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Hotfix #2 Update
Er, so the last hotfix didn’t fully fix the Game Tester errand (just the intro), and managed to break GoPostal Challenges. So now we’re hotfixing the hotfix. At least we got the game build version number updated this time. Game dev is hard.
We did fix a couple crashes, so give us a slow clap - we need the encouragement.
===Changed/Improved===
- Blue lines showing up during the Apocalypse
===Fixed===
- Going POSTAL challenges work again
- Fixed crashes related to the queue system (seen a lot in the Mexico area)
- Fix for a crash related to puddles
- Fixed Game Tester Errand, for real this time, we really hope
Hotfix #3 Update
Another day, another hotfix! We actually have much more improved internally already, but we’re playing it safe regarding breaking peoples saves. We will resume updating after the weekend and are just pushing important/safe changes for now. We are currently working on changes to how the saving system works so we can update more frequently, more easily.
As well as work on bug fixing and a continued optimization effort, we have many ‘nearly there’ new features to add to the game over the coming weeks as well as AI improvements and just improving the gameplay in general.
===Changed/Improved===
- Adjusted the Going POSTAL overlay to remove the jarring red overlay that should have been removed the last hotfix (Blame Rob)
- Riverside optimization pass
- Updated the Prison Worker to do routine sanity checks on the security codes, and regenerate them if they become corrupt (Addressing the “000” bug)
===Fixed===
- Collision on Car Seat near the Sewer Entrance that was making it difficult to collect a Krotchy doll
- Clothing pickups lacking collision
- Bug where collecting all collectables would award the achievement for completing all - - - Rampages instead (Note: If you already got this achievement, make sure to keep an older save on hand when this update goes live, so you can actually earn this achievement)
- Addressed a bug where the Robe outfit could disappear from player’s inventories if using another Dude skin
Mind Blowing Update
Alright! So this is our first update since 1.0 which is not simply a hotfix to patch issues - it also adds a few requested features. Many of you have asked us to ramp up POSTAL’s over the top comic gore and dismemberment, so in this update we’ve added brains to head explosions. There has also been comments saying P4 is missing some expected features found in P2, and we’ve started addressing that by bringing back the suicide button for when you want to end the game on your own terms. Oh, and we’ve added the PIII dude coat to go along with Corey’s voice option. Finally, while Third Person is not really an official feature of P4, far more of you are using it than we expected, so we’ve added more animations to it and they now cover collectables.
And naturally there are a few notable bug fixes. The waypoint system is now far more functional. The subtitles system has been expanded to include the comic book intro and outros.
===Added===
- Brains to head explosions. Exploding an NPCs head will sometimes result in a brain popping out!
- Speaking of head explosions, the suicide button for the Dude has been added! (K key by default)
- Going POSTAL challenge in Desert area. Completing it will reward you with a POSTAL 3 skin!
- POSTAL 3 skin for The Dude!
- Missing pacifist check before assigning the "Kill Bosses" errands - if player is pacifist, these errands are now skipped as intended and only "Meet the Boss" is assigned
- Health Bars for some bosses!
- Subtitles to comic book intros/outros! (In-game cutscenes will be getting subtitle support soon!)
- Third-Person animations for picking up collectibles!
- Interest Points to Supermarket in Prison tile!
- More Krotchy Tips to better explain some of the game mechanics!
- Support for burning characters, both dead or alive!
===Changed/Improved===
- Optimization pass in the Residential tile
- Tweaked the house NPCs to get them unstuck
- Adjusted the culling on landscape in the Prison tile
- Updated M60 textures
- Improved Krotchy texture for collectibles counter
- Made Baton less OP
- Reduced loading delay in “New Day / Load Game” loading screens
- Reworked the fluid weapon particles so they’re more three dimensional
- Audio in Pit Boss Vault cutscene
- Final door now checks only for Meet Boss instead of every Friday errand including killing the 3 bosses (Pacifist ending fix)
- Removed day constraint from Duck Hunt Challenge
===Fixed===
- Waypoint setting turning off when placing one and not working over longer distances
- Picking up collectibles not counting towards the counter
- Crash after throwing Pigeon Mine during Install Bidets errand
- Janky puddles in front of Sewer entrance
- Shoot Cans challenge not working correctly
- Duck Hunt challenge only triggering on Wednesday
- Window Cleaner challenge not accepting all damage types
- Old bystander models being used in Pit Boss errand
- Sewer Dwellers not being dismemberable / using old models
- Certain NPCs using Dude’s voice…
- Removed broken ladder from Clock Tower. Roof only accessible via the Grappling Hook point
- Rick Hunter's Dude using wrong voice cue when equipping Sexy Outfit
- A house in Riverside tile lacking collision in the bedroom
- Weapon recoil not applying in third person
- Yaw weapon recoil persisting at lower framerates
- Old NPC characters being used in Pit Boss cutscenes
I AM The Law Update
A cop themed update for you today! The Dude’s cop outfit has been added to the police station, meaning you can terrorize lawbreakers legally! Be Careful not to raise the suspicions of your fellow law enforcement officers though by going after innocent bystanders… Although if you do, you can always grab a new badge from a vending machine to make them forget about your police brutality. Check out the Dude’s never seen before sleeve Tats!* Furthermore - should you break the law yourself, cops will now come after you on their scooters!
This update further expands the subtitle system to include cutscenes (more languages are coming in a future update). There are also various QOL improvements such as Going Postal challenges granting you the required weapon/powerup you need to complete it (if you didn’t have it already) Bosses now have health bars so you can see exactly how bullet spongy they really are!
Various crashes and glaring bugs have been fixed in this update, see the full list below.
A note on performance; while this update does not bring any significant performance improvements - we promise you they are coming. Next month we will start working with a console porting house, and before they even start the porting process they will be joining us internally for a couple of months to get the performance of the PC built in a much better place.
Oh, and we’ve done something to try and fix the slow patching process with Steam after the update has downloaded, let us know how that goes.
