Generation Zero®

Generation Zero®

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Low light amplifier and IR seem to do nothing.
I started this game out without a flashlight not realizing all it takes is hitting F, so I bet there's a simple trick to getting a visor attached to weapons. But all it says is an unclickable "empty" in sights inventory. Would like to know who else might have gotten this too.
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Showing 1-9 of 9 comments
Velmoria Mar 27, 2023 @ 9:04pm 
Have you attach scope to that weapon?
Or try it on binoculars?

Also vision module cannot be attached on Red dot sight.
Last edited by Velmoria; Mar 27, 2023 @ 9:09pm
❌️▶️👱 Mar 27, 2023 @ 9:40pm 
As @Velmoria said:
Originally posted by Velmoria:
Have you attach scope to that weapon?
Or try it on binoculars?

The question is "Do your have the right scope?"

After pressing "I" and going to your Weapon\Attachment Window, this User Interface will show the same attachment categories for any weapon but it does not mean your particular weapon can attach all of the items under the said categories shown, namely: Ammo, Muzzles, Vision Modules, Magazines, Sights and Skins.

If you have the acceptable attachments for your weapon in your carry backpack the option to attach will show up once you had clicked on a category. If you are not carrying it will remain empty. If your try to attach things not meant for your weapon, it won't. For Vision Modules, that options will only activate (if your weapon can accept it) after you had fitted your weapon with the correct Sight.

To get an idea which attachments are meant for your weapon, you have to access your plundra or storage and click on Attachment. However, the vision modules will not indicate which guns will accept it.

I know the mechanics could still be made more user-friendly but in the meantime it is what it is.
Last edited by ❌️▶️👱; Mar 27, 2023 @ 9:46pm
All good my g thanks for that.
Originally posted by Velmoria:
Have you attach scope to that weapon?
Or try it on binoculars?

Also vision module cannot be attached on Red dot sight.
Thats what it was. Thanks.
RiceCakes Mar 28, 2023 @ 6:07am 
IR is the vision module that LLV wishes it was
Originally posted by RiceCakes:
IR is the vision module that LLV wishes it was
Where'd you find that one? Im gonna start tracking coordinates of nice things I find.
Velmoria Mar 29, 2023 @ 6:37pm 
Originally posted by GlitchedOutTurquoisPotato:
Originally posted by RiceCakes:
IR is the vision module that LLV wishes it was
Where'd you find that one? Im gonna start tracking coordinates of nice things I find.
May drop from enemies as long not breaking their camera. Drop chance become higher with Mechanic skill under Tech tree.
Jurassic Fart 1 Mar 29, 2023 @ 6:56pm 
Originally posted by RiceCakes:
IR is the vision module that LLV wishes it was
I laugh at this. I have military experience with LLV; we had it tasked to our shipboard defense/offense systems, and that tech was freakin' great, gawdamned awesome. It could be pitch black, no moon or stars, miles offshore, and we could see in B&W everything all the way to the horizon like it was high noon daylight. Infrared was confusing, surreal, but LLV tech was starkly clear and unambiguous. Our system even compensated for active light sources to prevent blindness. Dude, you have to see it in real life to appreciate it.
Originally posted by Velmoria:
Originally posted by GlitchedOutTurquoisPotato:
Where'd you find that one? Im gonna start tracking coordinates of nice things I find.
May drop from enemies as long not breaking their camera. Drop chance become higher with Mechanic skill under Tech tree.
:steamthumbsup::steamthumbsup::steamthumbsup::steamthumbsup:
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Date Posted: Mar 27, 2023 @ 8:48pm
Posts: 9