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Nothing can harm your ship. If you do the hanger and tracker beam missions solo (no stupid clones around) nothing can infect your ship. Captain is immune to disease and if you have your tractor beam room connected to your base by a single lift, nothing can spread from it....You now have easy mode and boring. Your ship will never had any aliens on it! There will be some stuff growing in your tractor beam room but you can ignore that as it can never spread from there.
Aliens on the planet just stand there and shoot straight, so you can easy avoid all their attacks and they will get hit by all your attacks. You never have to even upgrade your starter gun, so do not waste time harvesting any weapon resources. (except to make the x-ray gun for fast queen kills when doing genesis runs)
No need to make a single turret (unless you want to kill 100 of each pirate to unlock that corp) and barriers are pointless.
Note: You can upgrade Tier 1 Turrets to Tier 3 Turrets by just picking them up and putting them down again.
It's easy one you figure out how infestations work. Ever notice a strange green cloud wandering your ship? Thing passes right through barriers and is ignored by turrets and crew? That's your problem, it spreads an infestation wherever it goes, can move through vents, and its capable of using lifts to access other decks. Good news, it's killable and will even die on it's own after a while. Bad news, you have to hit the "source" of the cloud to do damage and said source is invisible.
I've found the best solution is to always have awareness on you captain when gathering resources. If you see the cloud, pop awareness and aim for the wandering red orb that appears. If you don't have awareness yet, aim for the floor in the center of the cloud for the best chance to hit the thing.
In truth, I dont want to play the game if, any time I am invaded, its pretty much a slow game over. There needs to be a limit on how many board you. Even Pirates would have to draw a line and cut their losses. So for now, if this dynamic of the game doesnt change, I will not be playing. I will only get agitated.
Lets say they didn't for you guys, okay then. I know a fix for that too, attempt to unlock the space pirate corporation/ Framen corporation. With this one you will become the framen, therefore meaning you can NOT get attacked by the framen anymore. And there is TONS of benefits of doing this like having the clone lab 2 when you start off, the hyperdrive when you start off, workshop 2 and more!
Now im not sure how I got the option to do the corporation, but I do know to get it you have to kill 100 of them that get onboard.
I'm playing on PC. Just yesterday, I had at least 4 or 5 invasions by Mechanics and Framen within one session. I managed to fight them all off. At least, I gained access to Mechanics fraction by defeating them twice. After that, I received one of these notifications in the upper right corner, that a completely equipped Mechanics ship will be available at restart of the game now. I also killed a bunch of Framen (they are much harder to fight than the Mechanics; a shotgun did the trick) and defeated them twice, but I think it weren't enough.
I found it pretty easy to defeat them, because they always invaded the modules that were not reinforced. Now, I started some bounty hunting to unlock the other factions by pushing back their attacks. I left only one special corridor in my ship without reinforcement and places several turrets there. I think I'll have a good chance that most of the enemys will spawn there - and look directly into the barrels of my guns. Additionally, I told my crew to retreat into their compartments, where I also placed loads of turrets.
I remember from the first sessions, that it was nearly impossible to defeat the pirates, because they spawned until I left the sector. Maybe they changed this with one of the last updates - I didn't read the change logs completely.