your next teleport area so you can make progress that way if you have the biomass and a respawn chamber so you don't nuke your clone levels.

I've also found harm touch saves me here alot, you will often spawn into a room full of pirates but just harm touch bombing with some clones will solve the issue, no wreck or pirate ship seems to have infinite spawns.

Shields of course help but only deploy them if you know you'll win the fight or if you're really lithium rich cause if you die they go poof.

But yeah the biggest thing is find the respawn chamber and treat your own clone as expendable (because it is) because at the end of the day you have to act like the pirates and just throw clone after clone at it. Oh and actually measure if the ship is worth it cause you get some free ammo on each ship but it does cost ammo to farm those so it's best to just go for targeted hits in them (as maze like as they can be).

Also remember you can teleport out whenever and you will come back to the same spot, if you don't have healing and there are no healing stations on the wreck then tp back and heal up from your own biomass reserves if you can can spare them. Like it's pretty easy to just blind sprint until the shooting stops then teleport or if you hold right click while also holding left click you can move while teleporting if you want to be silly about it (this can save you sometimes lol) Edit: maybe my save was bugged or something but i've only gotten this to work once since i booted the game but i can't make it work again so i guess this isn't a real thing or it's just buggy if it is

Eventually they become pretty routine as you get used to just refilling your respawn chamber over and over (finally a reason to put a clone in the clone lab lol)...you can get pretty quick at clearing them out. Pirate ships can take a couple minutes if you you're lucky and spawn in a really busy area or around alot of storage to aggro them.

All of my experience so far with these has been a run on hero difficulty with the maximum pirate spawn so I've had to clear alot of these ships just to find some peace and resources
Last edited by Wingnut Mcmoomoo; Sep 7, 2020 @ 8:49pm
Fighting-Priest Sep 7, 2020 @ 8:20pm 
Originally posted by Wingnut Mcmoomoo:
Been clearing alot of wrecks and pirates lately and honestly if you get a really bad spawn the best thing to do is just run, run until you get a good place to fight. As far as I can tell, wherever you die your will be your next teleport area so you can make progress that way if you have the biomass and a respawn chamber so you don't nuke your clone levels.

I've also found harm touch saves me here alot, you will often spawn into a room full of pirates but just harm touch bombing with some clones will solve the issue, no wreck or pirate ship seems to have infinite spawns.

Shields of course help but only deploy them if you know you'll win the fight or if you're really lithium rich cause if you die they go poof.

But yeah the biggest thing is find the respawn chamber and treat your own clone as expendable (because it is) because at the end of the day you have to act like the pirates and just throw clone after clone at it. Oh and actually measure if the ship is worth it cause you get some free ammo on each ship but it does cost ammo to farm those so it's best to just go for targeted hits in them (as maze like as they can be).

Also remember you can teleport out whenever and you will come back to the same spot, if you don't have healing and there are no healing stations on the wreck then tp back and heal up from your own biomass reserves if you can can spare them. Like it's pretty easy to just blind sprint until the shooting stops then teleport or if you hold right click while also holding left click you can move while teleporting if you want to be silly about it (this can save you sometimes lol)

Eventually they become pretty routine as you get used to just refilling your respawn chamber over and over (finally a reason to put a clone in the clone lab lol)...you can get pretty quick at clearing them out. Pirate ships can take a couple minutes if you you're lucky and spawn in a really busy area or around alot of storage to aggro them.

All of my experience so far with these has been a run on hero difficulty with the maximum pirate spawn so I've had to clear alot of these ships just to find some peace and resources

I use shield aura and the crawl spaces to go through the pirate ships makes things a whole lot easier. Activate shield aura, pop out of crawl space, kill pirates, hide, repeat.
supernet2 Sep 8, 2020 @ 5:16am 
Originally posted by Varon:
I've personally never been beamed into a room with a turret that I can recall but it often has 1-3 guys if not 1-3 who will enter the room immediately, I suggest bringing a few shields and potentially a turret to cover flanking attacks or drop in a room before bailing. As for the turret insta death im not sure if you've got bad rng or maybe its what happens with critical level areas.
Know what i was thinking, i literally liter my ship with turrets everywhere. This literally sounds like the enemies doing exactly what we do when they beam up and get smashed by turrets everywhere
Iconoclast Jan 25, 2021 @ 9:21pm 
I appreciate all the advice. I've only been able to loot biomass and the blueprints. Any tips on how to save prisoners? They are there but I cannot destroy equipment to release them nor target them for "capture". What about looting other resources like fuel rods? The ship didn't even have a storage room on it even though it was supposed to have fuel rods.
Raumschiffo  [developer] Jan 25, 2021 @ 11:24pm 
Originally posted by Iconoclast:
I appreciate all the advice. I've only been able to loot biomass and the blueprints. Any tips on how to save prisoners? They are there but I cannot destroy equipment to release them nor target them for "capture".
You have to shoot the energy barrier of the cell with an energy weapon (e.g. pistol)
Filthy Cur Jan 26, 2021 @ 7:49am 
A T3 Human with +15% armor & +15% health will soak up a ton of turret ammo. Haven't tried it myself, but I imagine Liquids would also work just as well. And props to the devs for finding some rather devious places to hide turrets. For some reason, turrets in access tunnels are more frightening to me than tentacle monsters, or giant spiders.

Just hope I'm not developing a phobia of turrets, in access tunnels. That eerie laser sight, slowly sweeping across the tunnels... "Did it see me? DOES IT KNOW?"
RainmakerLTU Jan 26, 2021 @ 10:46pm 
Since developer is reading (which is very nice), the whole boarding thing should be more predictive, I guess - in attack console player could select 1-2 crew members to beam with him and be beamed not randomly as ppl says, but maybe we could see ships plan and select where we want to appear? In general - in biotank, in cantina, in quarters etc.
Actually attacking alone seems kinda strange (but doable), when enemies beams 3-4 ppl in one wave and few waves at all when they attack
Darckdore Jan 29, 2021 @ 7:47pm 
It's not that I'm always tp front of turret but your 60% is strongly accurate... + ahahah you think turret will kill alien infestation ? NOOOO Its ONLY you the player you are targeted by aliens who live on the ship (ok legit) but also alien infestation and I see them cooperate to only kill me like pfff why should I clean my own ship.. noooo they are friendly let's focus on that random guy... EVEN more the full ship is apsolut 100% infested every room are full of aliens and again ennemi turret, aliens, infestations target only you !
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