Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
That's it.
Your tractor beam, hanger, refineries and deposit rooms should all be on one side. Make sure to deploy a crap ton of turrets on this side.
Everything else on the other side. Make sure the build a ton of defences in the middle.
Also if you are use the hanger and go to the planet, no bugs and infestations come back. So just do not send clones down, you go down with them. Doing this, only the tractor beam room can lead to infestations.
So this means, you do the planet side missions and tractor beam rooms solo to stop sickness and infestations, so the only thing clones are any good for, is the refiner room. I normally never create clones until I am about to do a genesis mission. There is no need or use for them
If designed right, you can use the 300 power limit to run, 5 greenhouses, 7 cabins, 4 shields, 3 hyper drives, 1 of each rec room (4 types, bar, gallery etc) one of every other room you need for farming and max tier clone, weapon, medical bay etc and still have 320 storage of resources before hitting the limit
That's not quite true. I always go down on planets myself and I had several instances when, after returning to the hangar, I found bugs crawling from under the ship
It happens for me roughly every three trips. Most ridiculous when it's the humanoid enemies appearing in the hangar, like they were holding on to the hull while the ship flew through space.
Also, I get infestations in the hangar sometimes, when those things grow in there.
https://steamcommunity.com/sharedfiles/filedetails/?id=2219135970
My current layout. Extravagant on power, crammed into a single deck, but you can see the idea of what I did with those 'danger' modules (the branching corridor to the left of the top greenhouse). Three branches, each one has a decontamination corridor isolating it from everything else, top branch is the tractor beam room, left branch goes to the hanger, deposit, and refinery (you have to keep those together), bottom branch to crew quarters. Then a security gate making sure nothing gets out.
The other tip I'd give is to try and keep all storage and biomass in the same area (something I lacked the space to do, hence in future I'll probably give them a whole deck to themselves). When you eventually get boarded by pirates (and you will), they go for those modules. Keep them together as much as possible, and fill the area with sentry guns.
Of course they can. I have to clear infestations from those rooms regularly. Especially the tractor beam.
The one directly under the bridge is a security station. The next one, given its shape, should be a shield generator
Saves up a lot on hangar turret resources.