Will To Live Online

Will To Live Online

Ivory Jan 6, 2023 @ 1:00pm
Need help with crafted weapons
So could anyone tell me how to make the crafted weapons? cause i have been looking everywhere both in the game and online. I know you can buy them but i want the experience of crafting them
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Showing 1-14 of 14 comments
HALO_run Jan 6, 2023 @ 3:12pm 
crafted guns are only for clans and the training zone, as far as i know at lest, if you need some look on the players market tho they an't cheap
Rhonox Jan 6, 2023 @ 3:23pm 
on the testing grounds map there is a big cnc machine that makes the guns, it requires alot of material and 100% crafting exp as well as a PDA mod
Woudo Jan 6, 2023 @ 7:58pm 
Go to Testing Grounds.
Talk to the Guide in either north or south base to enter the events.
In the events, kill the large enemies (Goliath in South event or Eye/Fortress in North).
They'll drop the Crafted Weapons PDA that gives you the craft recipes.

Continue killing those large enemies and they'll drop V1 to V4 modules. Each module raises the damage cap of the crafted weapon. V1/2/3 modules basically have no value, all you care about are the orange V4's.

You'll also need gun steel, armor steel, NDP polymer, plastic and rubber. The latter three you'll find plenty of while killing robots. The exact quantity of steels needed depends on what weapon you're making.

A V4 module can make two crafted weapons before it expires.

I can't tell you what the perfect damage roll on a gun is because they increased it roughly a month ago and i'm not informed on new meta. It used to be 20.9. Regardless, you'll need to loot a number of V4 modules, and then roll a number of crafted weapons until you get lucky and craft a decent one with the right parameters.

After you have a decent crafted weapon, you'll have to go through the entire modkit process, which (assuming you're doing all of this by yourself and not trading with other players), can be even more time-consuming and expensive as crafting is. Trading with other players will significantly drop the time commitment, at a higher cost.

You must be in a faction (and the dominating faction too) to participate in the Testing Ground events.
✪ ФЛЯЖКА Jan 8, 2023 @ 8:14pm 
Good morning, the other day one of the co-clerks started me on the flolpngs and insulting the clan and me. https://youtu.be/weo814POXhs
Please take action because we have blacklisted this clan. (Watch the video, there is the essence of the violation itself) - Camperism
C
evalegacy Jan 9, 2023 @ 6:26am 
Originally posted by Woudo:
I can't tell you what the perfect damage roll on a gun is because they increased it roughly a month ago and i'm not informed on new meta.

DivisionByZero pissed off a LOT of players with this! Considering the ~50% break rate when applying a damage mod AND the only way to repair it afterwards is with a Master Repair Kit (only obtainable from the in-game store as a microtransaction) or managing to trade another player for one with credits.

While some players do get lucky and have a successful mod apply within the first try, most players have to apply a damage mod 3-5 times before it's successful. Now, in order to have the leading edge gun in this joke of a "PVP" game, we have to craft a NEW weapon and do this crap again?! This has to be the BIGGEST scam so far in this game! What a slap in the face to the community!

Yet, developers don't do jack about the abundant cheaters and faction abuse after numerous amounts of proof and video evidence! This game used to be a lot of fun but the developers have seriously turned this game into a dumpster fire!
Rhonox Jan 9, 2023 @ 9:55am 
First mod applied to a wep has 100% sucess rate
evalegacy Jan 9, 2023 @ 1:42pm 
Originally posted by Rhonox:
First mod applied to a wep has 100% sucess rate

Then tell me why it took 5 attempts to apply a damage mod to a crafted weapon on one character, and 3 attempts on another. In both instances, the damage mods were the first mods I was trying, I did not apply or try applying any other mod before the damage mods. After that BS, on two additional characters I just bought crafted weapons off commission or another player because I wasn't going to buy any more master repair kits from this obvious scam of a game.
Last edited by evalegacy; Jan 9, 2023 @ 1:43pm
does it do less damage if its crafted??
Rhonox Aug 1, 2023 @ 1:59pm 
Crafted weps come with more damage than stock. How much depends on which level of chip was used to make it
evalegacy Aug 1, 2023 @ 3:27pm 
The chip Rhonox is referring to is the V1-V4 modules found in Testing Grounds and TG events. The higher the module used, the better the crafted weapon result.

You can also add weapon modifications to guns (both standard and crafted). These mods have a 50% chance or less of working or breaking the gun (requiring a master repair kit purchased from the store to repair gun). You can add multiple mods but the chance it's effective is highly reduced after a first mod is applied. The type of mod (damage, accuracy, durability) you add to a weapon will also possibly change it's damage specs. A damage mod will obviously increase damage, a durability mod won't change damage specs but an accuracy mod will (as the name suggests) increase accuracy at the cost of slightly reducing the damage from what it was but will still have increased damage over a non-crafted variant (the damage result will vary based on the initial damage which of course will also vary depending on the V-chip module used).
Last edited by evalegacy; Aug 2, 2023 @ 8:58am
Rhonox Aug 1, 2023 @ 5:10pm 
^completely incorrect

The first mod applied to a gun has a 100% success rate, after that mods 4-6 will have a 50%, after that 10%,
Last edited by Rhonox; Aug 1, 2023 @ 5:10pm
evalegacy Aug 2, 2023 @ 9:03am 
Originally posted by Rhonox:
^completely incorrect

The first mod applied to a gun has a 100% success rate, after that mods 4-6 will have a 50%, after that 10%,

You are incorrect. See my original post about this above. Many players get lucky and have the first mod applied successfully the first try but it's NOT a 100% guarantee! Several of my characters have had multiple failed attempts at applying the first mod and the description even said 50% chance (two characters took 5 attempts) and they were indeed the first mod being applied to the gun. I'm strictly referring to applying mods to a crafted weapon in this regard. Maybe it's a 100% success rate when first mod is applied to a non-crafted gun? I don't ever apply mods to non-crafted guns. However, in my experience I can say without a doubt the first mod to a crafted weapon is NOT 100% guaranteed.
Last edited by evalegacy; Aug 2, 2023 @ 9:15am
Rhonox Aug 2, 2023 @ 1:16pm 
First mod is always a 100%. It literally says 100% when you try to apply the kit. Youre talking about what you have no clue about

If it says 50% the the gun is already M3 M4 or M5.... duh crafted gun are made at M3 (mod count 3)

Youre just dumb
Last edited by Rhonox; Aug 2, 2023 @ 1:21pm
evalegacy Aug 9, 2023 @ 6:16am 
Originally posted by Rhonox:
First mod is always a 100%. It literally says 100% when you try to apply the kit. Youre talking about what you have no clue about

If it says 50% the the gun is already M3 M4 or M5.... duh crafted gun are made at M3 (mod count 3)

Youre just dumb

Are you illiterate or full brain dead?
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Date Posted: Jan 6, 2023 @ 1:00pm
Posts: 14