*He’s missing them while wearing the drag outfit right now, so just assume his tattoo sleeves when using the cop outfit are henna…
===Added===
- Dude Cop outfit and Badge item! You'll need to find them in the Police Station. More Badges can be purchased at the Speciality Vending Machines!
- Cops on Scooters!
- Grant Weapon / Grant Powerup support for Going POSTAL Challenges! Some challenges require the player to complete them with a certain weapon / powerup. Now, those required weapons or items will be assigned to player once activated
- New sounds for Cat attacks!
- Krotchy Tip in starting area when a marker is picked up (Explaining how to switch between / activate inventory items)
- Fatigue health bar for The Boss fight
- Three new Going POSTAL Challenges! Edensin Chainsaw Massacre, Finger Bang Bang and Scooter Rampage (Hint: Two are in Riverside and the second in Prison tile)
- ADS support for M60!
- Subtitles to in-game cutscenes!
- Health Bars for Kunny, Carter, Tinklage, Hardrock and Toilet Paper Man!
===Changed/Improved===
- Made it so certain characters’ deaths will stop counting as a kill (Example: Hardrock). - You won’t need to get NPCs to “kill” her in order to complete a Pacifist playthrough
- Adjusted AI on Inmates in Prison to make them less braindead
- Set up more light switches in various interiors
- Going POSTAL challenges will now only spawn after you go see Joseph Bellow on Monday
- Forced the Beggar Sign and Marker to disappear if acquired outside of Monday
- Adjusted the Urine stream so it’s visible when looking up
- Improved Aim Assist based on your feedback: Disabled aim assist on Melee weapons. Toned down the aim assist friction on the Controller. Controller aim assist will now only focus on armed Pawns
- Adjusted text on the Rampage intro Krotchy Tip to account for weapon and item granting
- Subtitles will now work on the Map Screen
- Grenades, Molotovs and Rockets will now shatter nearby glass
- Improved performance of Subtitle system
- Added working water in Dark Lodge when you fall down the wooden bridges
- Improved empty area in Riverside close to the first staircase. Added hobos and a ‘Going POSTAL Challenge’
===Fixed===
- Subtitles blocking the Phone map and other UIs sometimes
- Gamepad Look Sensitivity and general gamepad menu jankiness with sliders
- Weird flickering stuff in various ‘Video’ and ‘Performance’ menu settings
- Waypoint system not working correctly most of the time
- Fixed wrong texture direction of a road piece in Anu’s Inn area
- “Nuts kicked in”, “Doors kicked in” and “Gallons of city water wasted” stats not working correctly
- Pit Crew guy in Fix Race cinematic using incorrect textures
- Parking lot ramps in Commercial district not having any collision
- Dude’s outfits not applying to all cutscenes
- The Boss dying after a few hits from M60
- Melee attackers swinging once they're in range again rather than needing you to stand completely still
- VR enemies using regular NPC skins
- P3 Rampage not registering flamethrower. It will also now grant extra water bottles if you run out of pee
- Blurry decal in Ghost Town
- Invisible wall blocking players next to rail tracks in front of Wipe Compound area
- Cashiers in SafeSpace supermarket stealing all your money!
- Silencer and Reflex Sight attachments not saving when loading a save game
- Players getting locked out of the Dinky Nozzle during the Cat Dude errand
- Added failsafe for players getting stuck in the Dam after finishing
- Corpses Lifetime config option not saving
- Roller Coaster operator having a broken t-shirt texture
- Sound occlusion problem with signs
- Feedback menu having outdated key binding prompt for taking screenshots (Changed to ‘U’ after last update)
- Subtitles blocking the Phone map and other UIs sometimes
- Invisible Mercenaries in Pacify Merc Superior cutscenes
- Save issues with Omerta Ouster and Peso Payback on Friday
- 969 cutscene not skipping correctly
- Crash related to Subtitles (If current language could not be found)
- Addressed the Overlay HUD crash
- Outdated subtitle appearing in Tuesday Intro
- InterestPoint crash along with some other crashes that were reported on Steam Forums
- Hard to obtain Krotchy doll on a path between Residential and Riverside and a Larry doll on a tree in The Zag and chair in Affluent tile
- Some issues with the Dark Lodge exit
- Roadhouse achievement
- Fixed Vince’s Mobsters stretching out ridiculously after getting dismembered
Ever Had One of Those Days? Update
With The POSTAL Movie Voice actor Zack Ward now added to the options of Dude voices, the POSTALverse is complete! This update also brings improvements to the AI/Gore system in the way of fire reactions from NPCs; watch them stop, drop and roll!
A ton of crashes have been fixed, thanks for all the reports on the forums. We very much treat them as a priority as they come up.
We’ve started to make some notable headway with performance, as well as reducing the overall footprint of the install files by ~4.5gb. This is an ongoing effort so it’s likely to come down more with each passing update. As mentioned in last week's update, this month a console porting studio will join us internally with the sole mission of improving performance on the PC side, before they start working on the console port itself.
===Added===
- Zack Ward’s Voice Pack!
- Overhauled the system that controls NPCs on fire! You’ll notice things such as NPCs rolling whilst on fire and more!
- New First-Person Kick Animation! The goal here was to make it more satisfying to kick stuff!
- Improved cashier/vendor system! Cashiers now instantly handle customers that enter customer stand points. Stopped cashiers from nagging players that have left the line. Cashiers will no longer steal all of your money, for real now.
- More accessories to NPCs such as better looking glasses
- Portraits for Boss Health Bars
===Changed/Improved===
- Bidet petition no longer sticks around if reverting to a checkpoint with the petition on hand and the errand completed
- Performance improvements
- Reduced the install size of the game by 4.5 GB
- Updated Cop Badge HUD Icon
- Added Crypto Bank in Riverside tile, part of the work of filling out empty spaces
===Fixed===
- Some cutscenes are now using the outfit the player is wearing, more to come soon
- AI picking up placed money pickups
- P3 Dude having janky ragdoll
- Being unable to progress past Penthouse if skipping boss fight with milk
- “Wash your hands" achievement
- Various crashes
Karting With Scissors Update
Hey POSTAL Fans!
