Generation Zero®

Generation Zero®

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Hades Dragon Oct 22, 2020 @ 10:51am
Flares/fuses
They need a massive buff, or to be removed. 4 seconds of burn time seems rather useless.
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Showing 1-15 of 26 comments
I agree.
ivanmanu51 Oct 22, 2020 @ 10:53am 
I think the same.
AoD_lexandro Oct 22, 2020 @ 11:17am 
Agreed.
Socipat Oct 22, 2020 @ 12:12pm 
Fuses-???

Flares are lures.

You use them to lure a bot to a more favorable position, like next to fuse box or gas tank, before you attack, from hiding. You can also use it to lure bots away for something you wish to get to like a house to give you a better chance at fighting said bots. When used this way the burn time is adequate.

When used as a distraction bots may ignore the flare and attack you. This is why it is better to use fireworks for distraction as the bots will always attack the fireworks and ignore you.

Learn how to use things before whining about how useless they are.
SniperGirl Oct 22, 2020 @ 12:18pm 
The flares last longer as you level up. And use the sticky flares to attach to runners or hunters.

SniperGirl Oct 22, 2020 @ 12:20pm 
"Learn how to use things before whining about how useless they are".

Wish we had signatures, I know what mine would be!
AoD_lexandro Oct 22, 2020 @ 5:45pm 
Originally posted by socipat:
Learn how to use things before whining about how useless they are.

Originally posted by SniperGirl:
The flares last longer as you level up. And use the sticky flares to attach to runners or hunters.

We all know how to use them. They are still way too short a burn, even at max level. They should last a minimum of 30 seconds. The real world equivalents are 40 to 60 second burn time (type dependant).
Last edited by AoD_lexandro; Oct 22, 2020 @ 5:47pm
Socipat Oct 22, 2020 @ 8:04pm 
Oh I see. Your upset that an item in a make believe game does not act like its real world equivalent. Also, a road flares or fusee has a burn time between 5 to 60 min, I actually had to look this up as I didn't even know road flares were also called fusee.

By your logic the radios should continue to play for 45 min, batteries and fuse boxes should not create an EMP burst and gas tanks should not explode when shot.

The reason these things do this is because Gen0 is a game and things had to be changed and balanced for game play.

Sarcasm aside. What the hell would you use a 30 sec road flare for in this game? Light up a room. That is what the flash light is for. Want to do it with out tipping off the robots. That is what the special optics on your sights/binoculars are for. Aside from the sticky flare, which a 30 sec burn time would make it op and upset the game balance, there is no use for a 30 sec road flare.
Last edited by Socipat; Oct 22, 2020 @ 8:08pm
AoD_lexandro Oct 22, 2020 @ 9:41pm 
Grow up. While you are trying to act clever and 'splain the game to me, the fact is I already know how to play it and very well in fact

It is not balanced, not even close. Claiming increasing flare time "would imbalance the game" shows you really do not know what you are speaking of. The game is specifically unbalanced in favour of the AI, with the player waging an uphill battle to earn gear for usage in combat against higher tiers of the same imbalanced AI. That is how the game is made.

Every mainline unit has CQB, ranged and indirect weapons. Apoc level enemies have status effect ammo you have no defence against and cannot mitigate. That is not "Balanced" and never will be buddy.

What would I use it for? To distract AI for more time than it does now, captain obvious. No-one is "upset", some people just want an improvement in item usage. Because half of them are wasted and end up pointless. If you do not agree, say so and move on. The whole "ermagud noobz" intent of your post is pointless.

And my reference was minimum manufacturing requirements;
Handheld flares must burn for at least 1 minute at an average luminosity of 15,000 candelas, while aerial flares must burn for at least 40 seconds with 30,000-candela average luminosity. Both should burn in a bright red colour.

Last edited by AoD_lexandro; Oct 22, 2020 @ 9:52pm
Socipat Oct 23, 2020 @ 12:29am 
Originally posted by AoD_lexandro:
Grow up. While you are trying to act clever and 'splain the game to me, the fact is I already know how to play it and very well in fact

It is not balanced, not even close. Claiming increasing flare time "would imbalance the game" shows you really do not know what you are speaking of. The game is specifically unbalanced in favour of the AI, with the player waging an uphill battle to earn gear for usage in combat against higher tiers of the same imbalanced AI. That is how the game is made.

