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how about you also list good points?
While I can't speak for the TC, I have played the game for about 8 hours now but to be honest, nothing has really jumped out and truly impressed me. The game is fun for a little while, but repetition sets in quick as you spend most of your time grinding while the same tiny handful of easy events play out. I'll list a few things that have a positive aspect to them if you like.
-Ship building is fun and it's always nice to be able to walk around your creations.
-It's reasonably well optimized. I have been playing at max settings on a GTX 960 and it runs great. The framerates are high, there is no stutter or hitching whatsoever, loading times are very short on a standard HDD and I have not experienced a single crash or graphical bug of any kind.
-There is a bit of planning involved in how you build your ship, but not a whole lot. After a planet mission you will return with boxes of resources which have to be picked up and manually carried to depots by your robots. They then have to be carried to a refinery for processing which means that you do need to keep these structures close to one another. However, creatures can also hide in the resource loads so you likely need some defenses or decontamination units between your shuttle bay and refineries.
What's odd is that after resources are processed they just magically teleport into storage and when you build something they are just instantly consumed. So it's as if they tried to design the game with a realistic logistics system for resources but then stopped halfway.
-Planet missions can be fun for a little while but do get old fast as the area you can explore is tiny, the enemy comes in small predictable waves, and there's no real challenge to it whatsoever. In 8 hours I have had 1 death on a planet and that's because I underestimated the range of my grenade launcher and killed myself in 1 shot. Your crew serves as extra lives and is easily replaceable so the penalties for death are negligible.
-The shooting mechanics aren't amazing, but they're not as bad as I've heard some people saying. The laser rifle is boring and feels limp, but most of the other weapons do feel like they pack a proper punch and enemies tend to die in satisfying ways - especially went you shoot a grenade into a group and watch a flurry of blood, dismembered alien parts and ragdolls fly all over the place. Compared to something like Doom though, it's pretty bad but for a low budget unity game the shooting mechanics are satisfying enough.
I realize a lot of these come across as backhanded compliments to the game and that's kind of how most of it plays. Some features are fun but poor design in other ways really hampers them. One thing I will say for sure though, this game is NOT worth $30. Not compared to all the other amazing games you could get for that same price or much less. If it goes on sale for $10 and you're still interested then I'd say go for it but otherwise, skip it. You won't be missing out on much.
Updated
WIP: but I plan to do so. Updated a few points but once I jump back on later today I’ll flesh it out.
Thank you for the detailed writeup.
This is for the people on steam curious about the game.
It’ll be on steam eventually so why not have it open to the workshop on release?
As a final comment it is noted that this company the reason for payment and conditions and the knowledge that in that store no one could criticize how ugly the game is, by the time I get to steam I assure you that it will come with corrections.
Get the awareness alien power to find the infestations that sneak by, because they can lay dormant for a very, very long time, upwards to 3+hours.