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if the pioneer isn't meeting your needs in pve look at pairing it with the level 18 AR as an example. there is no reason you can't use that. drop a few pioneer rounds into them from range, switch to an AR and finish them off, i would assume a shotgun could work here but last i played this weapons were mostly class locked so my only experience was using sniper+AR.
it's hard to balance a class that 1-2 shots everyone in pvp to function well with the same gear set up in pve. lean on an off-class weapon for anything you can't kill before it reaches you. and if you haven't yet learn the joys of med kits and antidotes(and which antidote for which mob but i digress) and in the end when you die it really doesn't cost you that much, so try different things and see what works for you. if you really think other classes have it better, there's really nothing to stop you from re-rolling aside from the annoying 2 days to delete a character or ~10usd,
Now you might be thinking, okay, well that loot perk lasts forever and i could be using it for farming... okay, again, doesnt really benefit me much when i have a perk that reduces my overall carrying capacity.
Weapons are no longer class locked, and my secondary is a UMP (also level 20 weapon) which does ♥♥♥♥ for damage because my class doesnt have the increased damage for those weapons, just as it wouldn't have the additional damage for an AR.
Trust me man, i bought that ♥♥♥♥♥♥♥ upgraded Maurader 7 (the one with the color wheel) in the commission trader for 60k and it still didnt help my case. Ended up giving it to my cousin who at level 17 is doing 400-500 normal damage (800+ crits) while i hit 800s, and shoot slower, and have lower clip capacity.
Another example is the spider cave boss. Using 2-3 shots of my mosin (and then switching to my UMP) still usually couldnt kill the spider boss which meant i had to reload and take a hit or two.
while my cousin's AR can kill it in 13-17 rounds ( maurader 7 has 20 rounds in its clip).
And honestly as far as this class being OP for pvp, that doesnt make much sense to me either. Almost every FPS i have ever played, snipers are 1 shot kill. So how does this game differ in that? It's not that hard to maneuver around an area and pop a few shots at my class (which has the least amount of health/defensive capability in the game. But again the subject of PVP is off topic.
@Westerhout Again, my class doesnt have proficiency with any other weapon type. The same AR my cousin uses on his Mercenary does 2/3 of the damage when I use it, not to mention its far less accurate because again, hunter doesnt have a proficiency with any other weapon type other than handguns or sniper rifles.
Miner does ♥♥♥♥ loads of damage (later on with the level 18+ shotguns) and is by far the tankiest character in the game.
Mercenary is more well rounded whereas it can take a few hits, run further than any other class, and still does decent damage.
Engineer has okayish damage (less than the above two) but has other benefits such as healing devices, and a portable respawn location.
What does Hunter have? Ability to get extra loot which is negated by a smaller carrying capacity.
I would be okay with having heavier damage ( as you would think a sniper rifle would have considering the much larger rounds they use) and having high risk high reward type of thing going on. Like hit all your shots and you'll do enough damage to kill whatever youre trying to kill, but if you miss a couple, youre ♥♥♥♥♥♥. I WOULD BE OKAY WITH THAT.
But it doesnt matter if i start shooting these mobs from 150M+ because even after 20 rounds, they still have 1/3rd of their health and theyll kill me before i even get the chance to reload for a 3rd time, and my secondary gun doesnt do ♥♥♥♥♥♥♥♥♥ to them.
I would reroll to a difference class, but expecting $20 is a bit much...
How do you not see an issue with a game that forces you to either pick a specified class or suffer through farming lower level mobs because you literally cannot handle the same mobs that other classes 5+ levels lower than you can handle without issue.
I've been making the class work, but i've been chilling at the lizards from level 13 to 23... i should be able to move on at this point to bigger and better mobs.
I can't even farm the Chitin set because again, the mobs i need to farm are just too difficult.
Again, where do i go from here? I hit every single shot at the fire spiders, and even switch to my SMG and 2 clips of sniper and a clip of SMG cant kill a single fire spider? You dont think its an issue?
Expecting someone not to play a game because they bring awareness to an issue is idiotic to say the least. Every single game out there that has a class system, has pros and cons to each class, because people should be able to play the available classes for a game and still be able to progress like any other class.
Again, being "good for PVP" is not a valid reason to make the class so much weaker in literally every other aspect. Especially when snipers being 1 shot kill is a non issue for literally any other FPS game. Theres a reason Hunters have low HP... because 2-3 shots from an AR can kill us, or a single shot from a shotgun can kill us, and Mercs can shoot pretty far off as well, and in a game like this where there are plenty of places to get the sneak on someone, it isnt that hard to take out a hunter lol.
Again, i went to the fire spiders ( with help this time) and there was a level 15 mercenary taking 2-3 fire spiders on ALONE.
Again if you dont see an issue with that much difference between classes in PVE, then honestly i dont even want an opinion from you seeing as you dont even read what i've said anyways.
You see where Im going with this? Maybe less crying more frying...bullets or something idk. Do you have plates in your armour? Are you using proper bullets? Are you parameters ok? Is your skill tree ok? Bob? Have you stopped to think that maybe you're not doing something right?
HP rounds on spiders suck, they have armor values so AP rounds are better.
No, i dont have a bunch of plates in my armor because the class cant carry ♥♥♥♥ to begin with? i wont have any room for any kind of loot or anything, and i dont pay to play, so i kind of need to loot to have money for purchasing ammo and what not 0.o
Did you read my post? I'm using the Pioneer. The Level 23 semi auto rifle, and im comparing it to my cousins level 16 modded Maurader 7 which again has far more DPS. Yes, i understand the bolt actions are god tier for PVP, but again, im not talking about PVP so i dont understand why everyone in this post keeps bringing PVP up lol
That's the entire reason for this post my guy. I'm trying to figure out what the hell because i get two different answers. Everyone I ask in-game says the hunter isnt very good for PVE, But then you look through steam disccusions, and people keep saying its god tier (typically referring to PVP).
I think my parameters are fine, most went into accuracy, and one into Intelligence so i could use the UMP.
My skills look fine, I have all the Rifle skills that i can, i have all the stamina ones that i can, and i have the 10% carrying capacity in the common skills, as well as the 20% monster loot.
I use HP rounds. I was under the impression that AP rounds generally weren't the way to go for monsters.
I tried that modded Maurader 7 and it didnt seem to make much of a difference against those fire spiders. That's why my cousin has it.
I finally figured out that i just have to kite the fire spiders, which seems ridiculous when i start hitting them from so far away, and they still have HP by the time they reach me while other classes can wait until these things are right up on them and still mow them down incredibly quick. That is where my complaint lies.
Again, it makes sense that classes like the merc and the miner would have the advantage at close range, but you would think given the high powered rifle, and the 100-200m gap between you and the enemy, that you would be able to kill them before they reach you. Especially given all the other down sides to the class (as ive mentioned above).
I'm very much with you in this regard. I mained a Hunter to the early-mid twenties level and had exactly the same complaint. The class which should be in theory the most interesting and/or effective at PVE is in fact the worst. For many of the reasons you have already stated plus in general the developer's very poorly designed, brain-dead PVE interaction in this game.
There is no thought behind how you have to overcome this game's 'challenges'. The only solution to everything in this game is to grind until your numbers are high enough to negate the issue, brute forcing your way in the most thoughtless, boring gameplay.
The handful of people you'll find left here are gatekeepers of the game who prefer this cycle because they are already at the top of the pile, the only 'solution' you will be offered is to suck it up and get higher numbers until the problem doesn't become a problem, & thus never was a problem to begin with. Trying to discuss potential improvements or additions to make gameplay more interesting & dynamic is a threat to their one-dimensional status quo.