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The game has a few endings but still isn't finished, to say anyone has completed it. Done was all the missions at the time, yes, and all things collectible in the game too. But new missions will be coming out in a few days , so it's still not complete.
The game can be frustrating in the little things it just gets wrong, when overall it gets the mixture right. Weapons don't always act logically, but they make sense overall when you use many of them long enough.
You can do things all sorts of ways, but some ways seem easier than others. You'll have more fun doing it your way though, then trying another and doing that as well.
Stealth works much like in Deus Ex. Just break line of sight, then break it again while changing angle. If they see you again, you lost that previous break. Prone is much more effective than crouch, but its slower and you can't do as much often while prone. Players will say it is jank, but it also works to even the playing field with the player. If you could look as much up and down while Prone, you'd own the game. But you can't, and you will sometimes not be able to track, view, target, or pick up things in the wrong stance. But it works as balance. It just looks like jank.
Gen Zero is odd, in that its limitations often tend to turn out to be both its long-term strengths and its long-term frustrations, simultaneously. Once you "get" Gen Zero though, it's like someone you can love, like your odd friend he says odd things, but sometimes he is the best guru you ever talked to.
Same with enemies getting into buildings or glitching thru a bit. Same with them seeming to shoot thru buildings. Given experience, it actually makes sense or works to satisfy what you are asking for. Yes, its jank. But the smaller enemies should be able to get into these buildings, yes they have the sensors like X-Ray Vision and IR, which you ripped off their dead hulks to use yourself against them. But it seems frustrating when you can't control it, and they could arguably fix some of it. But they'd need to then correctly put the same capability back in so the enemy could worry you. Given the firepower and sensors at the Machines' disposal, and what they have done to the environment already, thank your lucky stars you get off so lightly with complaints like these glitches emulating some of their ability to hurt you fast.
HUNDREDS of HOURS. Effectively a larger map than Skyrim or Dying Light 1. But not as well presented a story, although Skyrim arguably without mods is really terrible as a story, and Skyrim's quest system, it won't win awards, no way in heck.
Sometimes Gen Zero is like that friend with the expressive eyes, but can't talk about how they feel. But that body language and those eyes, it says it all better than Shakespeare ever did. If you can relate, it takes away the chrome and the bravado. It makes you see the futility, the grind. But then they do something odd, like add NPCs with meh animations and penned dialog that doesn't deserve a used napkin. Yikes.
If you bought ON SALE, you get value.
Don't burn out. Save before updates. Learn how the Regional Threat System works and how it manages things, then manage it.
Weapons have oddites. Like the Kotenok. Good out to 8 meters even without aiming, it's a rifle by the way. Can't hit the broad-side of a barn even aiming down a 4x - 3 Crown Scope from 10-40 meters or hip-fired either. Over 50 meters, aimed down the scope, hits often, but not at full rate of fire, not even when the barrel stops moving from recoil. But it works. Don't ask me to explain why it works this way, I can't figure it out. It isn't the silencer, it isn't the Vision on it. And it isn't the only weapon with these weird, use it this way or else. So be prepared for odd frustration, but you can adapt and make things work.
Your call. Hundreds of hours of gameplay. Can be repetitive. The environment tells the story. If you like the environment, if you just see it as a sandbox with mostly text story as you find things and encounter things, not dependent only on missions, you can enjoy it. Otherwise, going to be hard.
I believe it took me around 70 hours to finish the storyline, give or take (excluding the side missions).
There's a lot of missions to do in there but also a lot to be distracted by. While some visuals are repetitive, a lot of things in there were so very typical late 80's and early 90's Sweden.
I remember all of them vividly from my toddler days.
Also the gameplay experience differs a lot from those who played the game since release and those who play the game today for example.
Since there weren't any of those changes the game has today, or the DLCs, like I had to run everywhere on foot for a good while until I got myself a bicycle.
Later on the game recieved motorcycles update and that changed my pace.
Damn it, this is exactly what Generation Zero is, and "odd friend." LMAO
It's really not anything unique, but it also doesn't feel too generic, it's just that - odd.
And I've been playing for way too long.