Generation Zero®

Generation Zero®

Statistiche:
Future Weapons and Calibers.
Hello Developers
I am fan of this game with 150+ hrs logged. First I would like to state, even thou this is a game, there is no difference between a 9mm SMG round and 9mm pistol round. I am an American, and I own several 9mm weapons. The point being, just have a 9mm ammo and multiple weapons that take them, pistol, SMG, ect...
Second, I would like to see more weapons and calibers. Weapons wise, I don't see a lot of players use the shotguns. I would like to see some full auto shotguns like Atchission AA-12, Saiga-12, USAS-12, or Pancor Jackhammer. The 32. ACP cal starting gun and ammo, I believe, is a waist of programming space. Consider using 9x18 Russian Makarov pistol. The same ammo works in the PP-19 Bizon SMG (witch has a 64 round magazine). If not this pare of weapons, then consider the 7.62x25 caliber. This caliber works in the TT-33 pistol, PPSH (SMG), PPS-43 (SMG) and the PPS-43c (SMG). Please note the PPSH and PPS-43 are open bolt guns, the PPS-43c is a closed bolt system. For the 44mag caliber, just consider adding a lever action gun. I doubt many will use it, but it will help expand the 44mag caliber. And last for weapons, take a page from Fallout 3 with it's Rock-It Launcher. Basically, a launcher system that can hold and fire firework sticks, flairs, and maybe small fuel cells with a 5 round magazine. I believe it would be perfect for new players and fun for veteran players.
Here are some extra ideas for new caliber and existing caliber add-ons.
.45 Caliber
Handguns: 1911,
SMGs: Kriss Vector, UMP-45, Thompson

7.62x39 Caliber
RPD Light Machine Gun

7.62x54r Caliber
PKM Light Machine Gun

I understand there are copyright laws you have to follow, the list of weapons are just base line ideas. I understand because you use N60 instead of M60 and etc.

I would love to hear from the Developers about these ideas, good or bad. I would also like to see what other players thing about new guns and calibers.

Thank You and Keep up the Great Work.
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Visualizzazione di 16-29 commenti su 29
Messaggio originale di Black Jack:
No way dose Kriss Vector, or UMP-45 fit the time line

Would love a Kriss Vector too but they were not around in 1989.
1991 friends, it has to come out in 1991 or before otherwise theres not even 0,1% of a chance.
Messaggio originale di Ģ◊иŽФ⚡∀mηЯΛ¥:
1991 friends, it has to come out in 1991 or before otherwise theres not even 0,1% of a chance.

plenty of guns , p90 would make it and considering it was made to pierce armor as SMG it would be great adition

50mag , high rate of fire , accurate , Designed: 1986–90 , armor piercing capabilities

kris vector is inferior to p90
Ultima modifica da Varenvel The Festive Dinosaur; 30 ott 2022, ore 8:09
Messaggio originale di Varenvel The Festive Dinosaur:
Messaggio originale di Ģ◊иŽФ⚡∀mηЯΛ¥:
1991 friends, it has to come out in 1991 or before otherwise theres not even 0,1% of a chance.

plenty of guns , p90 would make it and considering it was made to pierce armor as SMG it would be great adition

50mag , high rate of fire , accurate , Designed: 1986–90 , armor piercing capabilities

kris vector is inferior to p90

I suggested the Ash12.7 before but unfortunately it came out in the 2000's.

Theres still hope for a PTRS/PTRS rifle in 14,5mm, definitely a good tank killer.
Ultima modifica da Ģ◊иℤ◊⚡ℤ∀муpΛй; 30 ott 2022, ore 8:48
Messaggio originale di Ģ◊иŽФ⚡∀mηЯΛ¥:
Messaggio originale di Varenvel The Festive Dinosaur:

plenty of guns , p90 would make it and considering it was made to pierce armour as SMG it would be great adition

50 mag , high rate of fire , accurate , Designed: 1986–90 , armor piercing capabilities

kris vector is inferior to p90

I suggested the Ash12.7 before but unfortunately it came out in the 2000's.

