POSTAL 4: No Regerts

POSTAL 4: No Regerts

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Any future change to the "Loading" screen?
Is there plans to remove the "loading" screen between parts of the maps? Its very old skool and with modern gaming, no one uses loading screen anymore.

Its very annoying when you go from a seamless game, then back to this after almost 3 years of not playing (due to alpha, beta testing).

Anyhow, love the game, still buggy and weird riding the mobility scooter. (Still needs smoothing out, also allow the movement of the mouse to guide the direction maybe? And more responsive?).

Cheers ♥♥♥♥♥♥♥♥♥♥!
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Showing 1-3 of 3 comments
Zeron  [developer] Feb 10 @ 1:02pm 
Unless we find a magical way to optimize an open world UE4 game of this scale and complexity, this won't happen.
Last edited by Zeron; Feb 10 @ 1:02pm
Originally posted by Zeron:
Unless we find a magical way to optimize an open world UE4 game, this won't happen.
Well ♥♥♥♥.

No worries.

Much love and respect to you guys! Still gonna play like I have since 97!

Peace! :Krotchy:
Originally posted by Zeron:
Unless we find a magical way to optimize an open world UE4 game of this scale and complexity, this won't happen.

if it's not part of the game already, what about occlusion culling? it could benefit the games performance with very few clicks inside ue4
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Showing 1-3 of 3 comments
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