Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Generally, the more sparks you get, the more damage you do, or the weaker the spot is. The critical places spark blue with big sparks, and those are usually components. Medium yellow is vulnerable, often armour spots, and then there's normal, which is just regular damage.
If you were getting big blue sparks and it stops, you've destroyed that spot, so shoot at something else.
Generally speaking, the barrel or cylinder on the bots is a weak spot. It's the fuel cell.
Runners only really have the fuel cell as the weak spot. There's not much else to shoot at anyway with them.
For seekers, the two jets are the weak spots. One good shot to them will destroy the seeker, and preserve any component drops, like EMPs or comm arrays
For hunters, go for the gun on the left arm, and the chest vents on the pecs. Most of their health is in a shoulder cannon if they've got one, so nail that if you can.
For harvesters, the missile pod on the back is good. The tick pod too, on the back, and the power cells inside the big square box on the back. There is a small vent higher up its back, and there are gas dispensers on the tops of its rear legs too. The knee armour is a good spot, but it's not as good as the previously mentioned. The flat areas either side on top are worth a go too. Shoot around at it and see what sparks good.
For tanks, the fuel cell as usual, the cap on top and the very top joints on the legs near the head. Also go for the round parts close to the head (like 'ears'). Shooting the guns is good, and if you destroy both you'll probably take out the whole tank. The face plate is armour, but behind there are loads of components to destroy, so use AP rounds on that.
Shot the hunter somewhere which looked like the tank on the runners, seems that was a mistake. :-)
Are hunters possible to be killed with one shot like the runners?
You shot their fuel cell, riktigt bra jobbet! It's in a cage, so it's harder to hit. You did good, no mistake. Shooting at their gun helps too. I've not seen anyone manage to one-shot the hunters, even with the big guns, but you can also shoot things like cars and the big red gas tanks at farms and things if the hunter is next to it, to kill them quickly. That's what radios and flares are for.
One Shot
Destroy a Hunter with a single shot.
So....if explosives don't count it should be possible in the "normal" way.
Visit this link and scroll down first post to see guide (clickable location map and coordinates) for machine blueprints.
https://steamcommunity.com/app/704270/discussions/0/2576571096286771884/
Here are some blueprints coordinates:
You can safely disregard the center set of figures. Coordinates might change after a game patch but 😇 the live map itself is updated with new coordinates).
Hunter (Apocalypse) pos: -3310.4, 1029.0, -3136.2
Hunter (FNIX) pos: 2842.5, 1081.8, -2212.0
Hunter (Prototype) pos: -780.6, 1040.8, -913.5
Hunter (Army) pos: -3724.0, 1073.7, 3649.2
Harvester (FNIX) pos: -503.7, 1038.4, -3685.0
Harvester (Prototype) pos: -2524.1, 1078.7, 994.7
Harvester (Army) pos: 1603.9, 1041.7, -2848.8
Tank (Apocalypse) pos: -4766.5, 1026.3, 135.2
Tank (Army) pos: -4189.1, 1087.9, 894.7
Tank (Prototype) pos: -2364.8, 1071.9, 2161.5"
Tank (FNIX) pos: 1796.7, 1054.2, -3302.4