Genesis Alpha One Deluxe Edition

Genesis Alpha One Deluxe Edition

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Space Pirates basically ruin the game.
They fly around from sector to sector, and if they appear in the sector you are in, they magically start appearing in your ship no matter how you build your defenses; they could show up in any room. And they keep coming forever, so even if you kill a bunch of them, you are accomplishing nothing. They just keep appearing in your ship, killing your crew and damaging your equipment forever and ever.

The only thing you can do to stop them is jump out of that sector, and jump a couple more times so they don't follow you.

Randomly appearing, infinite bad guys make any sort of strategic ship design pointless; the only 'strategy' that matters is 'put as many automated turrets as you can in every single room'.
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Showing 16-24 of 24 comments
Natjur Feb 7, 2019 @ 12:24pm 
Play until you unlock tier 2 corp which starts with shields and hyperdrive modules unlocked. Start again and get 4 shields within the first 5 mins of playing. Now the game is boring.

Nothing can harm your ship. If you do the hanger and tracker beam missions solo (no stupid clones around) nothing can infect your ship. Captain is immune to disease and if you have your tractor beam room connected to your base by a single lift, nothing can spread from it....You now have easy mode and boring. Your ship will never had any aliens on it! There will be some stuff growing in your tractor beam room but you can ignore that as it can never spread from there.

Aliens on the planet just stand there and shoot straight, so you can easy avoid all their attacks and they will get hit by all your attacks. You never have to even upgrade your starter gun, so do not waste time harvesting any weapon resources. (except to make the x-ray gun for fast queen kills when doing genesis runs)

No need to make a single turret (unless you want to kill 100 of each pirate to unlock that corp) and barriers are pointless.

Note: You can upgrade Tier 1 Turrets to Tier 3 Turrets by just picking them up and putting them down again.
Last edited by Natjur; Feb 7, 2019 @ 12:44pm
ascidel Feb 8, 2019 @ 5:33am 
Sorry, but those do no longer work. I'm stuck at level I with defences, cleanup and resource gathering towards defenses. I need 3 turrets and 3 barriers to defend and hold the tractorbeam and hangar but it's not enough to prevent critters from infesting or invading the ship through all levels. Also keep losing crews who are stationed there, too. The ship is defended from two chock points but it still needs cleanup regularly or I'm going to lose. I coming up short because I would need at least 2-3 times more defenses to secure all defensive positions.
Originally posted by ascidel:
Sorry, but those do no longer work. I'm stuck at level I with defences, cleanup and resource gathering towards defenses. I need 3 turrets and 3 barriers to defend and hold the tractorbeam and hangar but it's not enough to prevent critters from infesting or invading the ship through all levels. Also keep losing crews who are stationed there, too. The ship is defended from two chock points but it still needs cleanup regularly or I'm going to lose. I coming up short because I would need at least 2-3 times more defenses to secure all defensive positions.

It's easy one you figure out how infestations work. Ever notice a strange green cloud wandering your ship? Thing passes right through barriers and is ignored by turrets and crew? That's your problem, it spreads an infestation wherever it goes, can move through vents, and its capable of using lifts to access other decks. Good news, it's killable and will even die on it's own after a while. Bad news, you have to hit the "source" of the cloud to do damage and said source is invisible.

I've found the best solution is to always have awareness on you captain when gathering resources. If you see the cloud, pop awareness and aim for the wandering red orb that appears. If you don't have awareness yet, aim for the floor in the center of the cloud for the best chance to hit the thing.
Doctor Harley Blu Feb 12, 2019 @ 12:39am 
My first go when I got invaded, it was a good fight but poor ship design and being new, I realized where I messed up a little too late. Second go, I built the ship to deter a successful invasion. I get invaded by pirates (who are not even in my sector nor adjacent to it) and we start fighting and I am slowly losing people. I rush to the bridge and make a few jumps but they are still coming. Eventually I sacrifice the entire section of my ship, plus some, where the aliens are. I make another jump and still they keep coming. at one point I check my kill count and I am already over 1000 of what i had before they arrived. Eventually its just me and the bridge with 2 turrets. They start spawning directly in front of me from thin air, 6 at a time. wtf? if I destroyed my ship and there is nothing but me left, why keep going? and where the hell are they coming from? FYI I had only explored about 25% and got about just as far as I did the first time.

