Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
like V said
distance is a key feature here - the longer the "bullet" is in the air the more devastating it becomes when hitting a target. you also have to know that from like 100 meters and above it will take 5-8 sec. for the bullet to hit the ground/target. and be advised - its not so easy to hit a moving object if it's far far away. and it's difficult to correct your aiming with every single shot when a target is on the move. from 10 meters it becomes a standard bullet...
but lets be clear - who will be so dumb to do it? - like having a 3 round mag and an enemy very close? - you'll switch to something else :D
oh and one more thing - about the bullet itself. FMJ rounds seems to be better imo.
Either that or I just can't be arsed.
It's ok vs. Runners, take about 2 shots to clear a group vs. 1 accurate shot for each (standard rifle).
Firing straight up vs. stuck Tanks or outposts does ok if you don't have rail gun.
It's a 'second build' gun for fun and does ok with explosive damage and armour/component damage skills but I think it would be a good team gun with spotter help.
Ranging Bots with the Experimental Algstudare
We've all done it. Fire one guesstimate shot off then mentally re-calibrate from there. Time consuming and a bit wasteful.
For ranging to be effective you will require the L2 tech perk of Range (or is it Distance).
The HUD sight appears to be graduated in 30m increments and tops out at 90m although you can infer another 30m distance at the bottom of the vertical line.
After this you are guessing again but it's not difficult to stay on target if you practice.
The ironsight is useless in this scenario- You're off the sight and blocking you view of the target.
Unfortunately ranging only works on live toasters and not scenery so CP's are out. You'll have to use your noggin there.
I struggled with accuracy over 230m and I think the weapons max range is about 250m. Sweet spot seems to be 120-200m in terms of HUD accuracy (and using the damage buff).
---------------------
I have seen Kamikaze firing straight up vertically. Personally I don't find this accurate and also it puts you right in the mix.
I prefer the ranged approach and spot range when it's appropriate. What I also find VERY useful is a Target Designator (spotter skill) who can single out the next target particularly in a toaster-rich environment. Unless density is such that area targeting is sufficient. Usually it isn't.
I tend to find that bots get confused with long range bombardments particularly when in a fire team who are spread out.
If you go out with all the launchers you will quickly find the limitations on pack weight vis-a-vis ammo carried.
Ask yourself in all honesty how much do you value a weapon that can punt smoke and emp down range? And if you must, what's the minimum you're going to carry and what are the odds you are going to loot your replacements back in the field.
The Exp 270 is obviously a range weapon. Its light enough at 2kg, ammo is everywhere and weighs bugger all so it should be considered complementary to whatever you use for ranged targets whether that's another launcher or a rifle.
For those who get satisfaction from well placed ordnance and the sheer spectacle of carpet bombing there's the .270. For those who like the simpler things in life there's a Barrett.
Arguably, pumping away with the noob 50 cal is probably quicker it is far less rewarding than seeing a hunter go down completely clueless as to what hit him.
the ALGS is pretty much a grenade a launcher but in the right hands its kind of more like a howitzer or some kinda mortar. i use it for weakening anything bigger than a hunter, or completely demolishing fnix bases. the ALGS can also be silenced so it just adds to the artillary factor since you can Hide and Shell the ♥♥♥♥ out of whatevers infront of you for miles or well meters..... the real trick is remembering the arch of the round and aiming straight into the sky.
but ive literally used it for everything in place of my EXP PVG. i only use the PVG for firebirds. now.
I fail to see how it is rhetorical. Verbose, bombastic and long winded, maybe.
Destroying the main power thing in base assaults.
Shoot through the wall and hit the thing, and it's gone in just three shots.