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Whenever something like this happens in a game, everyone always thinks "make it bigger, that'll make it more interesting". Yeah. Until you do it 30 times. This is a game where you have to do ALOT of resource hunting. I dont know about you, but if I had to spend 10 bloody minutes in every away mission, I'd go mad. It'd be the sort of thing that's neat the first few times. But definitely not neat after that. Most players would likely resort to just sending crew by themselves every time to avoid that time sink even if it gets the crew killed alot. There's good reason why away missions are kept short.
Now, if they were to do like the occaisional rare large area to explore (perhaps abandoned ships you might find every now and then) that'd make alot more sense. I do think that'd be a good idea to add. But making every mission big and complicated? Ye gods, no.
Even in alot of other games that have this sort of element, they usually end up better if they keep the "exploration" simple. A good example is Starflight... that old classic game. You have to take your land rover thing down to planets darned often (as resource collection is a huge part of the game), and ALL of those planets are extremely simple. And some players definitely dont like that, which is fine. But in an overall sense, it contributes ALOT to making that game good (and it really is darned good). Pacing is a very important element of game design.
As for this game, one way or another it's a very niche product. I personally like it alot, and I've seen plenty of others that also ended up loving it. But it's not one that I will always recommend to friends, I always say "you gotta like this and this and this, and be ready to deal with this bit here, watch some videos to see if you might enjoy it". But for me, it's definitely my sort of thing.
I do however think the trailers and store page dont really give a true sense of what the game is really like. I get the impression that alot of players go into it not knowing how it is ACTUALLY going to be, and they then find a game that just doesnt mesh with them at all, so it's no wonder that this complaint comes up.
It's definitely repetitive and grindy, and that's fine.... but not for everyone.
I suppose that is were we differ, I find needless grinding to be the most painful and thoughtless aspect of any game. Thus if there is something more engaging to do at each planet such as exploring beneath the surface, searching for relics, and destroying hives. It gives me something to do on the surface.
Obviously a few balance change to make it viable, Then there would need to be more resources on the planet so the player has to go looking for them, but not looking through every inch to find something. And sure as heck not spawning around the ship the way it is now, which is mindless and unimaginative.