Wow, has it been 8 weeks already since the last update? Well, we can at least make up for that somewhat by making it a rather meaty one for you to sink your teeth into by bringing you new content, performance improvements and a slew of bug fixes.
This update introduces a new mode of transport - The Go Kart! Introduced later in the game, it gives players the option of a faster mode of transport to zip around the map in, running over bystanders as they go.
Speaking of bystanders, we’ve continued to work on improving them in this update. Homeowners now correctly react to the player barging into their homes, we’ve added a ton more variation to their appearance and animations, and we’ve implemented better AI response to the environment. We’ve also improved much of the animal AI. There’s more work and fine turning to come in future updates, but this is a significant step forward nonetheless.
The iconic Scissors weapon has made a return! It’s - in our humble opinion - much better and more fun to use than the scissors in POSTAL 2. Enjoy running with scissors!
We’ve fixed up a ton of bugs, including many of the ones mentioned in TotallyPointlessTV’s excellent P4 review you can see here: https://www.youtube.com/watch?v=WX5LcqW-66U Another thing he mentions in this video (and you guys have often mentioned) is exploration is sometimes not rewarded, and we’ve been working on putting that right in this update, and will continue to do so in future updates.
The push to improve performance continues. We’ve chopped another 5 gigs off the install size, significantly reduced system ram usage and improved frametimes further. We’ve also been combatting framerate hitching, and have now vastly improved situations where the game would start to slow down over longer play sessions.
This update has been a long time coming, mostly due to work on performance needing us to rethink how some things were implemented, but we endeavor to have another update out in November to coincide with Running with Scissors 25th anniversary. We’ll also be adding Trading cards and all that goes with them at that time, too.
We hope you'll enjoy this update and thank you for your continuous support! <3
===Added===
- GO Kart!The Mobility Megastore is releasing their new vehicle to the public! Available from Wednesday, this non-handicap accessible Kart will be available to rent for just $100! Why hobble? When you can GO!
- Better models for destroyed cars!
- Phone customization options! You can now change the phone muzak as well as the Krotchy Tip notification sounds
- Phone Kiosk! This is where you will be buying custom muzak and notification sounds for your phone
- Scissors! The long awaited Scissors are back! Throw 'em around regularly, old-school style or try the new alt-fire kunai throw!
- A lot more NPC clothing variation!
- Better Police Helicopter explosion effects
- Exchange Vendors! Throughout Edensin, you’ll notice a bunch of new exchange vendors which will allow you to exchange various items for cash
- Chance for dogs to pee on corpses!
- More NPC behavior schedules throughout the maps!
- More NPC walk cycles! To help add more variation to our NPCs, you’ll now notice them use different animations for walking
- Begging state and NPCs screaming correctly when set on fire!
- New camera animations for firearms! as well as camera shakes for equipping, holstering, jumping, landing, and reloading
- More NPC skin variety, especially in businesses!
- Added Riot Cops in helicopter drops!
- POSTAL Movie skin! The Zack Outfit has been added as Krotchy Doll collector reward
===Changed/Improved===
- Further general performance improvements
- Reduced the frequency and severity of stuttering
- Reduced the install size footprint by another 5gb
- Reduced system RAM usage
- Adjusted steering speed on vehicles for better handling
- Optimized the explodable Propane tanks and barrels
- Improved collision of various assets
- Improved the behavior of Police and Heat Assault sequence
- Improved performance of destructible cars
- Improvements to kick behavior: Camera shake added for the kick hitting someone
- Improved NPC weapon / health balancing. Added Tan and Riot Cops to spawners as week goes on
- Tweaked camera shakes for firearms in order to improve the feel of our weapons
- Implemented animation blending between hip and aimed firing animations
- Added a lot of new world textures (Posters, murals, adboards, etc.)
- Revised the behavior and look of the ammo slot on the Weapon Wheel
- Improved various UI elements for better controller support
- Changes to the Kunny Island errand (Destroying power boxes as well as disabling them will trigger hostiles)
- Improved the look of the Money item and the models to make them less generic
- Fixed various broken textures on models
- Lowered the physics impulse imparted by the Mallet
- Implemented improvements to the iron sights to make them more prominent and readable when aiming
- Animal behavior (Cats not collecting Catnip properly, Dog sometimes not reacting to Dog Treats)
- Improved collision of a great amount of models
- Improved the icons of doll collectibles
- Made more doors destructible
- Sledgehammer and Mallet now more reliably applied physics impulse on hit
- Sped up the head throw animation
- Improved Fire and Begging dialog
- Improved the behavior of throwable heads
- Added more items throughout Edensin in order to reward exploration more
- Improved the look of Krotchy’s Tip notification
===Fixed===
- Framerate dropping greatly when looking at emissive lights if the Post-Processing setting was set to 'High' or 'Ultra'
- Hardrock and Mercs not moving in the Mall
- Mercenaries not having weapons in the Mall
- Frozen NPCs in El Plago cutscene
- Weapon chest in Police Station being difficult to interact with
- Gates during the Treasure Hunter errand sometimes blocking player
- The wind sounds skipping sometimes
- Various jank during Vote For Governor errand
- Cutscenes being slowed down by Catnip
- Tickets not appearing correctly on new cars
- Certain doors being very difficult to kick
- Ammo types not being remembered on save game
- Uphill slope animations
- Inconsistent material footstep sounds for several road materials
- Plushies cutting themselves off during talking
- Dogs not playing fetch with heads of ALL NPC types
- An issue with NPCs herding in one place when using interest points
- Animals not reacting to getting hit correctly
- A ton of mapping bugs such as certain models being too small, inaccessible pickups, broken textures and so on
- NPCs spawning in a cluster in Suburban area
- Big bride in between the Suburbs and Prison tile popping up out of nowhere
- Players being able to fall through floor around the central security hub pillar
- Petition, Spray Paint Can and a few others not working properly with the Black hole backpack upgrade active
- Immigrants in Border Smuggler errand only getting on the slingshot when aiming down and sometimes getting stuck until killed
- A bug that could trigger when going through a zap-zone whilst on a Scooter
- Sledgehammer and Mallet projectiles not having Catnip support
- Dismembered heads jittering for a short moment when playing fetch with a dog
- Removed redundant "Cop" subtitles from PayFine cinematic
- Monday Beggar Sign reappearing in Dude's inventory under certain circumstances
All the Kinks Update
Hey POSTAL fans!
