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Talk to the Guide in either north or south base to enter the events.
In the events, kill the large enemies (Goliath in South event or Eye/Fortress in North).
They'll drop the Crafted Weapons PDA that gives you the craft recipes.
Continue killing those large enemies and they'll drop V1 to V4 modules. Each module raises the damage cap of the crafted weapon. V1/2/3 modules basically have no value, all you care about are the orange V4's.
You'll also need gun steel, armor steel, NDP polymer, plastic and rubber. The latter three you'll find plenty of while killing robots. The exact quantity of steels needed depends on what weapon you're making.
A V4 module can make two crafted weapons before it expires.
I can't tell you what the perfect damage roll on a gun is because they increased it roughly a month ago and i'm not informed on new meta. It used to be 20.9. Regardless, you'll need to loot a number of V4 modules, and then roll a number of crafted weapons until you get lucky and craft a decent one with the right parameters.
After you have a decent crafted weapon, you'll have to go through the entire modkit process, which (assuming you're doing all of this by yourself and not trading with other players), can be even more time-consuming and expensive as crafting is. Trading with other players will significantly drop the time commitment, at a higher cost.
You must be in a faction (and the dominating faction too) to participate in the Testing Ground events.
Please take action because we have blacklisted this clan. (Watch the video, there is the essence of the violation itself) - Camperism
C
DivisionByZero pissed off a LOT of players with this! Considering the ~50% break rate when applying a damage mod AND the only way to repair it afterwards is with a Master Repair Kit (only obtainable from the in-game store as a microtransaction) or managing to trade another player for one with credits.
While some players do get lucky and have a successful mod apply within the first try, most players have to apply a damage mod 3-5 times before it's successful. Now, in order to have the leading edge gun in this joke of a "PVP" game, we have to craft a NEW weapon and do this crap again?! This has to be the BIGGEST scam so far in this game! What a slap in the face to the community!
Yet, developers don't do jack about the abundant cheaters and faction abuse after numerous amounts of proof and video evidence! This game used to be a lot of fun but the developers have seriously turned this game into a dumpster fire!
Then tell me why it took 5 attempts to apply a damage mod to a crafted weapon on one character, and 3 attempts on another. In both instances, the damage mods were the first mods I was trying, I did not apply or try applying any other mod before the damage mods. After that BS, on two additional characters I just bought crafted weapons off commission or another player because I wasn't going to buy any more master repair kits from this obvious scam of a game.
You can also add weapon modifications to guns (both standard and crafted). These mods have a 50% chance or less of working or breaking the gun (requiring a master repair kit purchased from the store to repair gun). You can add multiple mods but the chance it's effective is highly reduced after a first mod is applied. The type of mod (damage, accuracy, durability) you add to a weapon will also possibly change it's damage specs. A damage mod will obviously increase damage, a durability mod won't change damage specs but an accuracy mod will (as the name suggests) increase accuracy at the cost of slightly reducing the damage from what it was but will still have increased damage over a non-crafted variant (the damage result will vary based on the initial damage which of course will also vary depending on the V-chip module used).
The first mod applied to a gun has a 100% success rate, after that mods 4-6 will have a 50%, after that 10%,
You are incorrect. See my original post about this above. Many players get lucky and have the first mod applied successfully the first try but it's NOT a 100% guarantee! Several of my characters have had multiple failed attempts at applying the first mod and the description even said 50% chance (two characters took 5 attempts) and they were indeed the first mod being applied to the gun. I'm strictly referring to applying mods to a crafted weapon in this regard. Maybe it's a 100% success rate when first mod is applied to a non-crafted gun? I don't ever apply mods to non-crafted guns. However, in my experience I can say without a doubt the first mod to a crafted weapon is NOT 100% guaranteed.
If it says 50% the the gun is already M3 M4 or M5.... duh crafted gun are made at M3 (mod count 3)
Youre just dumb
Are you illiterate or full brain dead?