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Agreed, pretty worthless. At night they are way too bright to use.
A better weapon mod would allow marking targets through a scope instead of having to mark using binoculars then waste precious seconds switching to your gun.
Only good for throwing out... pretty much
Actually that is how NV goggles work in the real world. Unless there is a light source, NV goggle do not work in pitch black environments. They amplify light to make a visible picture on the goggle display. If there is zero light (ie underground) they simple do not work, because there is nothing to amplify. Do not be fooled by the "hollywood" version.
Nightvision goggles use infrared sensors. Most of them include a infrared light source, so they will work in pitch black environments.
But could night-vision goggles do that back in 1980s alternate-reality Sweden? :D
You've got me there!
Still, my point stands gameplay-wise: night-vision mode is useless and worse in every way than the flashlight.
On that I do not disagree.
Not all of them, but yeah more modern ones do come with lamp units. Some older ones though are just snap-over goggles, that look just like bino's. Those tend to be used most often in aviation afaik, so military pilots and such forth may have some in a kit-bag (for gameplay 'xplain purpose).
You may or may not not play SCUM (another open world game similar to GZ but with zeds instead of machines) but you should take a peek at their recent patch notes. Seems their player base also thought night vision sucked. Lo and behold, their devs listened and made changes to improve night vision (they have before and after pictures if you want to see what a difference some tweaking can do.) That same thing could/should happen here. It's broke. Fix it.
More to your post.. IR and OPV do not take the place of a working night vision module. OPV is very ranged limited and IR has too much contrast between hot and cold objects; you can't make out details on the machines with IR. Where a working night vision module would come in handy is with sniper rifles; allowing us to target those pesky rocket launchers and mortars hanging on the underside of tanks that don't show up very well in the dark.
But overall, they're pretty trash. I can see at night well enough without them, and if I need to spot machines (night or day) I just use infared modules on my scope and binocs. Infared not only brightens up the picture and highlights enemies, but it also reveals many weak points/components as they're colder than the rest of the machine's body. I agree that sometime's it's difficult to see the guns of a tank at night using these as they blend in with the background, but the LLV is even worse purely because of the fact that there's a lot of visual noise (static/grainy picture), meaning I can't see sh*t at night just because there's so much interference. It doesn't brighten up the picture that much either, I just avoid it.
I put IR on my scope and IR/OPV combined on my binocs as they can zoom out farther so I can use OPV more effectively at close ranges through walls, due to its minimum zoom level of 4x instead of my scope's minimum level of 6x.
I would like them to make it better so it can be easier to see at night with a scope instead of (as I said before) certain weak points blending into the dark sky when using IR.
Its kinda realistic if you look at it an i know it but its better on the binoculars due to the scopes having cracks making it seem worse
The only vision module I use is the IR module. The others seem worthless. Just something to recycle.
The Night vision attachment is light amplified. It does not work with zero light. So in bunkers, before you turn the lights on they will not be useful. In total darkness use the OPV module. With it you can also see through the gases, smoke and high heat like fire.