This update has been a long time coming, and we’re excited to bring you some new content! Some highlights are:
The Penetrator from POSTAL: Brain Damaged has been lovingly recreated in POSTAL 4 for this update! As a fan scolded us in a comment somewhere for missing the opportunity to call it ‘The Dilbow’ in Brain Damaged, we’ve righted that wrong here. You can even pin NPCs to walls with it!
Handcuffing NPCs is now an option. While abusing your power as a cop generally involves good ‘ol police brutality, the pacifists among you will enjoy whipping the cuffs out and doing things the more humane way.
The Dude models were some of the first made for the game back when we started development - and as a result were a little rough, so we’ve given them a full makeover.
We have added subtitles for more languages, as well as localizing the menus fully for all previous languages. We've also fixed issues with repeated and non-existing subtitles. Some issues may persist, so feel free to report them to us.
List of supported languages as of this update:
English, Spanish, German, Russian, Polish, French, Italian, Japanese and Simplified Chinese
As there are so many customization options for The Dude to express himself with, we’ve added a clothing bag to keep all non-vital mission items nice and tidy.
There is now a fancy new categorized cheat menu to spare you needing to look them up and input them into the console (Unlocks after finishing the game on any difficulty)
We've fixed a ton of bugs this update, most notably the game crashing when reaching the end of a pacifist run, and the memory leak/massive lag people were getting later in the game when opening the map (after we finally tracked down the cause of the issue thanks to community feedback).
Work on optimization continues. We’ve reduced system memory usage quite a bit and the install footprint of the game has been reduced by a further 5 gigs to around 18 gigs (especially good news for you 64GB Steam Deck owners!).
Full list of updates below.
Thanks for the continued support!
===Added===
- New Dude third person, first person models and textures (For all cosmetic variations)
- Clothing Bag! In order to reduce the clutter in the inventory, we’ve implemented a new item, opening it will display a UI from which you will be able to select / equip your cosmetic skins. Note: Gameplay Outfits such as Cop and Drag Outfits will still be their own separate items in your inventory
- The Dilbow!
- Handcuffs!
- Rustling sounds to bushes and damaging cacti!
- Progress bar during loading screens!
- Localized Main Menu text to various languages
- Added more subtitle languages
- New RWS intro!
- Proper map markers for all Scooter and Kart stations!
- More items around levels. Bystanders to empty areas as well as homeowners to empty homes!
- More camera animations to weapon reloads!
- Music to Fix Race errand! (More to come)
- Cheat Menu! You can unlock it by beating the game on any difficulty
- Code hints above Mini-Map for Prison errand
- Added the correct phone notification for the Time Trial side-quest!
- Collectible preferences Setting. You will now be able to choose whether you’d like to see a full pickup animation and hear a doll line when picking up a collectible or have it act like a regular ammo / item pickup with no extra animation / voice line
===Changed/Improved===
- Improved collision of more models
- Reduced the memory consumption of many textures
- Moved the End Of Day Wednesday Bell to a correct area
- Optimisation in Commercial level
- Implemented mild fall damage
- Improved the look of Phil / Lil’s clothing selection UI
- Implemented transition between Residential and The Zag tiles
- Improved rigging on Cat Arms
- Changed the scale of Dude character, he’s now taller than NPCs rather than shorter
- Scooter Challenge will now show up on the Errands Tab
- Improved Microtransaction / Lootbox UIs in VR errand
- Improved collision of vehicle models
- Improved various game world textures in various areas (Info boards, sale signs, etc.)
- Updated map screen with better controller support
- Toned down the jumping camera swing a bit
- Players will now be able to skip Hate Group reveals
- On-screen phone corner notifications now play the notification sound instead of the P2 radar buzz
- Improved optimisation of Sewer water
- Improved Third Person jumping animations
- Replaced Cat Rocket animation with a better looking one
- Improved Rat’s attack logic, added leap attack
- Boss’ health will now reset on player death
- Changed the look of Elevator Lever and bottom floor button in Treasure Hunter errand, so that it’s easier to see what to do
- Player controller Rocket Cats will now explode on impact with Police Helicopters
===Fixed===
- Major lag on Map Screen
- Scissors Ammo pickup not giving out the Scissors weapon
- Implemented failsafe for camera very, very rarely locking in place during the Scooter Race
- Various holes in terrain that would cause player to fall off the world
- A lot of pop-in in various levels
- Not being able to fire to skip the pump-action Shotgun’s reload
- Bribing mechanic in Kunny Island, now it’ll work properly with Kunny and Carter
- Landing animation being noticeably delayed most of the time
- Weapon attachments becoming permanently hidden when holstering
- Dialog line not playing during Tag Turf errand
- Heatseeking Rockets not working against Police Helicopters
- NPCs not playing their exiting animations when disturbed out of interest point
- Shady Art Dealer’s mouth not moving when speaking
- Weapon clipping in First Person view
- Default Dude clothing in some cutscenes
- Ingram not firing automatically when wielded with the Bidet Petition
- A bunch of issues with cutscenes
- Kunny Island power boxes not taking explosive damage
- M16’s rear sight not being removed when using the ACOG sight
- Twitching on certain running animations
- A great amount of mapping bugs reported by the community
- Taser Ammo Upgrade not dealing enough damage to ragdoll people
- Desert Eagle’s slide being locked back for NPCs
- Death Volumes not properly killing the player
- Bums using old cosmetic variations, replaced with better versions
- Janky ticket appearance on car models
- Spurt’n’Squirt light spawning somewhere in Residential area
- Inverted Look bug with controllers
- Broken Rat movement in Sewers
- Border Smuggler slingshot reloading not working sometimes
- Pigeons freezing in certain cases
- Scrolling with Left Stick not working on LifePeeper page
- Fixed messy AI in Border Smuggler
- Police and other special NPCs not counting toward Going POSTAL challenges in some cases
- Being able to duplicate ammo with drop boxes
- Animal’s OnFire behavior
- Water physics in various areas
- Machete not dismembering correctly / not causing blood to spill out
- Nagging lines overtaking mission lines during Tag Turf errand
- Nagging lines playing during cinematics in Tag Turf errand
- The Coaster Fanatic in Kunny Island
- Issue with subtitle system displaying empty subtitles
- Crash when player would look at a protestor
- Friday Apocalypse errand sometimes not triggering
- Cart rides not resetting after AI exits ride
- The breakable wall in Sewers having broken lighting
- Few potential progress blockers in Fix Race errand
- Animal Catcher van not disappearing after Animal Catcher errand (Violent route)
- Cats not playing eating Catnip animation
- Great amount of mapping bugs across all levels (Misplaced / floating objects, etc.)
