Generation Zero®

Generation Zero®

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Repaterion Dec 5, 2021 @ 2:06am
Weapons tweeaks and twerks?
No I'm not looking at damage output adjustment or spreading of projectiles.
But what I'm looking for is these small thing that can make a huge difference when let's say aiming.

Optics are great until the entire screen is filled with the enemy, these times is when I would like to have a oportunity to quick release the optics (just like when switching ammo types) and go to the iron sights instead, this feature is actually built in to the AK4 (AG4) but not implemented in game.

Yes one could just go to "third person shooting" but you miss out on the accuracy of your weapon in some ways.

It might just be me but... Well.
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Showing 1-15 of 21 comments
❌️▶️👱 Dec 5, 2021 @ 3:30am 
It will definitely be great if the devs implement one-press scope release/switching, as well as the deployment of weapon bipods which currently are just weapon decors.

In the meantime, you could get used to the limitations of scope aiming, or develop another combat style. Spend 3 points on hip shot skills for 15% accuracy improvement and 2 points on Run and Gun skill for 20% less bullet spread when running. You will even get used to hip shooting a PVG at close and mid-range battle. The upside is that you'd have a better chance of seeing incoming bots and projectiles, giving you a better chance to relocate quicker compared to those who are scope-aiming.
SniperGirl Dec 5, 2021 @ 4:59am 
If you are so close to a machine that you don't need a scope you can still shoot from the hip, and use the crosshatch to aim. With a little experience you can do it with considerable accuracy while still moving so you can dodge fire and still attack. I find this method better than open sight shooting because you are baring able to move when using aim. With or without the use of a scope.
Repaterion Dec 5, 2021 @ 11:57am 
Yes skill tree options can help out of course, I have the marksman skill activated.
Some weapons I do like to use with iron sights instead of optics, like the AK5 and the PVG90 mostly for the look of it and I know that the PVG90 without optics doesn't cut it for long range as its intended for.
I like use using optics to pinoint the weak spots and that goes for iron sights too.
The slow down when aiming are annoying for sure.
❌️▶️👱 Dec 5, 2021 @ 4:23pm 
@Repaterion Anyway it's nice you posted this and hope the devs consider it.

FYI, in case you have not tried, the game does not allow 4x8 rifle scope to be attached to PVG. Only 6x12 and 8x16 are allowed.
Repaterion Dec 6, 2021 @ 5:08am 
Ooh, I didn't know that on the other hand I do not believe that I've tried mounting a 4-8x either on such a long range rifle. And the sniper optic can only be mounted at the PVG if I'm correct.

But it would've been nice if the devs implemented the PSG90-AW (AW stands for Arctic Warfare so it's designed to withstand colder climate.) into this game, it would be a mid range level sniper rifle chambered in 7,62.

But think I use that zoom on the Älgstudsare.
Repaterion Dec 6, 2021 @ 5:37am 
Just crossed my mind why isn't there any compensators or muzze breaks for the AK4 and 5?
Yet another nice thing to have, they exist for all other types of rifles.
❌️▶️👱 Dec 6, 2021 @ 3:58pm 
I copy pasted your post to here:
Quality of Life improvements GZ needs? Vote. Get Counted.
https://steamcommunity.com/app/704270/discussions/0/3164335875702293230/?ctp=4
Repaterion Dec 6, 2021 @ 10:57pm 
Ooh thanks!
EvolutionKills Dec 12, 2021 @ 11:25am 
Originally posted by Repaterion:
Optics are great until the entire screen is filled with the enemy, these times is when I would like to have a oportunity to quick release the optics (just like when switching ammo types) and go to the iron sights instead, this feature is actually built in to the AK4 (AG4) but not implemented in game.


