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7. Get outposts cleared fast. They are not hard, the difficulty picks up from the third region, so you should take first two pretty fast. Outpost give you big boost of basic resources to keep you going.
8. Don't bother with the Stalker places at first. In my first run I didn't explore faster to the east because the stalker scared the ♥♥♥♥ out of me. But you can just leave him there and go further, stalkers are not as common.
With a bit of practice you can get one follower and first outpost before the first blizzard hits with at least an axe to fight with. The follower can either be sent back to camp for building or used as backup if needs be. Hitting that first outpost should get you the wolves especially if you tagged the corrupted spots on the way up,it'll also net you enough stuff to complete buildings without too much node tagging or foraging.
Follower builds while you get number two from the east and then either hit that outpost with them in tow. By this time the kennel should be done and you can go about tagging nodes and using its storage for the stacks of tainted stuff.
Only time I've deviated from this are those times when I've not found a woodcutter. If thats the case its a foray north or a lot of napping to try and trigger a visitor event.
They just seems crazy resource eaters so far,
It doesn't hurt to tag a couple of nodes for food and wood, you're likely going to get three hunting patches anyway as you get the basic warm clothing made up.
The hut helps a bit and once you are able to upgrade them things do become much easier.
If the first follower hasn't got the ability to process remains then its a good idea to go for a second but be aware that doing so will increase the demands at camp.
The third outpost can be troublesome when you're new because it potentially asks you to fight 3 green monsters at once (2 of which are ranged and very annoying if they stagger their attacks), so after you cap the first two I would go get followers, tag all resource nodes in the first two regions, and then clean up all the white nodes in the first two regions. This should give you a solid foundation to move on to region 3. As annoying as it is clearing all the white nodes is helpful for future runs as well as current ones because of the permanent shard bonus you can find. Of course like the OP said, it's a lower priority than capping outpost/resource nodes but it's the best thing you can do after those.
craft 24 arrows out of the wood logs break the 24 arrows into 24 fire wood you can make so much fire wood this way. If you break the log into fire wood you only get 6 fire wood vs 24 :P
There are two important considerations you didn't take into account:
-you have to be at a campfire to do the transaction you are talking about
-more importantly, pristine wood is a precious resource that is hard to come by early game and a huge requirement for almost all the early game buildings, so breaking them down just for firewood is not advised
I also reported the revamped version so don't expect it to stick around.
While its true that using pristine isn't ideal if its the difference between a downward spiral on resource consumption thanks to a camp full of moody gits and having shelter for them its an alright stop gap measure.
Until its patched anyway.
However, again I hugely emphasize busting up your pristine wood is more likely going cause a downward spiral since you can't even build shelters without it. And the forge costs a whopping 53 pristines and is necessary for you to start getting better gear so it's a really bad idea even if you can make some firewood out of in the short run.
exploit .... they had enough time to change it if it wasn't something they wanted you to do as it also takes more time to do. If anything they could make chopping wood give 24+ wood.
If you actually need the resources from first kills asap, then yeah pick it all up.
You really need to reorder that list, taking outpost should be #1 before everything else.
I would also mention to craft 2 pouches as one of the first things to do. It immensely helps with inventory management but it took me a while to figure this out.
The reason your information is bad in this specific case is because you are telling newcomers to waste time by picking up first kill resources, when followers will automatically pick them all up for you. Wasting time is not a good suggestion to stay ahead of the wood/food situatoin as you claim to be trying to help.
It's a good idea to pre-build huts to have them ready before the next follower arrives. Also to get crafting shack & smith to get to the T2 equipment and hut upgrades. Butcher and woodcarver are good, but they can wait - I believe they get important when you have enough followers to be able to dedicate two for these two activities, while others still build/hunt/etc.