Generation Zero®

Generation Zero®

View Stats:
kkraft3214 Jul 11, 2023 @ 11:47am
time to complete
i just finished the "turtorial" where i get the first bunker. looking at the size of the map and the many missions there are, how long did it take you to complete the storyline? just the base game.
< >
Showing 1-6 of 6 comments
SniperGirl Jul 11, 2023 @ 12:13pm 
I like to explore the map and since the first weapons you get are not very good against most of the machines I also avoid fighting the machines as much as possible. There wasn't ammo laying around everywhere in the amount it does now. Just as I was finishing the base game the first expansion DLC came out, which was also the first DLC, and played through it and the next expansion DLC came out just as that was finishing up.

The game has a few endings but still isn't finished, to say anyone has completed it. Done was all the missions at the time, yes, and all things collectible in the game too. But new missions will be coming out in a few days , so it's still not complete.
derMack Jul 11, 2023 @ 12:56pm 
you should generally take your time and explore the map. find better equipment and weapons. that takes time. the longer you stay in the game the more rewarding it will be for you.
DedZedNub Jul 11, 2023 @ 2:37pm 
It isn't up to Dying Light 1 standards. There's more map than Skyrim. The missions are inferior, but the gameplay follows the same idea in general.

The game can be frustrating in the little things it just gets wrong, when overall it gets the mixture right. Weapons don't always act logically, but they make sense overall when you use many of them long enough.

You can do things all sorts of ways, but some ways seem easier than others. You'll have more fun doing it your way though, then trying another and doing that as well.

Stealth works much like in Deus Ex. Just break line of sight, then break it again while changing angle. If they see you again, you lost that previous break. Prone is much more effective than crouch, but its slower and you can't do as much often while prone. Players will say it is jank, but it also works to even the playing field with the player. If you could look as much up and down while Prone, you'd own the game. But you can't, and you will sometimes not be able to track, view, target, or pick up things in the wrong stance. But it works as balance. It just looks like jank.

Gen Zero is odd, in that its limitations often tend to turn out to be both its long-term strengths and its long-term frustrations, simultaneously. Once you "get" Gen Zero though, it's like someone you can love, like your odd friend he says odd things, but sometimes he is the best guru you ever talked to.

Same with enemies getting into buildings or glitching thru a bit. Same with them seeming to shoot thru buildings. Given experience, it actually makes sense or works to satisfy what you are asking for. Yes, its jank. But the smaller enemies should be able to get into these buildings, yes they have the sensors like X-Ray Vision and IR, which you ripped off their dead hulks to use yourself against them. But it seems frustrating when you can't control it, and they could arguably fix some of it. But they'd need to then correctly put the same capability back in so the enemy could worry you. Given the firepower and sensors at the Machines' disposal, and what they have done to the environment already, thank your lucky stars you get off so lightly with complaints like these glitches emulating some of their ability to hurt you fast.

HUNDREDS of HOURS. Effectively a larger map than Skyrim or Dying Light 1. But not as well presented a story, although Skyrim arguably without mods is really terrible as a story, and Skyrim's quest system, it won't win awards, no way in heck.

Sometimes Gen Zero is like that friend with the expressive eyes, but can't talk about how they feel. But that body language and those eyes, it says it all better than Shakespeare ever did. If you can relate, it takes away the chrome and the bravado. It makes you see the futility, the grind. But then they do something odd, like add NPCs with meh animations and penned dialog that doesn't deserve a used napkin. Yikes.

If you bought ON SALE, you get value.

Don't burn out. Save before updates. Learn how the Regional Threat System works and how it manages things, then manage it.

Weapons have oddites. Like the Kotenok. Good out to 8 meters even without aiming, it's a rifle by the way. Can't hit the broad-side of a barn even aiming down a 4x - 3 Crown Scope from 10-40 meters or hip-fired either. Over 50 meters, aimed down the scope, hits often, but not at full rate of fire, not even when the barrel stops moving from recoil. But it works. Don't ask me to explain why it works this way, I can't figure it out. It isn't the silencer, it isn't the Vision on it. And it isn't the only weapon with these weird, use it this way or else. So be prepared for odd frustration, but you can adapt and make things work.

Your call. Hundreds of hours of gameplay. Can be repetitive. The environment tells the story. If you like the environment, if you just see it as a sandbox with mostly text story as you find things and encounter things, not dependent only on missions, you can enjoy it. Otherwise, going to be hard.
Last edited by DedZedNub; Jul 11, 2023 @ 2:46pm
Carolynne Jul 17, 2023 @ 3:36am 
The map is wildly huge, I have yet to finish exploring it. I'm swedish myself, born in '88, so I'm extremely in nostalgic awe of everywhere I go and my gameplay time gets dragged out!