- Being able to interact with a vending machine through a wall in the Clinic
- Old pickup being present in Mall level
- NPCs wearing multiple pairs of glasses at once…
- Security camera activating if the player touches a certain window in the Dinky Nozzle from the outside
- Generic Text Block appearing in Bidet Petitioner Outfit Selection screen
- Only Police counting toward Elite Sniper Going POSTAL Challenge
- Unobtainable Kunny and Larry dolls in Ghost Town
- Flipped Scooter Station outside of MikeJs mansion
- Broken swimming pools in Affluent level
- Broken Window Cleaner Going POSTAL Challenge in Prison level
- MindProcessor crash reports
- Angry Car Owners during Pay Fine errand not attacking
- The "Adjust gamma..." submenu in the Settings not interacting with the "Back" button on the controller
- Removed broken rats that were stuck in one place
- Misplaced mask on Fat Bystander
- Cat Gang NPCs disappearing when killed as Dude Cat
- One of the hair models being misaligned on Fat Bystanders
- Broken secret tunnel in La Casa Grande
- Cosmetics-related bugs: Taser Baton, Machete, Mop, Spray Paint, and Gas Can having no "Default" skin. Applying their VR skins would apply them permanently for the duration of the game. VR skin for the Mallet being a duplicate of the "Rubber" skin. Safety skins for Scissors being swapped. VR skins for Rocket Launcher and M60 not working
- Pose on Spray Idle animation
- Spray Paint Can destroying windows
- Invisible Shovel being sometimes assigned to Player on Thursday
- Certain sections in Dark Lodge that weren’t working as intended
- ‘Default Driving Camera’ setting using a generic name
Let's Get Physical Update
For the full list of bug fixes, please visit our website: https://runningwithscissors.com/postal-4-no-regerts-lets-get-physical-update-1-1-2/
===Added===
- New Beggar Sign Select UI as well as updated cardboard sign text
- Key Icons for Krotchy Tips and weapon / item hints!
- More pickups and NPCs throughout various levels!
- Ghost Town <-> Shanty Town Zap Zone!
- One handed reload animations for Kart!
- New Nitro indicator!
- New Kevlar / SiC models!
- Physics pass!
- More, more interactables! Objects such as coin machines, instruments, hand dryers and so on will now have some level of interactability![/b]
- Highly requested PIII Gloves to Dude’s outfit!
- New bystander animations and states! (Pulling out their phones to record, stunned, bumped into, begging and more!) For example, you will now notice when an NPC is injured as they’ll have unique movement cycles
- New Going POSTAL Challenges throughout Edensin! (Rock Smasher, Bulls-eye in Ghost Town)
- Dropkick! Simply run, jump and kick to knock down NPCs!
- Progress bar to the Muck Mopper side-errand!
- A lot of third-person animations to various weapons!
- Third-Person Swimming and Climbing animations!
- Bumped-into animations for NPCs!
- Plenty of decoration textures, billboards, etc. to levels across the game!
- Screen blood splatter for close range hits!
- NPCs dropping items properly! If an NPC carries more than five items, they will be converted into a backpack pickup, this includes regular items as well as weapons
- Unique HUD cosmetic for the Sexy Outfit!
- Reflex Sight support for the M60!
- Dual wielding support for the Scissors!
- Music and ambient sounds to previously empty / silent areas!
- Working mirrors!
