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-- Wasteful of Screen Space, meaning that what could all be on one screen is instead requiring the viewing of multiple screens. Lots of room on the Item's enlarged view in the middle to put other screens info right on it. Inventory could also be two across for the main Storage Inventory.
-- Devs keep Adding Categories of Items with their own screens, requiring even more views and clicks to manage:
Examples -- we will soon have Weapon Augments and just added Companion Modules, Companion Inventory, Companion Weapons and Armor)
-- The idea of creating a larger almost Cell Phone Game View was meant to make Consoles have an easier time to work with Controllers, etc. But by now, it has become very unwieldy requiring a more compact view and less clicks and views to manage -- should be all on one screen if possible.
-- The Companion Inventory is even worse. Scrolls a one item wide view. Repair Kit is not default at top of the Companion Inventory Scroll Bar, nor top on Player's Inventory which is also shown there as one item wide in miniature. Look at all the wasted screen space, which is probably 90 % of the monitor screen. Player doesn't even need to do this, if the devs simply made the Pet's Inventory use Repair Kits as needed, and use Medkits to heal Player automatically. So it is make-work and inefficient use of the screen space, plus not user friendly since you can't have a good sort to it or sort it at all.
-- Pet Icon in 3D View at lower left ought to have a small Wrench Icon with a number on it for available Repair Kits, don't care if on player or pet or both. Same with Medkits or whatever else is needed for other Modules controlled Behavior. Misuse of the Companion Inventory to show both the worst posibble inventory and other things.
So, given how bad the Pet Inventory is, how can we have confidence any Inventory Revision will make sense either?
We can't. Scary stuff.
It all starts on how well you manage yourself. Why do you continue to collect everything, including ammo when you can not use it all. Then you rant you can't fit it all in your locker, or craft enough of it to make something you do use? You want the game to control everything for you but you don't want to exercise any self control. Then blame it on everything in the game. that is just sad.
Only thing in your rant I agree on is the way the inventory is managed with the runner. It need a lot of improvement but I carry 8 remote turrets in mine which is all it can carry. Easy to FIND and easy to deploy. Doesn't take to much to craft either.
Base building is something a lot of players wanted and now same players don't like hoe they have to do base building in a game that never had it. Keep that in mind when you start asking for zombies to be added.
Set a load factor that gives you room for storing weapons and swapping stuff in and out, if you like. Say for the Plunderer, max is 400 total, so we set maybe 300 as time to go ballistic, literally.
So, now we are in Scorched Earth Mode. But if we do easy stuff, we will just gain ammo. So, we really want to do 2 things, get less ammo and resources than we expend, to reduce both Recycling Bench and Plundera.
What we would also like to do is get BETTER QUALITY WEAPONS AND GEAR, and trash the lower tier versions, as well, and expend ammo and resources achieving it.
So SCORCHED EARTH AND LOOT GOOD STUFF ONLY. We carry out a larger than normal load, and aim to just waste it on wasting the enemy. We convert a good amount of resources into Quality Tactical Gear, and we just use it or experiment with it. This increases our skills with them, lets us know what they do, consider it like live training with the good stuff. We use it where we figure we will get lots of adds and that might join in, tough high threat regions. The idea is we trade resources and ammo for quality gear that makes an impossible mission -- possible, a hard mission not take too long to generate too many and risky add-ins to maybe fail it, an ok mission just a minor speed bump and we just walk thru the clowns and not even loot. We GAIN TIME, LOSE STUFF overall.
It's a statement as well. We are telling the computer, knock it off. So it feels good. You didn't really think those tactical nukes were just for show, of course not. Well, at least not today in Gen Zero.
Since we don't want to just be unhappy or complain, we just do it, and feel pride doing it. Cuz, hey, I saved time, got stuff done, leveled up fast, and oops, now I got to kill Rivals to bring down that glorious statement of Threat Level up the wazoo. No problem. We have a Diplomatic Corps.
Now, it is PEACE AT ALL COSTS DAY. Our aim is to bring the Regional Threat Level down after creating WW3, 4, 5 all at once. It happens. But remember the key AT ALL COSTS. So, we make and take the Good Stuff, we go out heavy and come back light. We grab the good gear on the way, use up ammo and resources, but mainly kill Rivals to reduce Threat.
So that is two sessions of ammo and resource reduction.
Ok, now I look at my Plundera and Recycling Bench. If it lower than I want, I change tactics. I loot everything, I try to use everything judiciously, and let the new loot suggest new weapons to switch to and use in the field. I break out the Melee Weapons and have at it. I farm the Archipelago with sticks and stones, just to make a point. Or see how long I can last in tougher regions doing simpler missions or avoiding many threats while farming everything not nailed down.
And, of course, there is a mode in-between, as needed.
Just give it all a gimmick, and it will work and be fun. Even make up your own challenges, time limits, disallowed weapons, ranges of engagement, and necessary tactics. Create a Scoreboard for record times for different challenges, then break your own, or get drunk or eat candy after you didn't cut the mustard. This empties the fridge or the cupboard, and even makes you have to start an exercise program, using up actual real resources as well. Makes it fair, as Gen Zero foretells the actual future.
You can mix in Base Defenses and Assaults as well, but these may be harder to manage, and the loot is plentiful, so if you can do them on a higher level, and stomach losing a base, that's a good way to use up resources, especially if you lose the base.
Etc.
then use filters to sort your junk.
And, while the pet inventory is not great, at least once you realize that the inventories are sorted by chronological order, it makes it a bit easier to deal with. Would prefer a full inventory screen like the benches, complete with sorting options, but it's at least somewhat manageable for the moment. What I REALLY want is a damn icon to show that a weapon or part or ammo is currently slotted and in use at the moment (like we have in regular inventory screen) so you don't accidentally drop a key weapon or component into the dog for carrying...
go wrong after an official game update.