Nice QOL in game, but to be fair, that wasn't a thing in 1989. Hell, optics as standard equipment wasn't a thing either (with a few rare exceptions, like the Steyer AUG). Sure, the updated and modernized AK4's that have had top mounted picatinny rails added to them can have their optics removed, and modern setups allow for separate magnifiers that can be tipped out of the way. But again, those simply weren't a thing in 1989.


https://www.youtube.com/watch?v=lvx2RFkst4U&ab_channel=ForgottenWeapons
Last edited by EvolutionKills; Dec 12, 2021 @ 11:26am
Repaterion Dec 13, 2021 @ 3:00am 
THere's a lot of stuff in this game that doesn't excist but I get your point.
If I understand the AK4 design than the optic were mounted a bit higher so you could use the iron sights underneath the optic scope, or have I missed something here?
EvolutionKills Dec 13, 2021 @ 6:41am 
Originally posted by Repaterion:
THere's a lot of stuff in this game that doesn't excist but I get your point.
If I understand the AK4 design than the optic were mounted a bit higher so you could use the iron sights underneath the optic scope, or have I missed something here?

The AK in the game is all kinds of wrong.

The original AK47 and it's updated production model the AKM, used the 7.62x39mm intermediate cartridge. This is way different than the full size 7.62x51mm NATO cartridge used by the German G3, and the copy produced under license by Sweden as the AK4 (AG4 in game). Not only that but the AK in game is named the AI-76, an allusion to the AK-74, an even later iteration of the Kalashnikov that was chambered in the new higher velocity 5.45x39mm cartridge, itself designed as a response to NATO's adoption of the high velocity 5.56x45mm used by the M16 (and FN FNC among others, which the Swedes produced as the AK5, and is the AG5 in game).

None of these cartridges are intercompatible, and a Soviet Bloc weapon shouldn't be using NATO standard ammunition. 7.62x39mm =/= 7.62x51mm

Also, the Soviets at that time used a proprietary dovetail mounting system for their optics, where the sights attached to the side of the receiver. This meant that their optics were actually offset to the side of the rifle, an weren't directly above the iron sights. They didn't use a rail mounting system, and weren't at all inter-compatible with western civilian market recreational mounts or NATO proprietary military mounts (there was a NATO STANAG mounting standard that existed, and was in limited use, but has since been entirely eclipsed by the ubiquity of picatinny rails).

So yeah, that AK clone in game is wrong on multiple levels.
Last edited by EvolutionKills; Dec 13, 2021 @ 6:45am
Juan Eye Jack Dec 14, 2021 @ 4:41am 
Originally posted by EvolutionKills:
Originally posted by Repaterion:
THere's a lot of stuff in this game that doesn't excist but I get your point.
If I understand the AK4 design than the optic were mounted a bit higher so you could use the iron sights underneath the optic scope, or have I missed something here?

The AK in the game is all kinds of wrong.

The original AK47 and it's updated production model the AKM, used the 7.62x39mm intermediate cartridge. This is way different than the full size 7.62x51mm NATO cartridge used by the German G3, and the copy produced under license by Sweden as the AK4 (AG4 in game). Not only that but the AK in game is named the AI-76, an allusion to the AK-74, an even later iteration of the Kalashnikov that was chambered in the new higher velocity 5.45x39mm cartridge, itself designed as a response to NATO's adoption of the high velocity 5.56x45mm used by the M16 (and FN FNC among others, which the Swedes produced as the AK5, and is the AG5 in game).

None of these cartridges are intercompatible, and a Soviet Bloc weapon shouldn't be using NATO standard ammunition. 7.62x39mm =/= 7.62x51mm

Also, the Soviets at that time used a proprietary dovetail mounting system for their optics, where the sights attached to the side of the receiver. This meant that their optics were actually offset to the side of the rifle, an weren't directly above the iron sights. They didn't use a rail mounting system, and weren't at all inter-compatible with western civilian market recreational mounts or NATO proprietary military mounts (there was a NATO STANAG mounting standard that existed, and was in limited use, but has since been entirely eclipsed by the ubiquity of picatinny rails).

So yeah, that AK clone in game is wrong on multiple levels.