===Changed/Improved===
- Reworked the Shovel to perform more closely to POSTAL 2
- Improved and polished all cutscenes in the game that had issues
- Improved Border Smuggler errand
- Improved Pump Room section of the Sewer errand
- Improved reflections in various areas especially the Prison
- Removed the impulse absorption so kicks, bullets, and explosions and move ragdolls around
- Replaced various placeholder Kunny Island textures
- Improved audio sync in cutscenes
- Made various navigation improvements
- Improved lighting in Affluent area
- Improved waypoint behavior: Clicking on the map after placing a waypoint will now remove it
- Adjusted Scooter Time Trial times
- Cops will now drop handcuffs upon death
- Improved the rock climbing area in Kunny Island. Added a unique mesh that’s climbable with a new Going POSTAL Challenge on top of it
- Improved the first person unarmed sprint animation
- Polished a lot of the third-person animations, added scooter dual-wielding animations
- Disabled ability to dual wield Ticketing Device…
- Removed the "Hold E to get on vehicle"
- Improved the interior of ♥♥♥♥ Asian
- NPC footsteps will now react to dirt, wood and metal
- Game Dev Nerd now will sometimes say something when Dude pees in VR
- Added Krotchy hint about ability to destroy doors with Sledgehammer in Crypto building
- Special outfits will now also be a part of the Clothes Bag item to prevent confusion
- Made sure old saves work with the cosmetic items that have been removed
- Hid unrelated errand markers when going into a “dungeon” area of Treasure Hunter
- Corrected many non-working, incorrectly assigned, and unassigned dialog lines
- Reduced redundant dialog lines for better optimization
- Goats and Pigs will now have more idle sounds as they walk
- Tweaked Reflex Sight LOD so it doesn't look as horrific in FirstPerson view
- Removed several duplicate checkpoints in Prison which will get rid of the small stutters when entering cell blocks
- Improved the projectiles a bit which should make them more reliably apply physics to ragdolls
- The VR widget machines will now have music so they are not dead silent
- Optimized first person animations
- Added a Rewards texture icon that will appear in a Krotchy Tip which mentions redeeming plushies for rewards
- Visually improved a lot of areas in maps, from Residential to Kunny Island
- Changed direction of some mansion interior doors for better movement
- Improved a ton of product textures
- Adjusted Mall audio
- Improved the look of decals, especially in Mexico side
- Made Bums and Sewer Hobos ignore Offroad and Grass restrictions so they can roam freely in their outlying areas as intended
- Added new squash sounds when NPCs are killed by the boulder, they also scream now too
- Improved quality of Wipe Compound map texture
- Improved the look of the whole area that leads to the Penitentiary
- Overhauled Sign Beggar dialog lines, now correctly set up
- Improved collision of more models
- Improved the look of rampage trigger descriptions, text will now wrap which will take care of an issue with long descriptions going off screen
- Minor pickup placement tweaks throughout whole world tile
- Added graffiti to the Prison facade that appears starting Tuesday after the riot. Turned off some lights on prison facade starting Tuesday, hence it looks derelict after the riot
- Simplified the Sledgehammer and Mallet removal code to fix some bugs
- Updated unarmed turning animation
- When you let go of the skip cutscene button, widget will only disappear if progress bar depletes all the way down to 0%. It will no longer stay on screen for the full duration of a cutscene
- Improved Cat Dude UI, added a button hint for urethra
- Improved lip sync animations
- Handcuffing NPCs during the Prison mission will now have a chance for the Warden to pester you about doing a pacifist run
- Disabled long bystander conversation lead out lines
- Improved / Polished a lot of third-person animations
- Unlocked a couple of doors in the Dark Lodge
- Updated music and ambient sounds in most areas
- Reduced volume of the ads on the Edensin Radio station to balance with the music and DJ banter
- Adjusted NPC wait time for Petition
- Adjusted the collision of a ground mesh in Shanty Town that was causing the Dude to float a bit
- Prison Warden audio improvements in tutorial section
- Replaced some NPC routine animations
- Blocked off Lost City until Friday
- NPCs will be much less likely to spam "decide to fight" line
- VR level changes: Little bot will now have music in its menu screen at the end of the run. - - When the menu is now opened and closed for both there is a sound attached. When player reaches room at end of violent run music resets to calm music
- Spaced out lockers in the tutorial section of Prison Warden errand to have better access to pickups
- Smoothed the transition between normal and third person dual wielding animations
- Adjusted volume of grocery store music to be louder
- Breaking the windows on the Police Station will now play the police station music
- Added missing zap-zones
- When hitting the dummy with a Padded Baton the Warden will now give banter on being pacifist
- Thrown Sledgehammer and Mallet are now automatically equipped if you have empty hands when picked up
- Adjusted the foot to have the same screen presence as POSTAL 2’s
- Improved the reliability of the kick on ragdolls and gibs
- Implemented sprinting animations for all weapons
- Player homing rockets will now lead their target
===Fixed===
- Some lockers not having collision in Prison
- Annoying “disco” NPCs
- Boss NPCs not having damage immunities implemented properly
- Bugged NPC pathfinding around Pistolas y Tacos
- Pigeons not flying around in the Penthouse boss room
- Various Going POSTAL Challenges not spawning additional NPCs
- Clothes Bag not appearing in Items Wheel
- Weapon swapping button
- HUD bug where a magazine counter was displayed for the Scissors
- Odd deformations for classic/robe dude torso
- Phone Screen sometimes not accepting any inputs other than ESC
- Being able to pick up Gas Cans when full of Gasoline
- First Person sleeve clipping with Gas Can animations
- Puke splash particle looking a bit janky
- Boss Health Bars not disappearing when transitioning from one zone to another
- Final boss music janking out if you threw too many Pigeons at him
- Issues when entering and exiting VR world
- El Plago spawning before Peso Payback errand on Friday
- Weapon Wheel button not switching between the Hands and the last weapon used
- Desert Eagle aim view offset being slightly off
- Buggy Going POSTAL Challenge in Riverside tile
- Offset on Dilbow and Grenade suicide
- Police Uniform not using the correct "clothes changed" dialogue
- Rats not making any sounds when dying
- Wanted Meter not increasing as quickly as it should
- Few doors opening in wrong direction
- P350 and Dilbow not being added to certain loadouts
- Scooter speed on low FPS
- Bidet Petition errand showing up during POSTAL / Impossible and related difficulty modes
- Third person aiming code hitting things behind the player
