Generation Zero®

Generation Zero®

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Qtip13 Apr 8, 2019 @ 6:17pm
Clothing Stats
So the clothing has different stats and I was woundering if it is worth stacking the same stat, i.e. all bullet resistance. Or should I try to get different resistances on all the outfit pieces?
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Showing 1-4 of 4 comments
Qtip13 Apr 8, 2019 @ 10:35pm 
bump
Pig Mac Apr 8, 2019 @ 11:05pm 
Yup this one needs a bump, as it's really hard to tell how much it stacks. it seems the armor skills are slightly broken now, and I don't know what the stacking limit is.
i tried a full noise reduction on my commando sneaky char, tried with different things. Full visibility reduce or full noise reduce.. but can't find the sweet-spot.
But I usually use (when not only sneaking around and try to avoid combat)
One impact, for hunter jumping at me.
One explosive for when ..things explode, and the mean hunters tries to insta-kill me. and the mean runners shoot rockets.
One Bullet reduce for generic incoming bullets, and leave the last for either noise or visibility.

If you know what you are up against, you can dress for the occasion. but cover as much as possible.
I still haven't found any real use for fire reduce, when something else wouldn't be more fun.

I really want to see the math behind how it work.
Qtip13 Apr 9, 2019 @ 3:27pm 
Cool thanks for the info. It would be cool if we had an over all stats screen or something along those lines to see all of the bonuses we currently had. And maybe change from the bar to giving a percentage. Like 25% bullet resistance in stead of the bar, which is hard to know what it is acually giving. But anyway if anyone knows anything else to do with this please way in and lets us know!
Qtip13 Apr 12, 2019 @ 11:39am 
Just a quick bump to see if any one knows anything or cares to answer.
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Showing 1-4 of 4 comments
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Date Posted: Apr 8, 2019 @ 6:17pm
Posts: 4