Hmm? Only person calling anything a clone is you and then you point out why it is not a clone, that is very confusing. Maybe you are trying to point out all the things that are similar to the real thing but things that are different in the game gun so it can't be considered a clone? Even the in game name of the gun is different.
EvolutionKills Dec 14, 2021 @ 9:11am 
Originally posted by Juan eye Jack:
Hmm? Only person calling anything a clone is you and then you point out why it is not a clone, that is very confusing. Maybe you are trying to point out all the things that are similar to the real thing but things that are different in the game gun so it can't be considered a clone? Even the in game name of the gun is different.

It's an AK. They designed it to look like an AK. They wanted it to look like an AK. When a player sees and picks that gun up, they wanted them to think 'cool, I recognize that, that's an AK'. This isn't a new or original design that some artist at Systemic Reaction cooked up out of thin air. The game takes place in 1989, and the threat of the Cold War going hot is a persistent theme of the time; and it is something the game makes use of to set its own tone. There are messages left on answering machines where people are worried that what is happening is a Soviet invasion. It isn't just a gun that looks like an AK, it is supposed to be the primary firearm fielded by the nations of the Warsaw Pact, a gun carried by armies that the Swedish citizens in Generation Zero lived in fear of. However instead of just taking a single model of Kalashnikov for inspiration, they've borrowed from a bunch, and created a nonsensical amalgamation.
Juan Eye Jack Dec 14, 2021 @ 10:34am 
"However instead of just taking a single model of Kalashnikov for inspiration, they've borrowed from a bunch, and created a nonsensical amalgamation.
Unread " can't believe a game designer would do something so low? Maybe they did it so it isn't what it is. But I can see how it can cause you to wad your panties because it's not exact clone. Even the machines seem like clones but not exact clones from the machines in the late 80s.
EvolutionKills Dec 15, 2021 @ 3:13am 
Originally posted by Juan Eye Jack:
"However instead of just taking a single model of Kalashnikov for inspiration, they've borrowed from a bunch, and created a nonsensical amalgamation.
Unread " can't believe a game designer would do something so low? Maybe they did it so it isn't what it is. But I can see how it can cause you to wad your panties because it's not exact clone. Even the machines seem like clones but not exact clones from the machines in the late 80s.

Hey, I wasn't the one who wanted to ape the real world for my game setting. They did some research. The AG4 and AG5 are modeled off of the actual weapons used by the Swedish military at that time, the AK4 and AK5 (being licensed produced copies of the HK G3 and the FN FNC). They put those guns in the game, gave them an appropriate pseudonym (AK4 / Automatkarbin 4 or 'automatic carbine 4' changed to AG4 / Automatgevär 4 or 'automatic rifle 4'), and gave them distinct ammo. They didn't just make a single universal 'Assault Rifle Ammo' resource to share among all weapons of that type, they got specific. The labeled one 7.62mm and the other 5.56mm, and created unique models for each.

They incidentally did the same thing for all three sniper rifles. Each got their own unique ammo with unique art assets. Ditto for all three pistols.

Then they got lazy with cloning the AK. They just did. They went for copying specific real-world analogues, and set a certain level of expectation in the game with how close they were adhering to the real world (which is to say, just barely different enough to not get sued for infringement). But the AK is the outlier, it didn't get it's own ammo.

But even if they hadn't gotten lazy, I wouldn't really care all that much. It's anachronistic and interesting as a point of comparison, and a look at where the development team was inconsistent or cut corners. But I'm a fan of the old G3, so I use the AG4 almost exclusively. So the AI-76 being 'weird' really doesn't affect my enjoyment, or 'get my panties in a bunch'. Don't mistake my verbosity for being upset, I'm not. I am 'mildly perturbed' at best. I just value expressing myself clearly.

Look up the Gamespot series on YouTube where they get Jonathan Ferguson, Keeper of Firearms and Artillery at the Royal Armories museum, to look at footage of various videogames and compare the portrayal of the weapons in-game to their real world counterparts. You don't need to be angry or upset to notice this stuff, point it out, and talk about it.

https://www.youtube.com/watch?v=yTund_Er0T4&ab_channel=GameSpot
Last edited by EvolutionKills; Dec 15, 2021 @ 3:18am
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Date Posted: Dec 5, 2021 @ 2:06am
Posts: 21