- Music not shutting off when pausing during Fix Race errand
- Painting frames for Art Dealer side-errand having interact prompts
- Fire Station onlookers not spawning correctly
- Going POSTAL Challenge music turning off all other music after completing it
- Positioning of phone models in NPCs hands
- Fixed pillar sounds not respecting reverb during Treasure Hunter errand
- Certain cheats that could be triggered without requiring /sissy
- Helicopters not disappearing upon explosion and flame particles staying floating in the air
- Janky third-person perspective when scoping in with Sniper Rifle
- Toilet water sometimes not turning yellow when you piss in the bowl
- Dude completed line when completing Fix Race errand by getting the red scooter to win not correctly using the chosen Dude voice option
- Getting stuck in BDSM basement due to keypad status not sticking after loading a save
- Collision in a couple houses in Border level that were blocking the windows
- A lot of unusable ladders
- Handcuff item in Vending Machine
- Pressing ESC while in the map causing a waypoint to be added
- Some ATMs not spitting out money
- Nigh-Impossible difficulty not being nigh-ly as impossible as advertised
- NPC reactions to Dead rats and other animals
- Ragdolls flying into the air when killed with the weapon wheel open
- Players sometimes not respawning correctly after final errand
- Crashes related to some of the Going POSTAL Challenges
- Weapon attachments not getting bloody or poopy
- Stairs disappear too close in Industrial tile
- Untextured assets in The Mall
- Various issues with boltons clipping
- Waypoint connection between Residential and Zag tiles
- Foot not getting poopy and/or bloody
- Russian subtitles
- Beggar Sign and Bidet Petition breaking door windows…
- Krotchy Tip notification sound playing during loading screens sometimes
- Issue with Apocalypse not triggering after leaving via south exit of shanty town
- Being able to access L4 zap zones with scooter
- A ton of world escape bugs
- Drag outfit clipping with Pistol and P350
- Zap zone blockers not appearing correctly after defeating final boss
- Auto equipping Grenades or Molotovs when loading a save
- Unloaded props in Mexican shop
- Wall asset extruding through wall of High Seas hotel
- P3 Dude glasses looking jank
- Misaligned sitting POI in the Mall
- Fixed various issues with the Cheats Menu
- M16’s appearance when using sights with cosmetics
- Untextured arm and janky blood material outside Spike's doghouse
- Floating Rocket Launcher pickup in Industrial crane Rattler puzzle
- Being able to fall through the map in Riverside behind Taco Shop
- Player being able to pickup melee weapons you already have
- Unreachable Golden Larry doll on Ghost Town church roof. It’s been now moved below the church
- Various holes in maps
- Glass on doors breaking from things like Urine and Gasoline
- Invisible prop/blocking volume in “Grove Street” (Commercial level)
- AK not cutting legs off on a killing shot
- Muddy texture on ground in front of Mike J mansion
- Subtitles in VR errand
- An empty void when trying to go from Ghost Town to Shanty Town
- Race assignments on all chameleon skin textures. Lack of bystander variety, incorrect race voice assignment, etc. now addressed
- Bug where stationary projectiles overlapping with NPCs didn't explode properly
- Officer’s face in Pay Fine intro
- Spurt’n’Squirt 9000 not using unique canister skins for different ammo types
- Machete not having a default cosmetic class set up
- Mallet being unretrievable when the Pawn is on all fours
- Missing Tools R Us ladder
- Offset on Gas Can firing animation
- Janky water shaders in Dark Lodge
- Voting machines clipping through booths
- Certain props not casting shadows in Residential area
- Broken textures on PitBoss cinematic NPCs
- Double UI prompts will appear when climbing ladders in Pet Shop
- Wall collisions in the Hot Zone arena
- Mud Thumpers in intro cutscene of Treasure Hunter errand using duplicated models
- Bug where the offhand Petition weapon would become unresponsive
- Camera not orbiting around the player when emoting
- A lot of floating meshes throughout Industrial, Affluent and Residential areas
- Map Screen filters not working correctly
- Animations in Meet Associate cutscene
- Some hairstyles of NPC heads in the Dude hand are displayed as white
- Janky looking landscape in parking lot of Ghost Town
- Female Safespace employees spawning as Chump Zone employees
- Duplicated controller icons in Map Screen, tweaked the text formatting, moved it away from margins a bit
- Border Slingshot errand using old Border Patrol character mesh
- Many characters that were previously missing voices
- Dinky Nozzle and Menial Mobile animation
- Certain Going POSTAL Challenges that stopped working
- Fixed an issue with Dude respawning on fire after dying during fire-related Going POSTAL Challenge
- Dude saying “This is weird” twice during Sewer Worker errand
- Collision of one part of the Kunny Island G-Spotter building (Thanks @notch!)
- Shiny Syndicate skins
- A bunch of world escape bugs
- Extremely low poly Mountain Men
- Certain ladders having two “Interact” text fields
- Rocket Launcher's rocket appearing in third person
- NPCs legs spazzing out in Fire In The Hole
- NPCs stacking in Border Smuggler mission
- Weapon wheel scrolling not working after extended playtime
'Hotfix' Update
===Added===
- Implemented loading improvements! Travelling through zap-zones will be much quicker now, around <30% faster according to our tests (Around 5-10 seconds per zone)
- Gamepad Sensitivity settings
===Changed/Improved===
- Weapon attachments on weapons confiscated or deposited in weapons bins will now be returned to your Inventory
- Bloody urine will now have a bloody liquid effect on screen
===Fixed===
- Going POSTAL Scooter Challenge in Industrial level that would crash the game when activated
- Small animation flicker when throwing the Machete
- Thrown Sniper Rifle pickup using the wrong texture
- Some key icons not displaying correctly in certain languages
- Removed the ‘More Options…’ menu as it’s not yet ready for prime time
- Emote Wheel not closing in ‘Toggle Mode’
- Flying truck in Border level…
- Sprinting only working on gamepad
- Crash that could sometimes occur on start of Thursday
- Crash when being arrested
The Update Formerly Known As ‘’Nameless’’ Update
Yeah, we drew a blank on making some kinda joke reference name for this update, so just made a joke out of that instead. A bad joke is better than no joke… Right?
Unlike most of our previous updates, there is no major standout new feature this time, just lots of smaller improvements to elevate the overall experience based on feedback. In the spirit of our half assed update title, we’ll half ass this blurb too and skip right to the patch notes!
(Note, DLSS and FSR 2.0 didn’t quite make this update, but we’re currently testing it and it will be included in the next update)
===Added===
- Optional non-pacifist route to the Animal Catcher errand which is accessible via the back of the Catcher building!
