Generation Zero®

Generation Zero®

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Enemy Marking Skill Useless?
I have both the Support and Tech skills needed to mark enemies...but, what the Hell? They stay marked for only a few seconds! How is that useful? I could have spent my skill points one something that could benefit me rather than just plain ol' piss me off.
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Showing 1-8 of 8 comments
derMack Apr 1, 2023 @ 10:26am 
spend your points on the sniper skill, and combat and supply. experience has shown that these are the best properties.
derMack Apr 1, 2023 @ 10:31am 
goatfish Apr 1, 2023 @ 10:38am 
just reset your skill points. if you're playing solo then you don't want to invest anything into support abilities except heal amount which is useful if you've invested in increased health.
Jurassic Fart 1 Apr 1, 2023 @ 11:03am 
Originally posted by derMack:
https://steamcommunity.com/sharedfiles/filedetails/?id=2956032120
it should all look something like this.
Thanks for the screenshot. It'll be useful once I translate it (been away from Germany since '77, so Spanish is my second language now). Und guter Gott, you've got a lot of uranium!


Originally posted by goatfish:
just reset your skill points. if you're playing solo then you don't want to invest anything into support abilities except heal amount which is useful if you've invested in increased health.
Thanks for the tip!
derMack Apr 1, 2023 @ 11:06am 
this is an old screenshot, i've collected a lot more uranium now. about 700
Velmoria Apr 1, 2023 @ 2:25pm 
It support skills, last for 15(lv1) or 30(lv2) seconds.
Mainly for ping/point the enemy in multiplayer and damage boost for party members when shooting marked enemy.
If I played a lot of multiplayer, I would take at least lv1 marking for the pinging feature and I have 6 skill points worth of leeway for my build.

Also just to mention, Weapon Sway(-15% ~ -45%) become useless when using Marksman (-100%).
Last edited by Velmoria; Apr 1, 2023 @ 2:41pm
DedZedNub Apr 1, 2023 @ 11:11pm 
If you could Mark them and then yourself fire upon them, would you gain the bonus, I don't know, I don't have the skill yet. But it should. For that matter, if you Mark the enemy, would another faction robot benefit from it. Surely not, but that would be beneficial if so to Solo Players.

There are several other skills like Marking where one wonders if they have even been tested to work at all in solo player games.

For example, one wonders about the Skill that allows you to damage the enemy better while they are shooting at another player.

Well, all the Gen Zero Devs have to do is make the skill work when in solo when:

-- Enemy shoots at a flare and is flanked by you
-- Enemy shoots at a Hacked Enemy and is flanked by you
-- Enemy shoots at a Lure or a Toy Dog and is flanked by you.

Actually being "flanked" should not even be required, but I'm just like you suggesting to the Devs that these Skills supposedly for Co-Op could easily be made to work for Solo Players also.

But these skills probably don't work that way, but not sure anybody tested them either.

And you are right that a longer timer might make them more useful for Solo Players and Co-Op players, but they seem very concerned about making these skills to powerful, probably because several of the 4 players in co-op could rotate the same skill indefinitely.

But this is why it may be easier just to use the gear, except there they make the Quick Equipment Wheel and the Keybinds a bit too cumbersome to work the gear all that easily as well. It's okayish, but it isn't even up to Dying Light quality, and that is a much faster game where time counts more, I think.
🤪CrazyWolf🐺 Apr 1, 2023 @ 11:28pm 
Marked enemy (max 30 secs) will not only provide target visibility but can become useful if one of your teammates also activate the one next to it, Designated Target, which provide additional 10% damage for all when shooting at marked target.
https://steamcommunity.com/sharedfiles/filedetails/?id=2661251412.
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Date Posted: Apr 1, 2023 @ 9:48am
Posts: 8