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Although, seriously, there really shouldn't be so much "you need to have just the right weapon" in a game where you can only have two weapons on you at a time, and two more in the weapon rack for kind-of-but-not-really quick access. Way too easy to be randomly screwed because you either don't have access to that "just right" weapon yet, or because it's not one of the two you're carrying when the nearly-unkillable-by-anything-else beastie appears and decides to eat your face.
Agreed, if what is true of the clones ("immunity" to only one damage type) is also true of the monsters. The dev's cryptic comments about this kind of problems, however, give me the impression that, for a small number of specific monsters, it's the other way around and they have only one damage type (or perhaps even one specific weapon?) that they're not "immune" to.
I never use the holding cells. and if this was something that could be researched i would. I would also use them for a discount on genetics research. I wish there was an armory and secruity option for the ship. Where i can classify what each crew had as a weapon from the get go, and have a security guys patrol. As it stands i have two of the meaty shooty robots, but that means that i now have only 6 slots for utility robots. I would rather have kraul shotgun armsmen standing watch in the tractor beam room instead.
It's only three devs, so i cut them some slack. This ship boarding update adding a buttload of content to the game. I had a transporter accident and was teleported into a wall. It would be nice if the ship assult room also had a med station, an arms rack, and if it was staffed by clones, if they had the ability to not only transport you into a safe spot, but could teleport you back if your health was too low.
I just got the game through Humble in the last week, so I've never played it without the boarding update, but crawling through hulks is easily my favorite thing to do in this game. I'd really enjoy seeing an alternate game mode that gets rid of 90% of the planets and debris, and instead just spawns wrecked ships everywhere with all the supplies and sites that you need.
You can use an upgrade module to add a med station, at least. I don't think there's any way to add a weapon rack, but I put my repawn chamber right next door, which at least gives me a weapon rack close by. (...and, when I die on a hulk, it lets me throw the next captain into the meat grinder as quickly as possible.)