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Fordítási probléma jelentése
I agree iinazuma, I agree. The rewards don't make up for the resources.
I've only killed robots Hunter sized and lower. But, I also see the occasional empty loot screen. Has not happened a lot though. Probably no more than 4-5 times in over 700 kills or more over multiple characters offline. Still only in the first 2 islands though.
SEEKERS seem to most often have an empty loot box. You can search them usually, 1-2 times I could not even get the loot screen up. Overally SEEKERS account for about 4 of these empty loot screens.
What I'm guessing may be happening, and it is based on hardly any pattern to go by, is that it happens when the game is transitioning states or when the robot is transitioning states.
What do I mean by transitioning states and why do I guess this?
The reason is that most of the time it happened it was in bunker or base regions where objectives for Story Missions were updating, like for the Seekers, and when it seemed that the world was respawning loot, respawning enemies recently, or a Seeker had just called in enemies with alarm, or when the lighting in the game was transitioning from day to night. Otherwise it was mostly in towns or more heavily spawned or loot places were frequent (pre-placed or not).
My guess, if it has any basis at all, is that when a Seeker switches from standard state to Alarm Call State, or one of any of its other states, it may have a check on its loot screen, either intended or otherwise, that can hang during a kill. Likewise, if the world state is going from Day to Night, or if it is hitting a 4 hour RESTOCK/RESPAWN of the World Area, then if you kill it during such a moment, the loot table can hang.
In general, I did not find that leaving the area and then returning fixed the robot wreck to be lootable. Seemed to fail, except maybe 1 time, but can't vouch for that being accurate. In other games, such as Dying Light 1, sometimes loot can either return to the surface (if inaccessible to click on), or can very rarely reset if in a container (although this last I doubt occurs any more in DL1, did in Dead Island Original at least in past).
To clarify, the inability to Loot Anything, is characterized almost always (for me), by the loot screen being accessible and coming up but being empty. But sometimes, probably 1-2 times, no loot screen came up. These were on actually robot wrecks (carcasses) killed by me. Of course, on rare occasions it is hard to know if it is a player killed corpse or one placed by the game beforehand. But in most of these cases, I believe these were military class runners or a Hunter Prototype.
My experience, again, is limited so far to the first two islands. I play offline almost entirely and play time is probably in the 60-76 hour category, so not a lot to go on. Had to restart a couple of characters, to reset the game for new DLC (which was probably not necessary to do in retrospect), but did have to do it to reset the Stats and Achievements (forget actual name) that were borked by creating a second character in same save.
So this is all fresh on the full Bundle.
On the first two areas I only ever received tier 3 items, though mostly were tier 1 and 2. However, when joining up with others I was amazed at the amount of tier 3 drops, multiple tier 4, and several tier 5. This also wasn't just with the small/large robots or Rivals, it was in the normal loot boxes and such.
My load-out went from tier 2/3 to 3/5 with just a single match-up. Oddly they were mostly duplicates of what I already had, but still, I was a kid in a candy store.
if you expect this game to be like most looter shooters like borderlands when more players increased loot drops or xp gains then no its not... its an apocalyptic survival with some minor rpg but no increased loot gains at all......ofc the mobs will do increased dmg and have better awareness of the players on the hardest difficulty and when 4 players are there. what do u expect? if its destiny 2 or borderlands that u want then go play those
Just wondering how big of a difference they make. I found this in another thread, is it accurate?
- Adventure = x0.5
- Skirmish = x1
- Guerrilla = x2
So if Skirmish is the default, adventure you have 2x health and deal 2x damage (4x easier) and Guerilla is the opposite where you have 0.5x health and enemies take 2x damage (making it 4x harder).
It is an instant notice in the different difficulties, both the damage you do to the machines and the damage they do to you. I look at them as more resources used verses stocking up resources. You also have to adjust your timing and distances.
Easy to dodge rounds verses you are damaged before you move. Hiding behind something to not get hit verses you get hit anyway.