In truth, I dont want to play the game if, any time I am invaded, its pretty much a slow game over. There needs to be a limit on how many board you. Even Pirates would have to draw a line and cut their losses. So for now, if this dynamic of the game doesnt change, I will not be playing. I will only get agitated.
Last edited by Doctor Harley Blu; Feb 12, 2019 @ 12:43am
voormithadreth Feb 13, 2019 @ 6:50pm 
On reflection, I really think the pirate invasions were an alpha-stage "testing the combat system" mechanic that they just left in out of laziness. The aliens all look the same, all have the same weapons, appear out of no where, com forever, have no particular objectives, and aren't backed by any story or motivations. Everything about it screams 'stress testing the A.I.' or 'spawn some enemies so I can see how the new gun I coded works'.
theseeman Feb 14, 2019 @ 1:30pm 
I think the Pirate ships are spamming clones into your ship to overwhelm you and take your stuff. That explains most of their behavior. My only complaint is I want a chance to teleport to their ship to take it over.
76561198269663275 Jun 25, 2019 @ 4:27pm 
( I understand this is a bit of an old post, sorry*) I play this game on Xbox and I dont know what you guys are talking about, On my game I unlocked a Framen Corporation. Basically a Corporation where you can become the space pirates, (framen is another name for the pirates) now I unlocked this by killing 100 of the space pirates. So I created a new save and well started to get to work with spamming turrets, During this I realized something. The space pirates do NOT stay there forever, they literally dissapeared after about 10 minutes of me murdering them all and I have to go after them again. Now I dont know if this is a new update or its because I play on xbox but they do go away sooner or later.

Lets say they didn't for you guys, okay then. I know a fix for that too, attempt to unlock the space pirate corporation/ Framen corporation. With this one you will become the framen, therefore meaning you can NOT get attacked by the framen anymore. And there is TONS of benefits of doing this like having the clone lab 2 when you start off, the hyperdrive when you start off, workshop 2 and more!

Now im not sure how I got the option to do the corporation, but I do know to get it you have to kill 100 of them that get onboard.
Soforttod Jul 1, 2019 @ 1:49am 
Originally posted by EPN william1:
( I understand this is a bit of an old post, sorry*) I play this game on Xbox and I dont know what you guys are talking about, On my game I unlocked a Framen Corporation. Basically a Corporation where you can become the space pirates, (framen is another name for the pirates) now I unlocked this by killing 100 of the space pirates. So I created a new save and well started to get to work with spamming turrets, During this I realized something. The space pirates do NOT stay there forever, they literally dissapeared after about 10 minutes of me murdering them all and I have to go after them again. Now I dont know if this is a new update or its because I play on xbox but they do go away sooner or later.

Lets say they didn't for you guys, okay then. I know a fix for that too, attempt to unlock the space pirate corporation/ Framen corporation. With this one you will become the framen, therefore meaning you can NOT get attacked by the framen anymore. And there is TONS of benefits of doing this like having the clone lab 2 when you start off, the hyperdrive when you start off, workshop 2 and more!

Now im not sure how I got the option to do the corporation, but I do know to get it you have to kill 100 of them that get onboard.

I'm playing on PC. Just yesterday, I had at least 4 or 5 invasions by Mechanics and Framen within one session. I managed to fight them all off. At least, I gained access to Mechanics fraction by defeating them twice. After that, I received one of these notifications in the upper right corner, that a completely equipped Mechanics ship will be available at restart of the game now. I also killed a bunch of Framen (they are much harder to fight than the Mechanics; a shotgun did the trick) and defeated them twice, but I think it weren't enough.

I found it pretty easy to defeat them, because they always invaded the modules that were not reinforced. Now, I started some bounty hunting to unlock the other factions by pushing back their attacks. I left only one special corridor in my ship without reinforcement and places several turrets there. I think I'll have a good chance that most of the enemys will spawn there - and look directly into the barrels of my guns. Additionally, I told my crew to retreat into their compartments, where I also placed loads of turrets.

I remember from the first sessions, that it was nearly impossible to defeat the pirates, because they spawned until I left the sector. Maybe they changed this with one of the last updates - I didn't read the change logs completely.
Spicy pineapple Sep 3, 2020 @ 9:39am 
most recent update allows attacking the commanding officer. It appears you can attack their ship via the new ship assault module. Thankfully it's a starting module.
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Date Posted: Jan 31, 2019 @ 11:32am
Posts: 24