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Alternatively a scarab holding a dark ball, vs holding a glowing ball. scarabs was often pictured as holding the sun. Suits a receptable for light, no?
https://en.wikipedia.org/wiki/Scarab_(artifact)
In ancient Egyptian religion, the sun god Ra is seen to roll across the sky each day, transforming bodies and souls. Beetles of the Scarabaeidae family (dung beetle) roll dung into a ball as food and as a brood chamber in which to lay eggs; this way, the larvae hatch and are immediately surrounded by food. For these reasons the scarab was seen as a symbol of this heavenly cycle and of the idea of rebirth or regeneration. The Egyptian god Khepri, Ra as the rising sun, was often depicted as a scarab beetle or as a scarab beetle-headed man. The ancient Egyptians believed that Khepri renewed the sun every day before rolling it above the horizon, then carried it through the other world after sunset, only to renew it, again, the next day. A golden scarab of Nefertiti was discovered in the Uluburun wreck.[1]
Id really love a more visible glow on the reflective side of the mirrors, I find them hard to see.
Maybe increase the turnspeed of the mirrors too, maybe 15-20%.
Art improvement suggestion: The lightbeam could benefit from a little animation, giving it a more pulsing look, instead of being just a plain static line.
Edit: Ah, i just noticed you made the end door brigher when the receptacle got lit. Didnt notice it at first, but after a few levels I noticed it.
Yea I fixed a quick bug with the resolutions. I have also made it so that when the light hits the receptical it will make the door slightly lighter and more obvious for you to click it.
I am glad you're happy with the new pause screen in. In a bigger patch we will improve the actual pause screen to a better version, as well as including access to the options menu.
As for the visible glow of the mirrors, in truth the first mirror only has an obvious reflection since it could potentially be double sided. As for the other mirrors I feel for now at least that it is pretty obvious as to which part is reflective.
As for the movement speed, we have increased and decreased them many times to try and find a perfect balance. Too fast and it becomes too tricky in later levels to avoid obstacles. Too slow and it takes forever to complete a simple level. Right now it seems like a perfect speed, but I think the future maybe to have the option to pick your speed so that you can adjust it on the fly to suit your needs. This would of course need to be at a static speed for the timed mode.
Thanks for all of your feedback so far. As Super Hyper Mega Giga Drill said, you've raised some great points and I am glad it has all be constructive!
Rhys
https://imgur.com/a/Bq2vN
Upon clearing level 10 in the first area, the next button is unresponsive. I had to choose go back to the menu, which actually doesnt drop me in the menu as stated, but sends me to the worldmap where I could pick the new opened area.
Might help with initial area confusion too, if players is drawn to click on the currently unusable custom puzzle tomb smack dab in the middle of the worldmap and wondering why it doesn't work. Like I did, initially thinking it bugged as I hadn't seen the smaller starting tomb to the side.
The custom puzzle tomb probably also needs an under construction sign too, which is humorous for an ancient tomb. As well preventing players from entering the empty screen for now.
I think part of the initial confusion was the name of the custom puzzle tomb, it gave no indication it was not part of the intended puzzle progression.
https://imgur.com/a/dOlkw
Ive discovered that if a mirror gets struck by multiple beams it increases the completion counter each time. And as seen in the picture above, I was able to wriggle a full completion by striking mirrors multiple times to max completion without using all puzzle elements and it gave me 3 jars upon using the door.
Edit: Also the above is another case for adding a pulsing direction glow to the lightbeam. When it becomes a truly spaghetti tangle of beams, it can be hard to judge in which direction the beam is going.
Edit2: Its actually named Curators Well ingame, not Creators. Creators would make it more obvious. Curators made me think of a museum curator, and thusly that it was another puzzle area.
https://imgur.com/a/JCb5F
Thanks to multiple re-reflections you can actually overflow the completion counter, and the beam turns yellow and unreflective.
Though it might prove a problem if you have any double sided mirror puzzle objects that Ive not seen yet.
Especially when faced with puzzles with 3 or even 4 green anubis statues. I ended only getting 1 jar on the majority of the puzzles in Atum's library because of irritation with them, had otherwise 3 jarred everything previously.