- Audio improvements! Added in destruction sounds for Sewer wall, more music to building interiors as well as more ambience throughout all areas
- New and improved weapon textures! Desert Eagle, AK, Revolver, Machete, M16, Pigeon Mine, Shotgun, FOURnicator, The Mop and more
- New Armor type “DuraFlab Armor” to Speciality Vending Machines!
- More icons to the Map Screen! (Marking Vending Machines, Vendors, more Points of Interests, etc.)
- New Stats to Stats Screen! (Revolver Executions and Explosives Exploded)
- Dismemberment animations for NPCs / Non-lethal dismemberment! They will no longer die immediately if you chop off their leg as an example, instead, they’ll start hopping around on it
- Charge bar for chargeable weapons! (Machete, Sledgehammer, Chain Sickle)
- “Gnome Hunter” Ongoing side-errand! You will be able to recycle gnome statues that are spread throughout some of the areas in Edensin for extra cash
- Heat emissive textures for the guns! The barrels will glow if you fire the weapons continuously (Incendiary ammo upgrade will cause the barrels to immediately glow)
- Explosion dismemberment and a knockdown chance for NPCs standing close to cars when they explode!
- Decapitated NPCs vomiting from their necks!
- New color-shifting Robe cosmetic! Available to purchase from the Clothing Vending Machines for $5000
- Kill Streak / Quick Kill feature!
- Trip-wire alarm system in the fancy houses in Affluent section! (The area with Mike J’s mansion), you will need to find a control panel and destroy it or fight the Police in order to steal some of the paintings
- b]Cat Silencer skin support for Rocket and Grenade Cats![/b]
- NPCs pissing their pants when hit when electrocuted!
- New knockdown animations for NPCs!
- Functional Super Soaker pump! Pumping the Soaker will make the stream stronger, the pressure will go down as you use it
- More ambient / creepy sounds throughout all areas! As well as misc. Audio work (Adding music to Kart Kiosks as an example)
- Ability for the Chain Sickle to rip out chunks of NPCs’ flesh when hit!
- Alternate Fire mode for the Pigeon Swarm so the cage acts as a Mine!
- ThirdPerson empty reload animations for Pistols and Rifles
===Changed / Improved===
- Improved the cliff scapes
- Improved Blood puddles and transitions between a splat and a puddle
- Improved blood rendering, it’ll no longer look like wine
- Dual-wielding a gun along with a Bidet petition will now have a correct button order
- Changed Bums to now use initial weapon per day system instead of always spawning with fists, they can spawn with pistols, fists, sometimes nothing, rarely Grenades and Molotovs as the week goes on, and so on
- Adjusted Pistol, Revolver, and Hunting Rifle damage types to support dismemberment
- Improved collision on plenty of assets
- NPCs will now panic properly if you kick an ATM
- Improved AI reactions to cars exploding
- NPCs will now say something if they hear an explosion within 5K units of them
- Improved localisation for all languages
- Improved the Spike cutscene
- Added more Chicks in Riverside in order to make the achievement less painful to earn
- Level Design improvements: Assets z-fighting, destructible doors, physics consistency, visible pop-in, navigation, broken toilets
- Prison Block improvements: Added guard passageways, grunge, fixed some UVs issues with columns, collision fixes, marked the cell blocks on the map
- Made it so that when you open doors and windows during apocalypse that they now play the Apocalypse music track to their respective buildings
- FOURnicator alt-fire will now penetrate when firing all four barrels
- Set unique impact effect for Dude without massive blood splats covering the screen
- Sledgehammer throw can now be held and thrown on release
- Chain Sickle will now have a chargeable throw
- Improved heavy stagger animations
- Improved the queue systems, vendors - especially Civvie - should no longer get confused
- Bosses will now do pain grunts instead of NPC screams when hit with Pigeon Mines
- Improved weapon positioning in Dude’s hands in third-person
===Fixed===
- Players being awarded kills for NPCs falling out of the world, ruining pacifist runs.
- Certain glass models being static and not destructible
- NPCs going off road into areas they shouldn’t way too often
- Combo boxes on game menu not changing language when game language changes
- Climbing ladders not looking right in third-person in some cases
- Mallet being able to be duplicated from point blank throws
- Dude peeing blood when set on fire
- Bad skinning on the Ingram
- Police and Mercenaries fighting against each other
- Fixed mini-game in Kunny Island
- Clipping on certain animations
- Paintings in the Art Gallery using an outdated frame model
- Camera sometimes breaking during Fix Race errand
- Teleport issues when transitioning to The Zag
- Fixed clothing meshes not having backfaces
- Animation clipping during M16 reload
- Various ladders not acting properly
- Charged melee attacks swinging before the charge animation finishes
- Cutscenes playing in slo-mo when weapon wheel was left active
- Floating pickups throughout the game
- Janky Video Menu settings
- Taser impact particles
- Water item counting as healing item but not healing the player
- Dildo arrows spawning blood splatters facing the wrong way
- Some cheats activated via Cheats Menu double-activating
- Deadzone look left/right resetting and various gamepad navigation fixes
- SiC Armor pickup collar material not shimmering
- Police Uniform item description not fitting inside clothes bag text space
- Many, many more bugs that we can’t fit here!
'Hotfix' Update
We are thrilled to receive such positive feedback following the release of update 1.3.0! Today, we're rolling out a quick hotfix to address an issue where one of the 'Going POSTAL Challenges' caused the game to crash when activated in the Industrial tile. Additionally, we've made a quick adjustment to how the main menu art functions. We can't wait to share with you the news about the next major POSTAL 4 update, so please stay tuned!
We sincerely appreciate your ongoing support! <3
Running With Scissors team
===Changed/Improved===
- The default blue sky art will change to Red when you reach Thursday. After completing the game, it will randomly switch between both
===Fixed===
- The Scooter 'Going POSTAL Challenge' crashing the game upon activation