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at some point, you see a lot of hunters and runners and you're really used to shredding them like cheese.
maybe something with a turret on treads,
a four legged hunter size, and maybe a two legged runner size, a little baby hunter.
anything for sidegrades,
the harvester is almost a sidegrade to the tank, but a harvester fight is not a hard fight, THIRTY hunters is.
The changes they are coming up with actually makes the combat easier. The weapon alternates on many existing machine variants will never hit you if you just keep moving. Even on APOC-class machines all you gotta do is kill their rifles/MGs, because even when sprinting you cannot always reliably dodge those. Everything else you can avoid with relative ease, be it explosive rockets, gas rockets, proximity mines, buckshot pellets or sniper rifles.
The only thing that can still mess me up personally a bit is if I don't have flares or EMPs to keep a harvester busy or "offline" long enough that it won't call in hunter reinforcements and if runners with rifles/MGs are joining the battle too. But the standard hunter reinforcements are more of a nuisance than a serious problem, especially if they have those shotguns, because those will >never< hit you if you move just a little. The sniper hunters are missing all their shots all the time too.
If there is something I'd maybe like to see then it's a machine with a minigun that will actually force you to keep your head down or at least seriously covered. One that you can only beat by repositioning yourself frequently or dropping flares and smokes to force it to realign it's firing or something like that.
The firing durations and intervals of the existing rifles/MGs being used are very predictable and short and only become an issue if you are not paying attention to the visual/audio cues. And perhaps trees should be mown down by them. You can hide behind the thinnest trees for an eternity blocking all the MG fire.
Reaper Tank is the prototype you see in the one FOA area the story brings you through and when you leave the facility the prototype is missing. This may fit the bill of what you are looking for.
He has 4 shields which activate constantly so you only have small opportunities to damage them, the gun on it shoots a lot faster and much more accurately and the launcher leaves radioactive slime on the ground. What is nasty is the thermobaric weapon, emits a giant cloud of gas then ignites it, hiding from it is the only way, it covers a massive area so find cover.
Only one can spawn at any given time and only in a zone that is level 21+. Each zone can have at max 8 rivals so you have to keep a slot open to get it to pop up.
yes, but he is still just. a tank.
i think what we're looking for is a sidegrade to some of the robot types we have, or something crazy and different, that spawns normally.
not a suped up rival tank with a few unique mechanics that you spawn as a megaboss