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Things that are done on the host map stay on the host map... your map is not in use so nothing changes when you return to your map.
It would be like you visit a friend, help them decorate their apt and it changes your apt too when you get home.
Also a guest without the DLCs does not get to share any of the DLCs the host has.
The promo material of this game clearly shows you can play it with your friends, and yes you can but there are aspects of the multiplayer mode that are sometimes (many times) fail to deliver, such as not getting rewards or points as guest when completing missions while the host get it. Or not being able to collect non-DLC items as guest when the host is able to get them.
However, the devs act on glaring bugs. There was a time a host could pick up the flashlight at Yttervik but a guest could not.
Funny. This game is designed as a multiplayer game and yet many game bugs and glitches are exacerbated during the multiplayer session.
but nobody is asking the devs to change their world when they enter a friends. they are just wanting the same xp for completing the same missions. which EVERY other game does.
Are you sure about this? Cause this is giving me Far Cry 5 vibes right off the bat.... im thinking that whenever the host turns off their game you get back to your world and start from scratch. Also want to know if you can at least unlock achievements in coop.
The devs had a great foundation and a great idea. Sadly I feel they have gone with the current toxic business model of the AAA developers and decided to spam useless DLC that is not rewarding or really useful in an attempt to grab as much money as possible. They should really get back to their roots and accept that these practices are not really rewarding without a strong solid foundation of a game which this has the potential to have with so major fixes and updates.
Now, define XP? I assume when you use the letters XP you mean experience points and some use EP to also mean experience points, am I correct? If so then anything done in Gen Zero gives you XP points, but you also get skill points. Gen Zero keep track of your overall XP and your skill points, skill points or for your character and XP points a total of all your characters and is not reset to zero when you delete a character but that character's skill points are deleted with the character. At one time skill points stopped at 31 and at the same time so did your XP points till you started another character that had less than 31 skill points. But players wanted that changed so we got a limit of 10,000 skill points, after 31 points it becomes meaningless other than you know a player have experience.
Keep in mind player wanted more skill points when it was capped at 31, so the DEV changed it to 10,000 but after 31 you can not use the points for more skills...I think it is a logix joke from the Dev team... you asked for more skill points and you got them...but didn't ask to spend them for skills kind of thing.
If you are playing the game you will get XP and skill points for everything you do, including just walking into some areas. And that goes for solo or co-op. You can collect the collectibles on the map, anyone's map, you can collect the host's weapons that are mission related and there is only one per map. The mission leads you to the weapon but at anytime a player can go straight for the weapon and causes the mission to fail for the host. The host would need to restart the game from the beginning to go back and complete it correctly, if that happens.
Helping the host also gives you points when the mission is complete, but it varies on what on where each player is on the map, and how much each player did. But that goes for all action on the co-op map. A group of 3 players helping the host in a battle in the Farmlands all gets points when the battle ends, but a 4th player that is off solo in the South Coast region doesn't get any points from that battle. But will get points for their own battles. How many points each player gets all depends on distance and how much of an activity was shared. One player destroys a beacon, all player near will get point but they did nothing to destroy the beacon so they don't get as many points as the player that did it.
You don't see that as fair?
https://steamcommunity.com/sharedfiles/filedetails/?id=2989107943
https://steamcommunity.com/sharedfiles/filedetails/?id=2989107937
When I was joining a lot of hosted public maps you can see I helped complete a lot of missions. But I did not do the mission, I shadowed and helped destroy machines with the hosts. But I still got credit for completing the missions. Now I only host public Co-Op map so I can control who stays on my map.
so i just want to confirm, you DO get the same amount of xp as the host when completing the mission?
A lot of the missions have machines that are there to block the players from getting to the mission, all players can help in destroying those machines, then the host SHOULD be the one that does the final bit of the mission the completes the mission. They are the one that it counts for so why not. Credit for doing a mission is not the same as the XP points all get from being on the map and doing everything.
The screenshots I shown are the total counts of things that are tracked in the game and missions done with you on a map, doesn't matter who completed the mission, it is counted for all. But if you have not done the missions on your own map, the mission log shows they have not been done. and can still be done on your own map.
Let's say there are 100 missions on your own map. You never complete any missions on your own map but play on someone else's map. All missions done on other's map count on your overall scores. So your score can show over 100 missions done but none are from your map... hope that makes sense. Your own mission log shows no missions completed on your map.
On the number of missions done count it is one point for each mission that has been completed on any map you are on. But you also get skill and xp points for everything done on anyone's map, yours, theirs or whoever. If you want maximum skill and xp points then be the host and not a guest...it is that simple.
But after your first million or so overall xp points and all missions on your own map are completed, the points become just a number. but you do get a few chunks of uranium to craft exp ammo and first aid kits with for each skill level you advance to.