Theres still hope for a PTRS/PTRS rifle in 14,5mm, definitely a good tank killer.

you already have 12.7 antytank rifle , its called 50cal , its already in game , has AP ammo

50cal is 12.7mmx99 API(armor piercing incendiary) , can pierce supposingly 23mm of steel who is higher then most ww2 antytank rifles

PTRS would be just slow fairing cumbersome obsolete weapon

id love if they added HESH , or heat missles , plenty of rocket systems. in 70-90s had fun stuff.
Ultima modifica da Varenvel The Festive Dinosaur; 30 ott 2022, ore 9:34
Some shotguns can accept tube extensions to increase capacity, and there are speed loaders available.

Apparently "Sentimental/Collecting" is one of the options when you apply for a gun license in Sweden - so historical firearms from the world wars would reasonable finds. A semi-auto G43 rifle in .270 or the Automatgevär m/42 (Swedish development of the SVT-38) could be options.
As for the Shotgun I have a drumfed 12 Gauge shotgun gives you 35 rounds. Not the quickest to load but would be awesome for the dogs...
This would actually be the perfect game to feature the Heckler & Koch G11 Rifle. The Germans had spent over a decade working on the thing and by early 1990 about a thousand had been produced with the first few being issued to special forces. The changing political climate meant the program was canceled as the need for an expensive new infantry weapon system wasn't needed. Generation Zero is set in just the right time that a Bundeswher special forces group could be deployed to find what is going on, get ambushed, and leave behind their weapons.

If your unfamiliar with the weapon - it uses caseless ammunition - allowing for light fifty-round magazines, and stunningly fast burst fire - around 2000 rpm in three shots (lowered to a more reasonable rate for sustained fire). I don't feel like retying the gun's entire history at the moment but it is an interesting device.
Still want an M-134. Ammo eater, but worth it. Fnix bases would be nothing more than paper.
Rheinmetall MG3, because dat RoF.
As an idea for an experimental KV-89, how about a double barrel, double mag system. Default mag for the KV-89 is 50 rounds and with the 5star mag upgrade its 200. So the default mag for the experimental would be 100 and 400 with the 5star mag upgrade. the only down side would be double reload time and maybe a small recoil increase.

Thoughts anyone?
Messaggio originale di Crios1887:
Still want an M-134. Ammo eater, but worth it. Fnix bases would be nothing more than paper.
Yeah no how would you carry it all?
Messaggio originale di Black Jack:
Messaggio originale di Crios1887:
Still want an M-134. Ammo eater, but worth it. Fnix bases would be nothing more than paper.
Yeah no how would you carry it all?
we are playing videogame where your character survives nerve gas , rockets , getting shot , meled by giant robots , where small bandage heals all of that in seconds.

and you be like "but how you would carry it"

short answer "its a videogame"
Ultima modifica da Varenvel The Festive Dinosaur; 7 nov 2022, ore 1:04
Messaggio originale di Ch4rm5nDer:
only a mere 150+ gametime? are you joking? are you even a content creator with at least 1 mil subs to convinced the devs to add something in game for you? no you are not. you are an insignificant ant. is it really about the gunplay? no its not.

Well, well, well, the first troll appears. You are right, I am not a "content creator". I'm just a single person who wants to start a conversation with other gamers who love this game. Maybe the devs don't read this... and maybe they do, who knows? As for the 150+ game time, that is pretty good considering that a lot of people stop playing a game (or get bored) after about 50-80hr game play. But since you want to make this a d1ck sizing contest, ok fine. Why are you logged as playing 0-hrs in the past 2 weeks for this game? Also, I like your %49 achievement completion. So I ask politely, crawl back under your bridge like a good little troll and leave this discussion to people who just want to have fun.
Ultima modifica da SatansGunRunner; 12 nov 2022, ore 9:00
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Data di pubblicazione: 28 ott 2022, ore 22:56
Messaggi: 29