Every mainline unit has CQB, ranged and indirect weapons. Apoc level enemies have status effect ammo you have no defence against and cannot mitigate. That is not "Balanced" and never will be buddy.

What would I use it for? To distract AI for more time than it does now, captain obvious. No-one is "upset", some people just want an improvement in item usage. Because half of them are wasted and end up pointless. If you do not agree, say so and move on. The whole "ermagud noobz" intent of your post is pointless.

And my reference was minimum manufacturing requirements;
Handheld flares must burn for at least 1 minute at an average luminosity of 15,000 candelas, while aerial flares must burn for at least 40 seconds with 30,000-candela average luminosity. Both should burn in a bright red colour.
They are not hand held flares. They are not aerial flares. They are emergency flares.

Orion Safety 20 Minute Road Flare Kit (6-Pack) is on sale at Homedepot for $20.00. Notice it says 20 min not 1 min.

The primary use of the sticky flare is to attach it to a bot so other bots around it will shoot it. Since Gen0 is a co-op game tailored so it can be played solo and not a solo game tailored to be played co-op changing the burn time on a sticky flare will unbalance the game. And never made it specific if the 30 sec was at player level 1 or 30. And as Sniper Girl said, "The flares last longer as you level up."

And just to show how much you don't know. Here is a youtube video showing how to take down a tank using nothing but flares and fireworks.
https://www.youtube.com/watch?v=QgC2hg8pu_g&feature=emb_logo

after seeing this I think they need to nerf the flares not buff them.
Zippy Oct 23, 2020 @ 12:46am 
I would like to see flare shells added to the rocket launcher. Since we seem to have a wish list on flares going. And maybe a timer like grenades that the longer you hold your trigger down the shorter the burn time.
AoD_lexandro Oct 23, 2020 @ 7:25am 
Originally posted by socipat:
snipped idiotic wall of text

Looks like someone has a bigger ego than IQ. I did say they were hand held flares smart alek. I used hand held as a reference for TIME OF BURN. A 10 min burn is not what I or other people asked for. An increase in burn time was what was asked for.

As a GAMEPLAY REFERENCE, in game flares are short burn and the nearest real world equivalent with the the lowest burn time is handheld. Therefor the times should be comparible to real world with a "gameplay" reduction (ie 50% of real world) to maintain the mechanics element and not create excessive enemy counts from extended burns.

Basically you are talking out your rectum in an attempt to be smart. Newsflash buddy, I make game content and I am in my 40s and been doing if for decades. Your entire argument is frankly idiotic. It the classic "I have a sandwich so you cannot be hungry" mentality. And if anyone disagree's they must be "noobz".

A small increase in the flares burn times would not imbalance the game. Claiming it would is ignorant. Do the world a favour and have a nice big cup of stfu.
Last edited by AoD_lexandro; Oct 23, 2020 @ 7:28am
Socipat Oct 23, 2020 @ 7:56am 
Originally posted by AoD_lexandro:
Originally posted by socipat:
snipped idiotic wall of text
Looks like someone has a bigger ego than IQ. I did say they were hand held flares smart smart aleck. :steamfacepalm:
And you call me an idiot. Well I'll come right back and ask again. What would you use a 30 sec flare for in this game? Are you going to answer that question Mr. Game Maker or continue to throw a hissy fit.
Last edited by Socipat; Oct 23, 2020 @ 7:58am
AoD_lexandro Oct 23, 2020 @ 8:02am 
I already answered it. The fact is you skimmed and didn't bother to pick up on it. To distract the AI for a longer time captain obvious.

And we are done. Welcome to my ignore list.
Hades Dragon Oct 23, 2020 @ 9:32am 
I would just like to point out that asking for a small increase to burn time isn't unreasonable. emergency flares are too heavy and worthless most of the time to use. I just want a small buff so they are usable and or a major reduction in weight. I just don't bother picking them up. That's a design flaw
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Date Posted: Oct 22, 2020 @ 10:51am
Posts: 26