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Thanks for the information
If I may ask, what exactly does fighting a lot do?
I mean, what is the real advantages of fighting becides giving me chances to drop parts?
Does fighting give me EXP for Electro-Enhancement?
Anything else could be the advantages of fighting a lot?
Thank you.
I'll wait and see what others say, I played about a half hour of the first one two years ago and honestly forget. What I do remember, for the most part, is that fighting just simply gets you through the level so if this title is the same as the former the price tag is currently waaaay too steep.
Not from memory; there may be new gameplay features in this second title
but those two titles sound like the names of mechs (ie; Orc Mech, Tungsten Mech)
Tungsten, Silver, Titanium, etc. are money drops—they don’t take up loot slots for what you bring back, and can add up to a tidy sum over a full crawl. You’ll also occasionally find company-specific “chips” that can be used in the “Trade” section of the store for some really nice equipment.
Finally, if you fail to win the Kami-One championship at the end of the 25 days, time rewinds, but you get to keep whatever GEAR pieces you have equipped, your overall Electro-Enhancement Level (you still can’t access it until you advance time to when it unlocks, and it resets your allocation, so you get a free respec, essentially), and your arena rank (meaning you can access better parts and deeper exploration missions from the get-go. There are also some slight changes to the cutscenes. I’ve only rewound once so far, so I’m not sure if there are additional changes on subsequent rewinds.
Though I am curious that where can u get better equipment than those for sale at the Shop when u reach Rank A? Grind the Rank A mission at deep-level dungeon? I mean if that is the case, might as well keep grinding for XP, then upgrade the Electro-Enhancement lol.
The RAGE enemies have the advantage of dropping C-Cancellers, even if the part drops sometimes aren’t great on upper floors—you need those to “unseal” the Atsuga-type parts so you can actually make use of their traits, and they cost 20mil each if you have to buy them from the store.
The Common/Uncommon/Rare/Legendary thing for dropped parts is just referring to their Rank relative to your current Arena Rank. If you're only Rank C or B, Rank B or Rank A parts will mostly register as Legendary--once you get to Rank A, you start finding fewer "Legendary" drops as a result. I've actually hit the 190-part bag limit during exploration runs, so here's a tip: if you're only hunting for higher-rarity drops, you can avoid picking up lower-rarity drops. Legendary drops have a pillar of light effect coming up off of them, Rare parts have little holo-squares floating around them in red and blue, Uncommon parts have only blue holo-squares around them, and Common parts don't have any visual effects when they're lying on the floor of the dungeon.
As for the Arena opponent changing, I think there was a tooltip that mentioned something about "ambushes" or "invasions" for arena matches, and that the rewards for winning in those cases were more substantial. So it's not a glitch, it's definitely something that the game can just do to you if it feels like it.
This sounds much more replayable than the first one