I believe it took me around 70 hours to finish the storyline, give or take (excluding the side missions).
There's a lot of missions to do in there but also a lot to be distracted by. While some visuals are repetitive, a lot of things in there were so very typical late 80's and early 90's Sweden.
I remember all of them vividly from my toddler days.

Also the gameplay experience differs a lot from those who played the game since release and those who play the game today for example.

Since there weren't any of those changes the game has today, or the DLCs, like I had to run everywhere on foot for a good while until I got myself a bicycle.
Later on the game recieved motorcycles update and that changed my pace.
َ Jul 17, 2023 @ 3:49am 
Originally posted by DedZedNub:
It isn't up to Dying Light 1 standards. There's more map than Skyrim. The missions are inferior, but the gameplay follows the same idea in general.

The game can be frustrating in the little things it just gets wrong, when overall it gets the mixture right. Weapons don't always act logically, but they make sense overall when you use many of them long enough.

You can do things all sorts of ways, but some ways seem easier than others. You'll have more fun doing it your way though, then trying another and doing that as well.

Stealth works much like in Deus Ex. Just break line of sight, then break it again while changing angle. If they see you again, you lost that previous break. Prone is much more effective than crouch, but its slower and you can't do as much often while prone. Players will say it is jank, but it also works to even the playing field with the player. If you could look as much up and down while Prone, you'd own the game. But you can't, and you will sometimes not be able to track, view, target, or pick up things in the wrong stance. But it works as balance. It just looks like jank.

Gen Zero is odd, in that its limitations often tend to turn out to be both its long-term strengths and its long-term frustrations, simultaneously. Once you "get" Gen Zero though, it's like someone you can love, like your odd friend he says odd things, but sometimes he is the best guru you ever talked to.

Same with enemies getting into buildings or glitching thru a bit. Same with them seeming to shoot thru buildings. Given experience, it actually makes sense or works to satisfy what you are asking for. Yes, its jank. But the smaller enemies should be able to get into these buildings, yes they have the sensors like X-Ray Vision and IR, which you ripped off their dead hulks to use yourself against them. But it seems frustrating when you can't control it, and they could arguably fix some of it. But they'd need to then correctly put the same capability back in so the enemy could worry you. Given the firepower and sensors at the Machines' disposal, and what they have done to the environment already, thank your lucky stars you get off so lightly with complaints like these glitches emulating some of their ability to hurt you fast.

HUNDREDS of HOURS. Effectively a larger map than Skyrim or Dying Light 1. But not as well presented a story, although Skyrim arguably without mods is really terrible as a story, and Skyrim's quest system, it won't win awards, no way in heck.

Sometimes Gen Zero is like that friend with the expressive eyes, but can't talk about how they feel. But that body language and those eyes, it says it all better than Shakespeare ever did. If you can relate, it takes away the chrome and the bravado. It makes you see the futility, the grind. But then they do something odd, like add NPCs with meh animations and penned dialog that doesn't deserve a used napkin. Yikes.

If you bought ON SALE, you get value.

Don't burn out. Save before updates. Learn how the Regional Threat System works and how it manages things, then manage it.

Weapons have oddites. Like the Kotenok. Good out to 8 meters even without aiming, it's a rifle by the way. Can't hit the broad-side of a barn even aiming down a 4x - 3 Crown Scope from 10-40 meters or hip-fired either. Over 50 meters, aimed down the scope, hits often, but not at full rate of fire, not even when the barrel stops moving from recoil. But it works. Don't ask me to explain why it works this way, I can't figure it out. It isn't the silencer, it isn't the Vision on it. And it isn't the only weapon with these weird, use it this way or else. So be prepared for odd frustration, but you can adapt and make things work.

Your call. Hundreds of hours of gameplay. Can be repetitive. The environment tells the story. If you like the environment, if you just see it as a sandbox with mostly text story as you find things and encounter things, not dependent only on missions, you can enjoy it. Otherwise, going to be hard.

Damn it, this is exactly what Generation Zero is, and "odd friend." LMAO
It's really not anything unique, but it also doesn't feel too generic, it's just that - odd.
And I've been playing for way too long.
KDM 16AAB Jul 17, 2023 @ 4:40am 
I've got a reasonable amount of time in game now, and it was just at the weekend there I found 2 caves systems I'd never discovered before just from exploring.
< >
Showing 1-6 of 6 comments
Per page: 1530 50

Date Posted: Jul 11, 2023 @ 11:47am
Posts: 6